I also don't know how much characters can be customized, therefore I'd say:
-As long as original arcade characters are used (no customized characters), SFZ3 Upper is allowed.
Oh, and nice score of course
Re: Street Fighter Zero 3 - CPS2
Posted: August 30th, 2012, 5:42 pm
by Spectre
As far as I know, zero3upper just adds the extra characters from the dreamcast version. So Balrog, Juli, Juni, Dee Jay, Fei Long, T Hawk, Guile and Evil Ryu. Bison, Balrog and Akuma also have hidden versions (final/ex/shin).
According to the web you can use customised characters from the dreamcast version if you have the hardware to attach a vmu. I have no idea what the benefits are however.
Re: Street Fighter Zero 3 - CPS2
Posted: August 31st, 2012, 10:41 am
by MrSandman
Spectre wrote:As far as I know, zero3upper just adds the extra characters from the dreamcast version. So Balrog, Juli, Juni, Dee Jay, Fei Long, T Hawk, Guile and Evil Ryu. Bison, Balrog and Akuma also have hidden versions (final/ex/shin).
According to the web you can use customised characters from the dreamcast version if you have the hardware to attach a vmu. I have no idea what the benefits are however.
I did not find usefull information with a quick google search - so Upper is welcomed.
Re: Street Fighter Zero 3 (Upper) - CPS2 (NAOMI)
Posted: October 14th, 2013, 10:57 pm
by moshpit
CPS2. Probably my first 1cc
RON - Ken - Z-ISM - 1,958,200 - (14.10.2013)
Re: Street Fighter Zero 3 (Upper) - CPS2 (NAOMI)
Posted: October 16th, 2013, 4:32 am
by TadCool
Great stuff, Nic.
Re: Street Fighter Zero 3 (Upper) - CPS2 (NAOMI)
Posted: October 16th, 2013, 8:15 am
by moshpit
TadCool wrote:Great stuff, Nic.
Does it matter which Turbo Mode is used? Does this affect the score?
Re: Street Fighter Zero 3 (Upper) - CPS2 (NAOMI)
Posted: November 30th, 2013, 5:45 pm
by moshpit
A few days ago.
RON - Ken - Z-ISM - 2,213,000 - (23.11.2013)
Those numbers and the date
Re: Street Fighter Zero 3 (Upper) - CPS2 (NAOMI)
Posted: December 16th, 2013, 5:43 pm
by moshpit
RON - Ken - Z-ISM - 2,520,700 - (16.12.2013)
Re: Street Fighter Zero 3 (Upper) - CPS2 (NAOMI)
Posted: December 17th, 2013, 12:35 am
by TadCool
Seems like the board won't be updated so soon.
Re: Street Fighter Zero 3 (Upper) - CPS2 (NAOMI)
Posted: December 23rd, 2013, 5:55 pm
by Spectre
Nice score moshpit. I've now got zero3 cps2 again, so will have to get a proper score up. I did get around 1.6mil on a test play the other day, I'm sure I can do much better if I actually put some time into it. Not really beasted any SF game since alpha 2 gold on the playstation
Ken is deffo the easiest to shoto it up with, forward roll and shoryureppa/shinryuken are good for spammage
Re: Street Fighter Zero 3 (Upper) - CPS2 (NAOMI)
Posted: December 23rd, 2013, 6:39 pm
by moshpit
Agreed. He's the easiest one. Sometimes I have the feeling the default AI is totaly random. Sometimes when I start the game I beat it straight with 1cc sometimes I can't make it past the 3rd or 4th fight But I think it's a "OK" game. Probably to easy for a Kern
Any Idea if the Turbo 1 or 2 mode does affect the score?
Re: Street Fighter Zero 3 (Upper) - CPS2 (NAOMI)
Posted: January 13th, 2014, 5:05 pm
by MrSandman
Sorry, updated the board.
Very nice score moshpit.
I don't know if the score is affected if turbo is used, but I would normally have used turbo for scoring only and normal for training.
I only got the feeling that the AI is adapting to your game play with SFZ; with SFZ2 and SFZ3 I always experience a constant increase in the CPU's skill level as the game continues.
If any of you post a new score could you please send me a quick PM?
I will get an e-mail then.
It is more convenient for me atm this way as I'm very bussy.
Thanks and happy scoring!
Re: Street Fighter Zero 3 (Upper) - CPS2 (NAOMI)
Posted: January 13th, 2014, 5:32 pm
by moshpit
MrSandman wrote:Sorry, updated the board.
Very nice score moshpit.
I don't know if the score is affected if turbo is used, but I would normally have used turbo for scoring only and normal for training.
I only got the feeling that the AI is adapting to your game play with SFZ; with SFZ2 and SFZ3 I always experience a constant increase in the CPU's skill level as the game continues.
If any of you post a new score could you please send me a quick PM?
I will get an e-mail then.
It is more convenient for me atm this way as I'm very bussy.
Thanks and happy scoring!
Thanks man!
Re: Street Fighter Zero 3 (Upper) - CPS2 (NAOMI)
Posted: February 8th, 2014, 5:47 am
by Phexe
Got my Blast City into my Gamesroom finally! Had my first attempt on my new Zero3 board;
PXI - Ryu - Z-ISM - 2,157,700 - (08.02.2014)
Not bad, But i reckon I can do a lot better
Re: Street Fighter Zero 3 (Upper) - CPS2 (NAOMI)
Posted: February 23rd, 2014, 1:33 pm
by LEGENOARYNINLIA
Emulator high scores are not allowed are they? I'm using Final Burn Alpha.
Anyway, about the difficulty in this game. I'm 99% sure that the difficulty ramps up after the designated sub-boss fights based on how well you've done. Don't lose any rounds and get a few perfects in there, and the sixth opponent will destroy you. Then again I guess to get a good score you should lose a round in each match after depleting most of their lifebar?
Also, is there a way to check if a score means you beat the game or just lost?
Re: Street Fighter Zero 3 (Upper) - CPS2 (NAOMI)
Posted: February 24th, 2014, 8:24 pm
by LEGENOARYNINLIA
Here are my blashphemous Final Burn Alpha high scores. I understand if they're not eligible.
The funny thing is that my third and lowest score is the only one where I have actually beaten the game. If I get a better score then I can't beat Rose, who Adon has to fight before Vega. She's such **** a pain in the ****.
Re: Street Fighter Zero 3 (Upper) - CPS2 (NAOMI)
Posted: February 24th, 2014, 8:44 pm
by pubjoe
Don't see why mame wouldn't rank. There must be a bigger difference between CPS2 and Naomi, and we're hardly Twin Galaxies.