Vewlix L, button mapping

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Vewlix L, button mapping

Post by scogon »

So, I got a vewlix L the other day, put in my type x2 with KOF XIII and the buttons are all over the place. But they are the same for p1 and p2...button 1 shows up where I'd call it button 4 for example.its factory new, anyone with a vewlix L see this as well? Is there an easy/goofy fix I'm missing?

We have a new baby so time to sort this put is limited...

Thanks!!
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Re: Vewlix L, button mapping

Post by SuperPang »

IIRC the game gives you the option of the two different four button layouts on the character select screen, no? Or was that the port :think:

Anyway, it should be..

Code: Select all

 B C D X
A X X
or

Code: Select all

 A C X X
B D X
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Re: Vewlix L, button mapping

Post by scogon »

Yeah, it gives the choice, but it doesn't end up mapping all the buttons, I end up with something like this... On the test screen for inputs...

X 2 X
1 X X

Will double check soon, really hoping someone else has seen this.
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Re: Vewlix L, button mapping

Post by kaisan156 »

Yup it ws the same with my vewlix l. I just rewired it to the conventional layout. Its not that difficult
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Re: Vewlix L, button mapping

Post by SuperPang »

Well that's odd. The F has them in the right place. Easy enough to open the CP and swap them round though. I have to do that for VF5 because VF has always expected panels have no more than 3 buttons so guard is in the wrong place.
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Re: Vewlix L, button mapping

Post by scogon »

Ok thanks, yeah I'm all good to rewrire just didn't want to do that if there was some reasonable explanation for it or some switch to change from nonsense to normal buttons...
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Re: Vewlix L, button mapping

Post by scogon »

So I finally had some time to check this out a bit and here is what I found. Buttons 1 2 and 3 for p1 and 2 are all fine. All CP grounds are common and appear fine. Buttons 4 5 and 6 for player 1 and 2 don't register in the io test for kof xiii. It seems they are wired fine, I trace them down to the mamma harness where they are at the end like an atomiswave would be. This plugs into an io and out to USB for jvs.

Going to try a different game tomorrow I guess see if that makes a difference.
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Re: Vewlix L, button mapping

Post by invzim »

scogon wrote:So I finally had some time to check this out a bit and here is what I found. Buttons 1 2 and 3 for p1 and 2 are all fine. All CP grounds are common and appear fine. Buttons 4 5 and 6 for player 1 and 2 don't register in the io test for kof xiii. It seems they are wired fine, I trace them down to the mamma harness where they are at the end like an atomiswave would be. This plugs into an io and out to USB for jvs.

Going to try a different game tomorrow I guess see if that makes a difference.
Do you have an ioboard like this?
http://kirurg.org/drop/vewlixcloneio.jpg"
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Re: Vewlix L, button mapping

Post by scogon »

Without all those wires..... Yes I believe so
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Re: Vewlix L, button mapping

Post by invzim »

That is the IO shipped with vewlix clones - the JVS-PAC I make does not seem to support, no idea why - could be something in my code, or something possibly weird with that IO. If you could take a pic of JVS diagnostics from e.g. Naomi, that would be very interesting, as I have zero information about that board ATM.
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Re: Vewlix L, button mapping

Post by scogon »

Sure thing, may take a bit though (new baby)
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Re: Vewlix L, button mapping

Post by kaisan156 »

Hey thats a pic of my ioboard!

:)
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Re: Vewlix L, button mapping

Post by scogon »

Image

So in this what you are looking for?

Gotta say this IO sucks. I get nothing for buttons 4, 5, and 6 for players 1 and 2.

Anyone have other ideas on what's up??
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Re: Vewlix L, button mapping

Post by Maestro3h »

Hi!

I'm waiting the same Taito Vewlix L... and I wonder if we can install a better or another IO board...


Thanks.
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Re: Vewlix L, button mapping

Post by SuperPang »

So these aren't genuine Taito cabs then?
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Re: Vewlix L, button mapping

Post by scogon »

Yep that can be done you just need to clip the extra buttons off the jamma harness and add them to a kick harness for your IO.

As far as legit is concerned, seems there has been debate, general thought is that there are vewlix knock offs and there are these, these are taito cabs but they got them made in china, hard to say how much involvement taito had beyond cosmetic...still though a solid cab, I like the Samsung monitor.
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Re: Vewlix L, button mapping

Post by invzim »

So in this what you are looking for?

Gotta say this IO sucks. I get nothing for buttons 4, 5, and 6 for players 1 and 2.

Anyone have other ideas on what's up??
Thanks! It looks like they copied the firmware from the Capcom IO, this is the diag I get from those:

Code: Select all

No Brand
NAOMI Converter98701
ver2.0
The CAPCOM io actually works with the JVS-PAC, although not 100% supported - so I guess they didn't manage to copy it 100%. I think I will refer to this IO as the "bootleg Capcom IO".

As for replacement IO's - any version of the Sega 838-13683 should do nicely.
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Re: Vewlix L, button mapping

Post by psychopat »

Sorry guys if its an old thread. I have a vewlix with the chinese io. I hooked up my Taito x2 but all the kick buttons wont work. Buttons 4-5-6 for each player.

Here's a picture of my board.
Image

There are 2 empty connecters for ribbon cables, would one of those be for the wiring for the kick harness? I cant seem to find any wiring diagram for those io boards.
Im trying to figure this out, thanks
Last edited by psychopat on March 29th, 2021, 12:59 am, edited 1 time in total.
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Re: Vewlix L, button mapping

Post by nem »

They're on the larger connector on the right. Likely the pinout is the same as on the Capcom IO.

http://kelvinsgamingheaven.blogspot.com ... whoop.html

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Re: Vewlix L, button mapping

Post by psychopat »

ok thank you, its an IDC34 ribbon, I also found an IDC34 breakout board like this:
Image

Should make it easy to wire the kick buttons using the breakout. That should fix the problem, I will use the CPS2 wiring diagram and adjust if needed.

Thanks
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