Super Nintardbros!

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Re: Super Nintardbros!

Postby pubjoe » November 20th, 2017, 2:28 pm

Haha! Good point. I'm deligating moon collection.
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Re: Super Nintardbros!

Postby cools » November 20th, 2017, 3:59 pm

390 moons I think, not sure. The post-"story" (it's not a 2nd loop) adds in all the more normal Mario 3D style platforming and a lot of these are properly tough. I get as many of the new moons as I can, then buy all the Toad hints and work through the Talkatoo hints as well until I've run out of stuff I can actually find. Not a fan of find-stuff-simply-by-looking-everywhere hidden items.

I think what I like the most is how there's almost no feeling of repetition bar the bosses as Pang mentioned. Even then their patterns are varied between encounters. Every idea is introduced gently then gradually increased in complexity until the end of a "level" then scrapped for something(s) new next "level".

I'm not sure if I really like the structure of short game + long tail. Story seems to be 1/6 of the whole meaning there's an absolute ton of optional play. I'm aware there's a special ending for 999 moons (and that you can simply buy all the moons necessary by collecting coins) that I'll probably go for over time but I'm not feeling the same sort of drive to get them as I did with BOTW quests + shrines.
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Re: Super Nintardbros!

Postby cools » November 20th, 2017, 4:20 pm

Cappy is absolute genius.
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Re: Super Nintardbros!

Postby pubjoe » November 20th, 2017, 5:19 pm

Ah okay. Do the levels kind of refill though? I got that impression - while avoiding actually looking up late game spoilage.
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Re: Super Nintardbros!

Postby SuperPang » November 20th, 2017, 5:32 pm

cools wrote:Cappy is absolute genius.

Should've been called Hatty surely.

I'm not one for backtracking in games so I'm having a mooch but I'm sure I'll get bored before 500, let alone 999. One thing is for sure though, I can't think of any game with this many ingenious little ideas. Most developers would just think, sod it, hide a moon over there. It's clearly a creative free-for-all at Nintendo and long may this continue.
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Re: Super Nintardbros!

Postby cools » November 22nd, 2017, 12:13 pm

My copy of Wonder Boy: The Dragon's Trap has shipped :awe:
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Re: Super Nintardbros!

Postby cools » November 23rd, 2017, 9:47 pm

SuperPang wrote:
cools wrote:Cappy is absolute genius.

Should've been called Hatty surely.

I'm not one for backtracking in games so I'm having a mooch but I'm sure I'll get bored before 500, let alone 999. One thing is for sure though, I can't think of any game with this many ingenious little ideas. Most developers would just think, sod it, hide a moon over there. It's clearly a creative free-for-all at Nintendo and long may this continue.


You need 500 to unlock the "final" part of the game.
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Re: Super Nintardbros!

Postby markedkiller78 » November 23rd, 2017, 10:44 pm

cools wrote:My copy of Wonder Boy: The Dragon's Trap has shipped :awe:


Where did it go on sale?
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Re: Super Nintardbros!

Postby cools » November 24th, 2017, 8:56 am

Play-asia a few months back.

https://www.play-asia.com/wonder-boy-th ... /13/70bi83

The USA release is up there too for pre-order now, different publisher and cover: https://www.play-asia.com/wonder-boy-th ... /13/70bp8p
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Re: Super Nintardbros!

Postby cools » November 24th, 2017, 10:53 am

pubjoe wrote:Knowing kernow has hardened me.
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Re: Super Nintardbros!

Postby geotrig » November 24th, 2017, 6:11 pm

Was trying to play a couple of games online last night and it was awfull :( . My internet was pinging really high ,at least rocket league is good for something :problem:
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<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"
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Re: Super Nintardbros!

Postby geotrig » December 1st, 2017, 10:08 am

finally order the AO Themed joycons :awe: hopefully should be here next week .
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<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"
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Re: Super Nintardbros!

Postby cools » December 1st, 2017, 11:49 am

725 moons. Only a few so far that have proved taxing - ones with a tricky manouvere and a far off checkpoint, and others where the physics/controls are unique to a section along with a far off checkpoint.

As weird as it seems considering how much I've played, my one real criticism is that it's not really hooked me at all. Never felt absolutely immersed or engrossed in it.
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Re: Super Nintardbros!

Postby markedkiller78 » December 1st, 2017, 1:07 pm

I hear you, I’ve not played it since the first week.

Gone back to playing handheld castlevania games
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Re: Super Nintardbros!

Postby SuperPang » December 1st, 2017, 2:18 pm

It would be a better game if the moon requirement to move on to each new kingdom was much higher, and maybe drop a couple of the small kingdoms in favour of making the best ones larger.
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Re: Super Nintardbros!

Postby geotrig » December 7th, 2017, 7:17 am

Green /pink received.
IMG_20171207_064504.jpg

I'm slightly on the fence with the power a controller holder. It's ok not much different tbh but I feel like the original is a better fit. god it looks gash in that pic !
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<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"
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Re: Super Nintardbros!

Postby cools » December 8th, 2017, 10:44 am

Bayonetta 3 :awe: and a 1 & 2 double pack release :awe:
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Re: Super Nintardbros!

Postby Jman » December 8th, 2017, 10:52 am

cools wrote:Bayonetta 3 :awe: and a 1 & 2 double pack release :awe:


Year .. I heard that bayonetta 1 is a download Code though...
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Re: Super Nintardbros!

Postby cools » December 8th, 2017, 11:06 am

Indeed, which doesn't impress me much. From what I gather though 2 is the killer title, whereas 1 is a playthrough once enjoy and never again.
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Re: Super Nintardbros!

Postby Rossyra » December 8th, 2017, 11:07 am

:(
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