System 246 extra buttons

PCB problems and fixes
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Deathx
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System 246 extra buttons

Post by Deathx »

Hi guys,
I have a tekken4 kit with mobo and home maded kick harness, this works fine, but when i swap to capcom fighting jam, it just gives me 3 punches and a trow one..uhm.. throw? :wtf: is a 7 buttons game? usually are 3 punches and 3 kicks..
Do someone know where the buttons comes from? i need the kicks.. where do i pick them? Thanks!
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yosai
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Re: System 246 extra buttons

Post by yosai »

There are a couple of manuals here.

http://pdf.textfiles.com/manuals/ARCADE/S-Z/
tonybolony
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Re: System 246 extra buttons

Post by tonybolony »

if you use it in a naomi and get the extra kick from Giz10p.com it works fine

http://www.giz10p.co.uk/cabinet-parts/w ... od_85.html


thats the one i use in the naomi and no problems on a 246.
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Deathx
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Re: System 246 extra buttons

Post by Deathx »

Thanks guys :)
I've finally figured it out, there was some missing cable in the kick harness!

But there comes another problem.. the game stuck after 10 minutes of play.. i see a green ligh blinking very fast on the board.. +5V problem?
capcomguru
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Re: System 246 extra buttons

Post by capcomguru »

Blinking LED = voltage problem. Measure your voltages with the 246 running.

As for Fighting Jam, this was actually intended to be used with the Capcom I/O. Any JVS I/O that supports 6 buttons will work fine, but Capcom intended you use their hardware (according to the manual).
Deathx
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Re: System 246 extra buttons

Post by Deathx »

Thanks mate, i'm using the original one provided with the kit. Yeah, voltage problems.. i've turn down the +5V and now is running very fine..
I can use a Capcom I/o as i have it, but how do i power it up as the cables are diffent? (also, theres the +3 voltage that 246 doesn't require)
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