Ibara - PCB

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kernow
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Re: Ibara - PCB

Postby kernow » November 30th, 2014, 4:07 pm

Level 3 is amazing.
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Re: Ibara - PCB

Postby Chempop » December 1st, 2014, 11:34 pm

Playing the game for score is very difficult - but makes the game easier. It is a paradox, but such is Ibara. Getting max medals by the end of stage one is key so you can bomb the silos in stage 2 for X16 10K medals each. The other purpose of dying is to get a 1/2 hadou, so the more deaths, the more hadous (which you will need trust me). I suppose flying around aimlessly avoiding crap and saving hadous for the tricky boss patterns works too ;)
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Re: Ibara - PCB

Postby pubjoe » December 2nd, 2014, 12:07 am

Yep.

Playing for score is interesting and very complex. At a few goes a week it'd take me years to learn. This is my first shmup I've really got into since R-Type (if that counts). :oops:

I feel ignoring all the good advice has given me a breakthrough in enjoyment. I'm appreciating just surviving a little further to see more of the game. It's not completely aimless, I'm quite active in avoiding score. :awe: Eventually I'll either get stuck or get bored then I'll try the medal thing again, and I'll hopefully be able to do a better job of it. It's great that the game offers such very deep gameplay with the score/rank paradox (and I've read a lot of the little tricks here and there), but for now the simplest way to manage rank seems to be not to score at all.

I've played another couple of credits and I'm getting to level 3 each time now (to the three side by side trains) and getting better at the level 2 boss without relying on hadous. My average score has gone up simply by surviving. I'm too **** to play it properly.
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Re: Ibara - PCB

Postby ninn » December 2nd, 2014, 7:46 am

pubjoe wrote:Eventually I'll either get stuck or get bored t


In case of boredom: Try Level 1 without shooting. Bomb your way thru... 8-)
Funny "little" exercise...
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Re: Ibara - PCB

Postby Chempop » April 1st, 2016, 5:54 am

Chempop wrote:chempop - A,967,670 - ALL - Bond (Type D)

Image


Been 2 years since i was playing (and to the exact day I posted that last score) regularly and decided just this week to pop it in the cab and see if it's still fun. Masochistic game this one :lol: Heck, got a new personal best!

Image

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Re: Ibara - PCB

Postby yosai » April 1st, 2016, 6:07 am

Excellent score. :thumbup: :awe:
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Re: Ibara - PCB

Postby cRacKh0rN » April 1st, 2016, 3:22 pm

Wow. Right, it is time to get some arcades fired up to better my lame score :D
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Re: Ibara - PCB

Postby Chempop » April 1st, 2016, 5:12 pm

Let me know if you need any tips :hinthint:
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Re: Ibara - PCB

Postby crunchywasp » April 1st, 2016, 10:11 pm

Someone should start a best players thread :think:
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Re: Ibara - PCB

Postby Chempop » April 2nd, 2016, 12:08 am

:palm: For those who don't know, I started one on system11, didn't go so well. Could have been worse though. I'm not on the list :(
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Re: Ibara - PCB

Postby Chempop » April 11th, 2016, 7:38 am

Image

Learned a nice milk on st2 boss FINALLY :shh:

chempop - C,724,040 - ALL - Dyne (Type A)
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Re: Ibara - PCB

Postby crunchywasp » April 26th, 2016, 6:05 am

Image

MAK - 4,175,540 - Stage 3 - Bond (Type D)

Still lame but a little less lame.
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Re: Ibara - PCB

Postby ninn » April 26th, 2016, 7:02 am

:slowclap:

talking about lame: ... why don't i have a highscore here?! :eh:

I should be able to enter that highscore list too without being at last place. 8-)
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Re: Ibara - PCB

Postby Chempop » May 1st, 2016, 2:22 am

It's a perfectly good score for stage 3 crunchy!

I should be able to enter that highscore list too without being at last place. 8-)


While you're at it, feel free to add my C.7 Dyne score :fastlove:
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Re: Ibara - PCB

Postby ninn » May 1st, 2016, 7:46 am

yosai didn't want to share that thread last time I asked ... :awe:

... I have been searching for the edit-button for about a minute ... lol :D
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Re: Ibara - PCB

Postby Chempop » May 1st, 2016, 5:12 pm

HAHA sorry mate, I mixed it up with the batrider thread you neglect :P

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