Super Nintardbros!

Console, handheld and computer games, retro and modern.
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geotrig
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Re: Super Nintardbros!

Post by geotrig »

I prefer games to be relatively short, I lose interest when they are 20/30 /40+ hrs long . Botw being an exception,outside of the cooking & the breaking weapons :problem:
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<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"
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markedkiller78
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Re: Super Nintardbros!

Post by markedkiller78 »

Cooking, foraging, recipes in general and breaking weapons. All the stuff you don’t want it a game.
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kernow
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Re: Super Nintardbros!

Post by kernow »

Yeah, no
David... The wind blows... The wind blows... Bits of your... life awayee
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cools
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Re: Super Nintardbros!

Post by cools »

Bunch of whiny sods. Would the game be better if weapons lasted forever? Maybe, but that would give rise to just using the "best" weapon and the same type of attack against each enemy type throughout.

There's an infinite supply of weapons and you make it sound like the better stuff shatters after 1 hit. And 99% of the time it doesn't matter which one you're using, they all do the hitting the enemy/rock/tree thing. Weapon breaks, switch to another, repeat.

Cooking, a little tedious sure but reasonably rapid and button mashy to restock.

Minor, minor gripes in the overall grandeur of the game.

Something properly tedious is having to hold Run for the whole game in Super Mario 2D stuff.
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geotrig
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Re: Super Nintardbros!

Post by geotrig »

cools wrote:
July 21st, 2020, 3:57 MP

Something properly tedious is having to hold Run for the whole game in Super Mario 2D stuff.
what you on about? Mario has only one speed ,I just push that button to stop the motion sickness ! :awe:

Its a fair point im not even sure i could play mario without pushing the run button.
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<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"
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Jan
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Re: Super Nintardbros!

Post by Jan »

cools wrote:
July 21st, 2020, 3:57 MP
And 99% of the time it doesn't matter which one you're using
yeah, don`t want that in an adventure game neither :problem:
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geotrig
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Re: Super Nintardbros!

Post by geotrig »

pubjoe wrote:
July 21st, 2020, 11:10 am
There is, it opens out to several islands but it’s quite a pleasant little peaceful experience all through. I liked the demo.

If Link’s awakening -fighting is a genre then this is in it.
dl'd the demo again and seem to be enjoying it more this attempt :) .....
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<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"
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pubjoe
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Re: Super Nintardbros!

Post by pubjoe »

You know you want it :fastlove:
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cRacKh0rN
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Re: Super Nintardbros!

Post by cRacKh0rN »

Konami Arcade Classics Anniversary Collection is currently on sale on the e-shop for £3.99 (75% off)

I got it tonight. The emulation seems fine with the Gradius and Salamander games being the obvious reason to get it.

https://www.nintendo.co.uk/Games/Ninten ... 48600.html

Scramble
TwinBee
Nemesis (also known as Gradius)
Salamander (also known as Life Force)
Typhoon (also known as A-Jax)
Haunted Castle
Vulcan Venture (also known as Gradius II)
Thunder Cross
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