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Super Turbo Training mode

Posted: July 14th, 2017, 5:04 am
by djfrijoles
Whats up fellas. Was hoping for some help here since im pretty desperate but I wasnt sure if this question goes here. Im desperatley trying to get this Super Turbo Training mode going on my super gun.

[youtube]https://www.hasntfiguredouthowtoembedyoutubeproperly.com/watch?v=nsvMFhaQR3M&t=61s&list=PLdEJtmmodmH8CZauykADE8Icfx757u-PP&index=18[/youtube]

I have a Super Gun with an Asia Board that still has the battery in it. The files needed were made for Green Boards that are phoenixed. Someone else made a patch for the original training mode so that it works on board that still have the battery but my friend that is going to be burning my chips for me is having a dificult time patching them with the correct info....

http://forums.shoryuken.com/discussion/comment/9816491/#Comment_9816491

Im so desperate to get this running and Ive been trying for so long. Does anyone want to help me out with the patch?

Thanks in advance.

Re: Super Turbo Training mode

Posted: July 16th, 2017, 1:29 pm
by Pythagoras
I might be able to help you if you still need a patch. I have a tool that can decrypt, encrypt and patch the required code. If I understand you correctly; you need the code posted by "pof" to be added to an Asian Super Street Fighter II Turbo?

Re: Super Turbo Training mode

Posted: July 16th, 2017, 7:58 pm
by djfrijoles
Yes that is exactly what I need. I'd be very greatfull.

Re: Super Turbo Training mode

Posted: July 16th, 2017, 8:24 pm
by nem
Ooh, this interests me as well :awe:

I'm interested in the patch that adds random stages during versus play. I have a JPN IIX board running on battery.

Re: Super Turbo Training mode

Posted: July 16th, 2017, 10:29 pm
by pubjoe
I've played the random bg patch at Wigsplitta's (he has it on his cps2 multi) and for such a small simple change it's brilliant. So nice not fighting in Mexico all the time. In normal 2X I almost forget it has more than four backgrounds. It's like new content.

Something to be aware of though... The first patch crashes when left running in attract. Doesn't matter too much on the multi but it wouldn't be an ideal program replacement for your single board.

There's a new patch that fixes the crash but apparently it adds a bunch of other stuff that you may not want. I can't remember what that stuff is.

Re: Super Turbo Training mode

Posted: July 17th, 2017, 9:18 pm
by Pythagoras
djfrijoles wrote:Yes that is exactly what I need. I'd be very greatfull.


Ok, I will make the patch, it might take a few days before I get time do the fix it but hopefully it will be ready for the weekend...

Re: Super Turbo Training mode

Posted: July 18th, 2017, 8:44 pm
by Pythagoras
nem wrote:Ooh, this interests me as well :awe:

I'm interested in the patch that adds random stages during versus play. I have a JPN IIX board running on battery.


Well, I'm not sure if that patch is the same as the one in "jedpossum" trainer patch :problem: , but if the patch is available as a Mame cheat(.xml) then it's possible for me to convert it to my patcher. But it should be Writes to ROM areas (maincpu.ow/maincpu.dw... etc), not RAM writes (maincpu.pd etc...) But It depends on the cheat if it's possible or not to convert a RAM to a ROM patch.

Examples of Mame Cheats for SSF2T (SSF2XJ): https://github.com/poliva/ssf2xj/blob/fbe310c1ea25d9a78d0d07fd99d9971490a562d8/ssf2xj.xml

Re: Super Turbo Training mode

Posted: July 19th, 2017, 8:12 am
by kernow
pubjoe wrote:I've played the random bg patch at Wigsplitta's (he has it on his cps2 multi) and for such a small simple change it's brilliant. So nice not fighting in Mexico all the time. In normal 2X I almost forget it has more than four backgrounds. It's like new content.

Something to be aware of though... The first patch crashes when left running in attract. Doesn't matter too much on the multi but it wouldn't be an ideal program replacement for your single board.

There's a new patch that fixes the crash but apparently it adds a bunch of other stuff that you may not want. I can't remember what that stuff is.


I didn't even realise it was stuck on Mexico but it now makes sense. Was that just a bug?

Re: Super Turbo Training mode

Posted: July 19th, 2017, 8:45 am
by pubjoe
More of a stupid feature. The first character faced in 1p mode is usually one of the new four from Super, to show them off :spaz:

Seems to be T-Hawk Stage more than the other three but perhaps that's something to do with most player 1s selecting Ryu or Ken. Dunno.

And the way 2-player mode works, you're stuck there until someone picks T-Hawk and loses. I think it might change by itself after about 40 battles.

Re: Super Turbo Training mode

Posted: July 19th, 2017, 12:07 pm
by nem
Pythagoras wrote:Well, I'm not sure if that patch is the same as the one in "jedpossum" trainer patch :problem:


It's a feature in it yes. However, I'm not interested in the whole patch, just the random BG. I'll PM jedpossum on another forum and see if when can work it out. It works on normal decrypted boards, so it's doable.

Re: Super Turbo Training mode

Posted: July 19th, 2017, 2:38 pm
by LEGENOARYNINLIA
pubjoe wrote:More of a stupid feature. The first character faced in 1p mode is usually one of the new four from Super, to show them off :spaz:

Seems to be T-Hawk Stage more than the other three but perhaps that's something to do with most player 1s selecting Ryu or Ken. Dunno.

And the way 2-player mode works, you're stuck there until someone picks T-Hawk and loses. I think it might change by itself after about 40 battles.


I made notes about this phénomène le urban while trying out the game (940223 ETC) on MAME. Booted up the game five times, and put in five credits each run without using continues to see just how much the game favours the fab four from Super. I also wrote down which character I picked.

#1 Ryu: Ken, Cammy, Dee Jay, Dee Jay, Ken
#2 Ken: Cammy, Ryu, Dee Jay, Blanka, Ryu
#3 Sagat: Dee Jay, Honda, Honda, T.Hawk, Dee Jay
#4 Dictator: Ken, Dee Jay, Dee Jay, Ken, Honda
#5 Blanka: Honda, T.Hawk, T.Hawk, T.Hawk, Feilong

Dee Jay x 7
T.Hawk x 4
Ken x 4
Honda x 4
Cammy x 2
Ryu x 2
Blanka x 1
Feilong x 1

So Dee Jay is everywhere and T.Hawk is tied with Honda and Ken. Can someone test on real hardware before any observations are made?

Also, the "the way blah blah works, you're stuck there until someone picks X and loses" is a pretty good system in my opinion. If I want to keep fighting with a friend on a certain stage I can do that. I call it featuré nice. :whoopsie:

Re: Super Turbo Training mode

Posted: July 19th, 2017, 3:08 pm
by pubjoe
:think: It'd also be interesting to see the results when Ryu and/or ken are picked every time. It really seems like it's T-Hawk's stage 60% of the time, Deegay's maybe 20%.

The blah blah system is maybe okay I suppose. :roll: I can't really be bothered to spend the time.

When playing the patched version I thought 'wow, Guile's stage looks nice'. I haven't seen it for over ten years, in ST colour palette anyway.

Re: Super Turbo Training mode

Posted: July 19th, 2017, 3:22 pm
by LEGENOARYNINLIA
The blah blah system is nice. Back when I was playing SSF2X on MAME with two friends, I had a save state where I had played the one player mode up Boxer's stage. That's a free hot tip 4 U. Anyway, in general I think it works pretty well without much hassle to get to the stage you want to play on, unless losing with T.Hawk triggers some childhood trauma or something. :awe:

Re: Super Turbo Training mode

Posted: July 19th, 2017, 4:05 pm
by pubjoe
:lol:

Thanks for the hot tip.

Playing with Mr Totem caused me mental and physical trauma. :(

Re: Super Turbo Training mode

Posted: July 19th, 2017, 5:36 pm
by Pythagoras
djfrijoles wrote:Yes that is exactly what I need. I'd be very greatfull.


OK. I think the patch is ready. I have tested it briefly in Mame and it looks to me like it works as expected. But you should test it too because I'm not a great SF2 player. :D

There will be 2 roms to replace on your game." sfxa.03c" and "sfxa.04a". I have uploaded them as a zip file (check you PM for link).

N.B if you test it in Mame, make sure you delete the old NV ram files for the game or strange things might happen. It did for me :wtf:
They are located in the folder "Mame/nvram/ssf2ta" (Just delete the whole ssf2ta folder).

Re: Super Turbo Training mode

Posted: July 19th, 2017, 8:13 pm
by djfrijoles
Thank you! Your the best! I have sent them to my buddy for him to burn tonight! Ill let you know if it works. Also the stage that pops up in vs is based on what character is picked first. There is a list of the stages that come up. Ill see if I can find it

Re: Super Turbo Training mode

Posted: July 20th, 2017, 3:57 pm
by Pythagoras
nem wrote:
Pythagoras wrote:Well, I'm not sure if that patch is the same as the one in "jedpossum" trainer patch :problem:


It's a feature in it yes. However, I'm not interested in the whole patch, just the random BG. I'll PM jedpossum on another forum and see if when can work it out. It works on normal decrypted boards, so it's doable.


Ok. I did some test and the random stage feature from "jedpossum" works. I made a test with "Super Street Fighter II Turbo (Japan 940311)". I'll send you a PM so you can check out the patch...

Re: Super Turbo Training mode

Posted: July 27th, 2017, 8:55 pm
by djfrijoles
It Works!!!! Thanks dude your the best!!!!


https://www.youtube.com/watch?v=3JD_wO18byQ

Re: Super Turbo Training mode

Posted: July 27th, 2017, 9:29 pm
by LEGENOARYNINLIA
Looks like you don't really need the training mode... :awe:

Re: Super Turbo Training mode

Posted: July 28th, 2017, 5:16 pm
by Pythagoras
djfrijoles wrote:It Works!!!! Thanks dude your the best!!!!


https://www.youtube.com/watch?v=3JD_wO18byQ


Great, I'm glad that I could help you to solve that "problem". :P