[FS] Jamma-Console Interface

Arcade cabinets, control panels, joysticks, harnesses...
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TheLastBandit
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Jamma-Console Interface

Postby TheLastBandit » August 8th, 2017, 9:07 pm

Multi-console Jamma interface

Plug'n play interface for hooking up a range of consoles to a Jamma cabinet, can also be used with certain console lightguns

Image

More info and video of board in action here.

http://retrotechr.blogspot.ie/2015/11/jammacon.html
https://retrotechr.blogspot.ie/2016/10/ ... pings.html
http://retrotechr.blogspot.ie/2016/08/j ... pdate.html

Range of currently available daughter cards is: (each supplied with two cables)
2 Player SNES and NES
2 Player MegaDrive (3 buttons only) and Mastersystem
2 Player PC-Engine (2 buttons only)
2 Player Saturn
2 Player Playstation 1 & Playstation 2
2 Player Padhack DIY interface
1 Player SNES and NES & Megadrive (3 buttons only) and Master System
1 Player Saturn & PC-Engine (2 buttons only on PC-Engine)

Prices:
€120 for JammaCon board + 2 Player adapter (including 2 controller cables)
€130 for JammaCon board + 1 Player combo adapter (including 2 controller cables)

€30 Additional 2 Player single console daughter cards (including 2 controller cables)
€15 Padhack board (€10 solder only version - no terminal blocks)
€40 Additional 1 Player combo console daughter cards
€10 CPS1/CPS2 kickharness adapter

Everything posted from Ireland as registered/tracked.

Disclaimer and other crap:
1. Whilst every effort has been made to ensure this works with as many cabinet configurations as possible. Its simply impossible to guarantee it will work 100% with every cabinet type out there given the range of monitors, power supplies, harnesses etc.
If it doesn't work for you, just return it for a full refund.

2. All consoles must output RGB, will not work with composite/SVideo console outputs.

3. NES cables are NOT supplied, the fact it works with NES is a side-effect of developing it for SNES. SNES are the included cable types.

4. It is possible to use the Playstation adapter in conjunction with various generic Playstation to Xbox360, USB, Gamecube converts etc I can't offer any support with these additional converters. From my limited testing, they do work but button mappings can be a pain.
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Loki
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Re: Jamma-Console Interface

Postby Loki » October 9th, 2017, 3:49 pm

I am interested in one for 2 Player Saturn ;)
My location is germany and Paypal is available.
TheLastBandit
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Re: Jamma-Console Interface

Postby TheLastBandit » October 11th, 2017, 9:33 am

PM sent Loki
mncmt
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Re: Jamma-Console Interface

Postby mncmt » October 11th, 2017, 11:30 am

PMed you about your device. Thanks!
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wombat
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Re: Jamma-Console Interface

Postby wombat » October 11th, 2017, 1:10 pm

These look so awesome!
When combining the "2 Player MegaDrive (3 buttons only)" with the "CPS1/CPS2 kickharness adapter", does this means I'll be getting 6-button support per player with Mega Drive?
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turntablism
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Re: Jamma-Console Interface

Postby turntablism » October 11th, 2017, 1:35 pm

great work !
what about inputlag ?
TheLastBandit
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Re: Jamma-Console Interface

Postby TheLastBandit » October 11th, 2017, 3:02 pm

The controller adapters use the same design as the original controllers so input response time is identical.
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Michaelm
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Re: Jamma-Console Interface

Postby Michaelm » October 11th, 2017, 3:52 pm

Does it work with the playstation GunCon compatible lightguns for Time Crisis ?
TheLastBandit
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Re: Jamma-Console Interface

Postby TheLastBandit » October 11th, 2017, 4:03 pm

Yes, assuming you are using a CRT monitor and have the correct RGB Scart cables.

In this case, as the lightgun is connected directly to the console, the daughter card is not required. Same applies for Saturn & Dreamcast lightguns etc, its not necessary to have the console specific adapter board when using a lightgun.
TheLastBandit
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Re: Jamma-Console Interface

Postby TheLastBandit » October 11th, 2017, 5:14 pm

wombat wrote:These look so awesome!
When combining the "2 Player MegaDrive (3 buttons only)" with the "CPS1/CPS2 kickharness adapter", does this means I'll be getting 6-button support per player with Mega Drive?


Nope, the limitation is with the megadrive adapter itself
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wombat
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Re: Jamma-Console Interface

Postby wombat » October 11th, 2017, 6:44 pm

Too bad, was looking forward to playing Paprium on my NAC. Any chance for a Mega Drive 6-button compatible revision somewhere down the line?
TheLastBandit
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Re: Jamma-Console Interface

Postby TheLastBandit » October 11th, 2017, 8:52 pm

Sorry but no plans to develop new adapter types for the near future anyway.
TheLastBandit
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Re: Jamma-Console Interface

Postby TheLastBandit » October 13th, 2017, 12:40 pm

Sold out.

Have daughter cards available for the various consoles, but no more jammacon boards available.
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Jamie
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Re: Jamma-Console Interface

Postby Jamie » November 1st, 2017, 8:50 am

TheLastBandit wrote:Sold out.

Have daughter cards available for the various consoles, but no more jammacon boards available.


Any idea when you'll be getting anymore boards in stock?
TheLastBandit
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Re: Jamma-Console Interface

Postby TheLastBandit » November 1st, 2017, 9:57 pm

Will be doing a new batch in the New Year, moving house at the moment so too much chaos going on right now :D
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geosnow
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Re: Jamma-Console Interface

Postby geosnow » November 2nd, 2017, 12:35 pm

nice. let me know.
Teufeltier1977
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Re: Jamma-Console Interface

Postby Teufeltier1977 » November 3rd, 2017, 1:31 pm

Me too
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Jamie
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Re: Jamma-Console Interface

Postby Jamie » November 3rd, 2017, 6:13 pm

TheLastBandit wrote:Will be doing a new batch in the New Year, moving house at the moment so too much chaos going on right now :D

Great news thanks.
ahcmetal
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Re: Jamma-Console Interface

Postby ahcmetal » December 24th, 2017, 4:14 am

I'll be up to buy another as well...
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Hasuki
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Re: Jamma-Console Interface

Postby Hasuki » December 28th, 2017, 7:22 pm

I would be in for one too

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