Faulty tube?

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PrincessPrinPrin
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Re: Faulty tube?

Post by PrincessPrinPrin »

kopo wrote: October 11th, 2018, 9:40 am It will be a delicate job.
The difficult part will be stripping the enamel coating off the coil wire. Fine grit sandpaper attached with double sided tape to flathead tweezers is how I would do it.
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kopo
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Re: Faulty tube?

Post by kopo »

PrincessPrinPrin wrote: October 12th, 2018, 1:09 pm
kopo wrote: October 11th, 2018, 9:40 am It will be a delicate job.
The difficult part will be stripping the enamel coating off the coil wire. Fine grit sandpaper attached with double sided tape to flathead tweezers is how I would do it.
great advice!
The wire I found was too thick so I will wait for your package to arrive. Strip the enamel, pre tin and overlap a little to solder the wires togethers and attach to the right tab.
Exiting times!


cheers
Asure
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Re: Faulty tube?

Post by Asure »

At this point i can't wait to see this thing work again. :)
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kopo
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Re: Faulty tube?

Post by kopo »

Hi guys,

So I got a package today from PrincessPrinPrin which included 2 stripped enamel copper wires, 2 degauss connectors + wires and 2 yoke connectors + wires. What a nice gesture for a fellow arcade lover! I heated up my dusty solder station and I dug in.

First I glued back the small magnet using superglue and some small twezers. I also removed the enamel coating from the wire I was going to use.

Image

Using my tweezers again I made 2 small hooks to connect the wires. I pre-tinned my solder iron and applied the solder to the connection.

Image

Not the most beautifull job but it' s firm. Now I pulled back the wire over the magnet to the top.

Image

I removed the old wire, stripped some coating again and twisted the new wire in between the other ones. Put some more solder on and presto! ;)

Image

Before testing the screen I measured the resistance again.

Image

:awe: looking good!

At this point I really wanted to test a game but I first changed the bad connectors.

Image

I fired up groovymame and look and behold!

Image


awesome picture! Still needs some tweaking but definately a big success!

First 3 times I started a game though, the picture would squeeze again like in the first picture. I turned the screen off an on and it was gone. When I start a game now it doesn' t do that anymore. Maybe the fact that not everything is grounded yet?

Anyway, thanks again and all hail PrincessPrinPrin !
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yosai
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Re: Faulty tube?

Post by yosai »

Great work to all involved. :thumbup:
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geotrig
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Re: Faulty tube?

Post by geotrig »

Great stuff although I still like the pic in the 1st post :lolno:
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<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"
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Re: Faulty tube?

Post by PrincessPrinPrin »

Good job!
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Re: Faulty tube?

Post by cools »

Great stuff :clap: :clap: :clap:
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trev1976
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Re: Faulty tube?

Post by trev1976 »

Nice .. well done.

Btw what front end are you using for GM ?

Thanks
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cools
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Re: Faulty tube?

Post by cools »

That's one of the built in layouts of Attract Mode
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zipper
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Re: Faulty tube?

Post by zipper »

That's great work. Fantastic thread :thumbup:
The connectors to my chassis look like that too.. brittle and broken with age. Does anywhere sell replacements?
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trev1976
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Re: Faulty tube?

Post by trev1976 »

cools wrote: October 19th, 2018, 10:55 am That's one of the built in layouts of Attract Mode
Oh ok , Thanks 😊
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nem
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Re: Faulty tube?

Post by nem »

Awesome!
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PrincessPrinPrin
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Re: Faulty tube?

Post by PrincessPrinPrin »

geotrig wrote: October 18th, 2018, 8:03 pm Great stuff although I still like the pic in the 1st post :lolno:
vertical yoke faulty (2).jpg
It's indeed a fascinating effect. I've read that some 'artists' ask techs to cause frame collapses (single horizontal line) on purpose for their CRT installations. They'd love this.
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Asure
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Re: Faulty tube?

Post by Asure »

Good to see another tube is back in action and saved from the scrapheap!
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Re: Faulty tube?

Post by neokoen »

congrats on your project lazarus :thumbup:
always nice to see resurection
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