Xbox 360 in an Astro City?
- Chempop
- Please Continue...
- Posts: 1046
- Joined: May 13th, 2011, 6:13 pm
- Location: North East USA
- eBay: Weegzon
- Initials: GLX
Re: Xbox 360 in an Astro City?
Good stuff! I have a 360 in my Blast City, but either way it's a great way to get your cave (and other shmup) fix.
- mRCaESaR
- Posts: 246
- Joined: August 21st, 2017, 8:42 am
- Location: Sydney
- eBay: mr_caesar81
- Initials: JTL
Re: Xbox 360 in an Astro City?
It's a much easier process with a tri-sync monitor
I can't wait to compare 240p vs 480i.
The amount of flickering in menus is astonishing...
I can't wait to compare 240p vs 480i.
The amount of flickering in menus is astonishing...
- emphatic
- Breastfeeds when required
- Posts: 5865
- Joined: April 7th, 2009, 4:14 pm
- Location: Alingsås, Sweden
- eBay: jorgen_sjolander
- Initials: JOR
Re: Xbox 360 in an Astro City?
Very nice wire work! The interlace flickering in menus never did bother me that much. Ingame video is what counts, and it looks great IMHO, but I only ever compared the 24kHz video to the 480i, and not 240p vs 480i, so... Congrats on scoring the UVC.
My games: http://www.emphatic.se
- mRCaESaR
- Posts: 246
- Joined: August 21st, 2017, 8:42 am
- Location: Sydney
- eBay: mr_caesar81
- Initials: JTL
Re: Xbox 360 in an Astro City?
Yeah in game video is definitely a massive difference compared to the menus! It's actually quite amazing how different it looks.emphatic wrote:Very nice wire work! The interlace flickering in menus never did bother me that much. Ingame video is what counts, and it looks great IMHO, but I only ever compared the 24kHz video to the 480i, and not 240p vs 480i, so... Congrats on scoring the UVC.
I will probably get the UVC sometime next week, but the VGA cable is going to be a long wait
During that time, I will figure out how to connect the UVC - looking at your fingerboard connection, I'm hoping/guessing I can use the Viletim board as a pass through for everything
360 VGA ----> UVC -----> power connected via the molex plug to the respective terminal blocks on the Viletim SCART to JAMMA, video sync also connected to the terminal block on the Viletim board -----> pass through for pad hacks.
One final thing I noticed in my quick "run through" with the couple of games I tested - I'm far from a Cave connoisseur, nor do I have any real pcbs, but there are a couple of times there is "slowdown" in some games (when there's too many things on screen), are these "slowdowns" also present in the original games?
When I first started running Ketsui and DDP DOJ on my RaspberryJamma, I thought the pi couldn't handle the game properly since there were a couple of times I received "slowdowns" but when I played it on the 360 and noticed the same type of slowdown, I figured it must be on the original games... Anyone know if this is the case? Did cave put intentional slowdowns?
- Chempop
- Please Continue...
- Posts: 1046
- Joined: May 13th, 2011, 6:13 pm
- Location: North East USA
- eBay: Weegzon
- Initials: GLX
Re: Xbox 360 in an Astro City?
Yes, the slowdown is intentional, though on PCB it's technically caused by hardware limitations iirc. The ports try to best replicate it, though in the end often have slightly less slowdown than the original arcade boards.
- emphatic
- Breastfeeds when required
- Posts: 5865
- Joined: April 7th, 2009, 4:14 pm
- Location: Alingsås, Sweden
- eBay: jorgen_sjolander
- Initials: JOR
Re: Xbox 360 in an Astro City?
I don't know if the viletim board can passthrough the video, but I haven't even given it any thought before.
If you want no slowdown CAVE games, you can try the Futari Arrange mode or ESPGALUDA II Omake mode (needs to be unlocked by clearing Black Label or Novice).
If you want no slowdown CAVE games, you can try the Futari Arrange mode or ESPGALUDA II Omake mode (needs to be unlocked by clearing Black Label or Novice).
My games: http://www.emphatic.se
- Daniel B.
- Please Continue...
- Posts: 56
- Joined: August 29th, 2008, 3:14 pm
- Location: Nebraska - USA
- eBay: sanwaelephant
- Initials: DAN
Re: Xbox 360 in an Astro City?
Don't kill me, but I've read this thread a couple of times now and I'm still unsure of what I need to get.
I want to go Jtag hacked xbox into my astro city with nanao ms monitor. I believe this is a dual frequency monitor.
I think I can figure out some type of hack for controls but I'm not versed in arcade machines, and I'm trying to get my ducks in a row.
I want to go Jtag hacked xbox into my astro city with nanao ms monitor. I believe this is a dual frequency monitor.
I think I can figure out some type of hack for controls but I'm not versed in arcade machines, and I'm trying to get my ducks in a row.
- mRCaESaR
- Posts: 246
- Joined: August 21st, 2017, 8:42 am
- Location: Sydney
- eBay: mr_caesar81
- Initials: JTL
Re: Xbox 360 in an Astro City?
I'm only assuming since I see terminal blocks for 12v, 5v, gnd, and the video sync.emphatic wrote:I don't know if the viletim board can passthrough the video, but I haven't even given it any thought before.
From what I've learnt in this whole proces, the easiest way is the Viletim scart to jamma for 480i and the UVC for 240pDaniel B. wrote:Don't kill me, but I've read this thread a couple of times now and I'm still unsure of what I need to get.
I want to go Jtag hacked xbox into my astro city with nanao ms monitor. I believe this is a dual frequency monitor.
I think I can figure out some type of hack for controls but I'm not versed in arcade machines, and I'm trying to get my ducks in a row.
There's a pseudo 240p method using a sync strike and extron rgb 580xi but that gets complicated since your screen isn't a tri sync.
Your best bet is to get a uvc but that can be expensive... My uvc cost me almost double my viletim scart to jamma
- Sp33dFr34k
- Posts: 277
- Joined: December 3rd, 2011, 12:27 pm
- Location: The Netherlands
- eBay: 3d_collector
Re: Xbox 360 in an Astro City?
UVC is nice, but impossible to find. Wonder why nobody is able to copy a nice alternative. Any more where yours came from?
- mRCaESaR
- Posts: 246
- Joined: August 21st, 2017, 8:42 am
- Location: Sydney
- eBay: mr_caesar81
- Initials: JTL
Re: Xbox 360 in an Astro City?
Yeah I've been wondering the same thing since I went on a hunt. These things came out many years ago and with the advancement in technology, I would have thought there'd be something similar.Sp33dFr34k wrote:UVC is nice, but impossible to find. Wonder why nobody is able to copy a nice alternative. Any more where yours came from?
I got mine from rugdoctor and it might be worth pm'ing him.
- Sp33dFr34k
- Posts: 277
- Joined: December 3rd, 2011, 12:27 pm
- Location: The Netherlands
- eBay: 3d_collector
Re: Xbox 360 in an Astro City?
One would think they're not very advanced products, but maybe I'm wrong. Anyways, I've sent him a message, thanks for the tip
- Daniel B.
- Please Continue...
- Posts: 56
- Joined: August 29th, 2008, 3:14 pm
- Location: Nebraska - USA
- eBay: sanwaelephant
- Initials: DAN
Re: Xbox 360 in an Astro City?
I'm in the USA, and have an official VGA cable - does this differ from the scart stuff you're mentioning or are scart and VGA the same thing for our purposes here?
many thanks guys
many thanks guys
- mRCaESaR
- Posts: 246
- Joined: August 21st, 2017, 8:42 am
- Location: Sydney
- eBay: mr_caesar81
- Initials: JTL
Re: Xbox 360 in an Astro City?
Two totally different ways.Daniel B. wrote:I'm in the USA, and have an official VGA cable - does this differ from the scart stuff you're mentioning or are scart and VGA the same thing for our purposes here?
many thanks guys
Scart connection is required if you go with the scart to jamma route using Viletim's pcb and the maximum you'll get is 480i (unless you use the pseudo 240p method)
360 ---- > official scart cable ---- > viletim scart to jamma ---- > arcade monitor 480i
VGA is what you require if you want to get true downscaled 240p using the UVC.
360 ---- > official vga cable @ 480p ---- > uvc ---- > jamma finger board (so it can connect power and the video feeds) ---- > arcade monitor 240p downscaled from 480p
On the topic of the UVC, does anyone know the pitch of the header so I can make my own cable for it?
Is it molex, JST?
I don't have anything on my spare atx psu that fits the video connector header.
- FrancoB
- J+ member of the year finalist!
- Posts: 4757
- Joined: June 8th, 2009, 10:42 pm
- Location: Oxfordshire
- eBay: francosquashking
- Initials: FRN
Re: Xbox 360 in an Astro City?
It's a five pin 0.156" pitch 'Molex KK'. Something like [this] would fit.
- mRCaESaR
- Posts: 246
- Joined: August 21st, 2017, 8:42 am
- Location: Sydney
- eBay: mr_caesar81
- Initials: JTL
Re: Xbox 360 in an Astro City?
Awesome! Thank you. Isn't it a 6 pin though?FrancoB wrote:It's a five pin 0.156" pitch 'Molex KK'. Something like [this] would fit.
For us metric folk, that's 3.96mm and I'll now look into buying some of those.
- FrancoB
- J+ member of the year finalist!
- Posts: 4757
- Joined: June 8th, 2009, 10:42 pm
- Location: Oxfordshire
- eBay: francosquashking
- Initials: FRN
Re: Xbox 360 in an Astro City?
Apologies, It's a while since I've had mine out
You're correct. It is 6 pin, something like [this] would be suitable.
You're correct. It is 6 pin, something like [this] would be suitable.
- mRCaESaR
- Posts: 246
- Joined: August 21st, 2017, 8:42 am
- Location: Sydney
- eBay: mr_caesar81
- Initials: JTL
Re: Xbox 360 in an Astro City?
I got shipment of my UVC on Friday (thanks rugdoctor!) and rather than using the pass through from Viletim's unit, I decided to make my own pcb specific for the UVC
Contains the power (thanks emphatic for the reference photos), the video sync (still need to purchase a molex plug) and the P1/P2 astro city connectors.
I present, the xbox 360 240P setup with the UVC, fingerboard and ps360 controllers in one big package that all connects up pretty seamlessly to the Astro City
And some close ups...
I still have to wait for the official vga cable - I used a hd fury to connect the hdmi to vga (480p) but there's a bit of a shift to the right so I'll wait for the original cable.
I'm far from a videophile and I haven't done a direct comparison yet, but a part from the horrible flickering of menu's, I wasn't able to tell THAT much of a difference in picture quality in game, although, I didn't really test all that much yet (still waiting for the official vga cable).
Contains the power (thanks emphatic for the reference photos), the video sync (still need to purchase a molex plug) and the P1/P2 astro city connectors.
I present, the xbox 360 240P setup with the UVC, fingerboard and ps360 controllers in one big package that all connects up pretty seamlessly to the Astro City
And some close ups...
I still have to wait for the official vga cable - I used a hd fury to connect the hdmi to vga (480p) but there's a bit of a shift to the right so I'll wait for the original cable.
I'm far from a videophile and I haven't done a direct comparison yet, but a part from the horrible flickering of menu's, I wasn't able to tell THAT much of a difference in picture quality in game, although, I didn't really test all that much yet (still waiting for the official vga cable).
- Daniel B.
- Please Continue...
- Posts: 56
- Joined: August 29th, 2008, 3:14 pm
- Location: Nebraska - USA
- eBay: sanwaelephant
- Initials: DAN
Re: Xbox 360 in an Astro City?
This is a big help, Is 24hz 240p? like, the dual sync monitor will display that, or is that only for the blast and newer?mRCaESaR wrote:Two totally different ways.Daniel B. wrote:I'm in the USA, and have an official VGA cable - does this differ from the scart stuff you're mentioning or are scart and VGA the same thing for our purposes here?
many thanks guys
Scart connection is required if you go with the scart to jamma route using Viletim's pcb and the maximum you'll get is 480i (unless you use the pseudo 240p method)
360 ---- > official scart cable ---- > viletim scart to jamma ---- > arcade monitor 480i
VGA is what you require if you want to get true downscaled 240p using the UVC.
360 ---- > official vga cable @ 480p ---- > uvc ---- > jamma finger board (so it can connect power and the video feeds) ---- > arcade monitor 240p downscaled from 480p
Also, your project looks amazing. I definitely want to eventually build something like that. I have read enough times about anything OTHER than the official VGA cable causing all kinds of image quality issues, so expect a noticeable difference.
- emphatic
- Breastfeeds when required
- Posts: 5865
- Joined: April 7th, 2009, 4:14 pm
- Location: Alingsås, Sweden
- eBay: jorgen_sjolander
- Initials: JOR
Re: Xbox 360 in an Astro City?
24kHz isn't 240p, it's 384x640. It's quite a hassle to switch manually between 15/24 though, so unless you have a dedicated cabinet you wanna play beautiful high res games output to 24kHz because it looks amazing (Daifukkatsu, ESPGALUDA II, S-DOJ and Futari for example) I would keep it in 15kHz for convenience.
My games: http://www.emphatic.se
- Daniel B.
- Please Continue...
- Posts: 56
- Joined: August 29th, 2008, 3:14 pm
- Location: Nebraska - USA
- eBay: sanwaelephant
- Initials: DAN
Re: Xbox 360 in an Astro City?
May I PM you with a few noob questions?emphatic wrote:24kHz isn't 240p, it's 384x640. It's quite a hassle to switch manually between 15/24 though, so unless you have a dedicated cabinet you wanna play beautiful high res games output to 24kHz because it looks amazing (Daifukkatsu, ESPGALUDA II, S-DOJ and Futari for example) I would keep it in 15kHz for convenience.