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Battle Bakraid PCB

Posted: July 28th, 2010, 8:16 pm
by Neo Gold
Battle Bakraid PCB


Full default dips, 1 coin play only.
All manually entered codes are OK. This does not include Bullet Speed code.
Stage Edit is allowed.
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NAME - SCORE - SHIP [BUTTON] - STAGE




Normal Course

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 1. quarkstarmuffin - 18,565,680 - Flame Viper - [A] - 6 (Stage Edit)
 2. Akraten - 4,794,720 - Saber Tiger [A] - ALL 
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Advanced Course

Code: Select all

 1. quarkstarmuffin - 17,087,740 - Flame Viper - [A] - 5 (Stage Edit)
 2. Neo Gold - 7,294,620 - Flame Viper - [A] - 6
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Re: Battle Bakraid PCB

Posted: January 11th, 2022, 5:57 pm
by Neo Gold
One of Raizing/8ing's Finest... :)

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Neo Gold - 7,294,620 - Flame Viper - [A] - 6

Wowzers!..Big improvement for me tonight!, nearly turned the pony off..i wasn't feeling it, then Bam!..
I was shaking on Lev-6's Big Boss onslaught!!.. :awe:

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Re: Battle Bakraid PCB

Posted: July 28th, 2022, 12:13 pm
by quarkstarmuffin
Normal course
quarkstarmuffin - 18,565,680 - Flame Viper - [A] - 6 (Stage Edit)

Picked up the pcb about a month ago. I initially preferred playing Saber Tiger, but ended up switching to Flame Viper once I started learning the multiplier system because it seems to make milking on the 1st boss a lot easier. I'm pretty close to getting a 1-cc on normal but the rank seems to beat me down in stage 6 whenever I'm doing too good :P

[Edit]: Just got the 1-cc!

Re: Battle Bakraid PCB

Posted: July 31st, 2022, 8:49 pm
by quarkstarmuffin
Advanced course
quarkstarmuffin - 17,087,740 - Flame Viper - [A] - 5 (Stage Edit)

Re: Battle Bakraid PCB

Posted: August 1st, 2022, 1:41 pm
by Neo Gold
quarkstarmuffin wrote: July 31st, 2022, 8:49 pm Advanced course
quarkstarmuffin - 17,087,740 - Flame Viper - [A] - 5 (Stage Edit)
Wowzers!?.. That's a great score, esp as you have only had it for a month!.. Advanced course too?.. Let's see a photo and I'll update the board later.. I'm at work :awe:
Very impressive. 8-)
Btw.. What's your set-up?.

Re: Battle Bakraid PCB

Posted: August 1st, 2022, 2:46 pm
by quarkstarmuffin
Thanks! I'm using a supergun with a Neo Geo CD controller + framemeister to upscale to a rotated LCD monitor. Not enough room for a proper cab at the moment unfortunately.

For both the normal and advanced scores I posted I got about 10.5M just from the 1st boss and then got some good multiplier chains on Naval and Seaside. It helped me a lot to use the code to activate the chimes to indicate when you chain an enemy or drop a chain (←↑↖A). No idea why that isn't on by default!

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Re: Battle Bakraid PCB

Posted: August 1st, 2022, 10:47 pm
by Neo Gold
All sorted matey! 8-) ...i see your 'Normal' course score over @ shmups.com...your Advanced score needs putting up too?..
I'm still impressed as in a matter of weeks ...such a high score & i simply do not know how you achieve that using a Neo pad!...i remember them coming with my CDZ I purchased on release....i thought they were tosh. :lol:

Re: Battle Bakraid PCB

Posted: August 1st, 2022, 11:33 pm
by quarkstarmuffin
Ah yes, I guess I should update it there too. The Neo Geo CD controller definitely isn't as precise as a good stick can be but it's a bit more convenient for me and I guess I just got used to it :) . When I first got that controller though it was indeed crap: some of the microswitches didn't register inputs very well, and one of them was barely functioning at all. So I desoldered them and then soaked them in isopropyl alcohol overnight and that seemed to make it good as new.

Also I played Batrider and Garegga shortly before this and there's enough similarities that I probably picked it up quicker then I would have had I played this one first. The main difficulty scoring-wise that sets it apart from the other two is figuring out how the multiplier system works, and how to exploit bombs and suicides to extend your chain. It's a lot more counter-intuitive compared to medalling, but enabling the chimes really helped enormously with figuring out the timing.