Street Fighter Zero 3 (Upper) - CPS2 (NAOMI)

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Street Fighter Zero 3 (Upper) - CPS2 (NAOMI)

Postby MrSandman » August 20th, 2012, 8:34 pm

1cc - all clear scores - factory settings

Name - Character - ISM - Score - Date (optional)

Code: Select all

1. RON -      Ken - Z-ISM - 2,520,700 - (16.12.2013)
2. RON -      Ken - Z-ISM - 1,958,200 - (14.10.2013)
3. NOR -      Ken - Z-ISM - 1,415,400 - (20.08.2012)
4. JIM - Evil Ryu - X-ISM - 1,278,100 - (27.08.2012)*
5.


* Scores are from SFZ3 Upper
Attachments
SFZ3 - HS.jpg
SFZ3 - High Score (20.08.2012)
Last edited by MrSandman on January 13th, 2014, 4:49 pm, edited 5 times in total.
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Re: Street Fighter Zero 3 - CPS2

Postby Spectre » August 27th, 2012, 5:13 pm

Is zero3upper allowed?

Spectre - Evil Ryu - X-ISM - 1278100 - (27.08.2012)

spec-z3u.jpg
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Re: Street Fighter Zero 3 - CPS2

Postby MrSandman » August 28th, 2012, 4:19 pm

EDIT 31.08.2012
Spectre wrote:Is zero3upper allowed?

Yes.

Spoiler: show
Spectre wrote:Is zero3upper allowed?

Spectre - Evil Ryu - X-ISM - 1278100 - (27.08.2012)

spec-z3u.jpg

I don't know what the differences to Zero 3 are.



I also don't know how much characters can be customized, therefore I'd say:
-As long as original arcade characters are used (no customized characters), SFZ3 Upper is allowed.

Oh, and nice score of course :D
Last edited by MrSandman on August 31st, 2012, 10:44 am, edited 1 time in total.
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Re: Street Fighter Zero 3 - CPS2

Postby Spectre » August 30th, 2012, 5:42 pm

As far as I know, zero3upper just adds the extra characters from the dreamcast version. So Balrog, Juli, Juni, Dee Jay, Fei Long, T Hawk, Guile and Evil Ryu. Bison, Balrog and Akuma also have hidden versions (final/ex/shin).

According to the web you can use customised characters from the dreamcast version if you have the hardware to attach a vmu. I have no idea what the benefits are however.
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Re: Street Fighter Zero 3 - CPS2

Postby MrSandman » August 31st, 2012, 10:41 am

Spectre wrote:As far as I know, zero3upper just adds the extra characters from the dreamcast version. So Balrog, Juli, Juni, Dee Jay, Fei Long, T Hawk, Guile and Evil Ryu. Bison, Balrog and Akuma also have hidden versions (final/ex/shin).

According to the web you can use customised characters from the dreamcast version if you have the hardware to attach a vmu. I have no idea what the benefits are however.


I did not find usefull information with a quick google search - so Upper is welcomed.
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Re: Street Fighter Zero 3 (Upper) - CPS2 (NAOMI)

Postby moshpit » October 14th, 2013, 10:57 pm

CPS2. Probably my first 1cc :oops:

RON - Ken - Z-ISM - 1,958,200 - (14.10.2013)
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Re: Street Fighter Zero 3 (Upper) - CPS2 (NAOMI)

Postby TadCool » October 16th, 2013, 4:32 am

Great stuff, Nic. :awe: :thumbupright:
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Re: Street Fighter Zero 3 (Upper) - CPS2 (NAOMI)

Postby moshpit » October 16th, 2013, 8:15 am

TadCool wrote:Great stuff, Nic. :awe: :thumbupright:


:awe:

Does it matter which Turbo Mode is used? Does this affect the score? :think:
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Re: Street Fighter Zero 3 (Upper) - CPS2 (NAOMI)

Postby moshpit » November 30th, 2013, 5:45 pm

A few days ago.

RON - Ken - Z-ISM - 2,213,000 - (23.11.2013)

Those numbers and the date :think:
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Re: Street Fighter Zero 3 (Upper) - CPS2 (NAOMI)

Postby moshpit » December 16th, 2013, 5:43 pm

RON - Ken - Z-ISM - 2,520,700 - (16.12.2013)

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Re: Street Fighter Zero 3 (Upper) - CPS2 (NAOMI)

Postby TadCool » December 17th, 2013, 12:35 am

Seems like the board won't be updated so soon. :problem:
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Re: Street Fighter Zero 3 (Upper) - CPS2 (NAOMI)

Postby Spectre » December 23rd, 2013, 5:55 pm

Nice score moshpit. I've now got zero3 cps2 again, so will have to get a proper score up. I did get around 1.6mil on a test play the other day, I'm sure I can do much better if I actually put some time into it. Not really beasted any SF game since alpha 2 gold on the playstation :oops:

Ken is deffo the easiest to shoto it up with, forward roll and shoryureppa/shinryuken are good for spammage :awe:
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Re: Street Fighter Zero 3 (Upper) - CPS2 (NAOMI)

Postby moshpit » December 23rd, 2013, 6:39 pm

Agreed. He's the easiest one. Sometimes I have the feeling the default AI is totaly random. Sometimes when I start the game I beat it straight with 1cc sometimes I can't make it past the 3rd or 4th fight :think: But I think it's a "OK" game. Probably to easy for a Kern :problem: :awe:

Any Idea if the Turbo 1 or 2 mode does affect the score?
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Re: Street Fighter Zero 3 (Upper) - CPS2 (NAOMI)

Postby MrSandman » January 13th, 2014, 5:05 pm

Sorry, updated the board.

Very nice score moshpit.

I don't know if the score is affected if turbo is used, but I would normally have used turbo for scoring only and normal for training.
I only got the feeling that the AI is adapting to your game play with SFZ; with SFZ2 and SFZ3 I always experience a constant increase in the CPU's skill level as the game continues.

If any of you post a new score could you please send me a quick PM?
I will get an e-mail then.
It is more convenient for me atm this way as I'm very bussy.

Thanks and happy scoring!
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Re: Street Fighter Zero 3 (Upper) - CPS2 (NAOMI)

Postby moshpit » January 13th, 2014, 5:32 pm

MrSandman wrote:Sorry, updated the board.

Very nice score moshpit.

I don't know if the score is affected if turbo is used, but I would normally have used turbo for scoring only and normal for training.
I only got the feeling that the AI is adapting to your game play with SFZ; with SFZ2 and SFZ3 I always experience a constant increase in the CPU's skill level as the game continues.

If any of you post a new score could you please send me a quick PM?
I will get an e-mail then.
It is more convenient for me atm this way as I'm very bussy.

Thanks and happy scoring!


Thanks man! :thumbup: :awe:
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Re: Street Fighter Zero 3 (Upper) - CPS2 (NAOMI)

Postby Phexe » February 8th, 2014, 5:47 am

Got my Blast City into my Gamesroom finally! Had my first attempt on my new Zero3 board;

Image

PXI - Ryu - Z-ISM - 2,157,700 - (08.02.2014)

Not bad, But i reckon I can do a lot better :D
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Re: Street Fighter Zero 3 (Upper) - CPS2 (NAOMI)

Postby LEGENOARYNINLIA » February 23rd, 2014, 1:33 pm

Emulator high scores are not allowed are they? I'm using Final Burn Alpha.

Anyway, about the difficulty in this game. I'm 99% sure that the difficulty ramps up after the designated sub-boss fights based on how well you've done. Don't lose any rounds and get a few perfects in there, and the sixth opponent will destroy you. Then again I guess to get a good score you should lose a round in each match after depleting most of their lifebar?

Also, is there a way to check if a score means you beat the game or just lost?
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Re: Street Fighter Zero 3 (Upper) - CPS2 (NAOMI)

Postby LEGENOARYNINLIA » February 24th, 2014, 8:24 pm

Here are my blashphemous Final Burn Alpha high scores. I understand if they're not eligible.

The funny thing is that my third and lowest score is the only one where I have actually beaten the game. If I get a better score then I can't beat Rose, who Adon has to fight before Vega. She's such **** a pain in the ****.
Attachments
1st.jpg
TRK - Adon - X-ISM - 1,651,900
2nd.jpg
TRK - Adon - X-ISM - 1,497,400
3rd.jpg
TRK - Adon - X-ISM - 1,302,500
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Re: Street Fighter Zero 3 (Upper) - CPS2 (NAOMI)

Postby pubjoe » February 24th, 2014, 8:44 pm

Don't see why mame wouldn't rank. There must be a bigger difference between CPS2 and Naomi, and we're hardly Twin Galaxies.
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Re: Street Fighter Zero 3 (Upper) - CPS2 (NAOMI)

Postby TadCool » March 18th, 2014, 1:36 pm

RAF - Ryu - X-ISM - 2,500,500 - (18.03.2013)

Image

Never played SFZ3 for score before. Fun stuff! :)

...So close, Mosh. :mad:
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