Naomi 6 button games (Capcom)

Arcade cabinet hardware and accessories
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classiccor83
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Naomi 6 button games (Capcom)

Post by classiccor83 » April 27th, 2015, 1:39 pm

Hello,

Just curious as I am still cutting my teeth on everything Naomi and jvs related. I understand that in order to get the Capcom fighting games to work (MvC3, SNK vs Capcom 2 etc) working that I need a capcom I/O board? Can anyone explain why this is the case as I thought the JVS standard supported up to 10-12 buttons per user?

At the moment I have an upright driver cab with the regular Sega I/O (I'm sure it's 837-13551-92) and will be changing the control panel, which has been modded to fit in place, and a complete digital harness to support the regular 2 sticks 6 button setup. I'm hoping this will be enough, but if I definitely need a Capcom IO or something similar I will pick 1 of those up as well.

any information would be much appreciated :D

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Re: Naomi 6 button games (Capcom)

Post by cools » April 27th, 2015, 1:43 pm

classiccor83 wrote:this will be enough
:awe:
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Re: Naomi 6 button games (Capcom)

Post by Dache » April 27th, 2015, 2:06 pm

Nope, you're fine. A regular JVS I/O will support all the buttons you want.

classiccor83
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Re: Naomi 6 button games (Capcom)

Post by classiccor83 » April 27th, 2015, 2:30 pm

Ah good, so no need for any other type of IO board?
Had me slightly confused as to why, but great to read it's not necessary!

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Re: Naomi 6 button games (Capcom)

Post by p1pkin » April 28th, 2015, 1:05 am

Sega JVS IO is fine for Capcom games.
the only known for me exception is Power Stone 2 - it requires Capcom IO for 4 players through JVS. but instead may be used regular Sega IO for players 1-2 and two Dreamcast controllers for players 3-4.

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Re: Naomi 6 button games (Capcom)

Post by classiccor83 » April 28th, 2015, 3:31 pm

Great, will have my digital loom delivered tomorrow to test it all out but nice to know I won't have to fork out for yet another piece of hardware. This Naomi ownership game is getting quite expensive!

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Re: Naomi 6 button games (Capcom)

Post by Spectre » April 29th, 2015, 10:06 pm

I think the confusion comes from the sega jamma io, which although it supports 6 buttons, most people don't realise and/or prefer the Capcom io for the hirose connector.

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