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Re: Darksoft's CPS2 Multikit Tech Support Thread (No Killing B-Boards!)

Posted: June 9th, 2015, 9:17 pm
by MitsurugiW
HarumaN wrote:Got on hands on a suicided Xmen COTA board... now just have to wait on the kit to show up.

It's a revision 3 board, with an F-pal... gotta figure out what I need to do to prep it.
Just watch my video and it should be pretty easy for you. If you don't have a G pal then the easiest thing to do is probably solder the wire from the kit to the F pal as described towards the end of the video.
undamned wrote:Kit is installed and running, but I don't want to take photos because at this point there's nothing unique about my setup. When I have the case done up, I'll do some showing off :D
-ud
We all know you are going to show off. ;)

Re: Darksoft's CPS2 Multikit Tech Support Thread (No F'ing Drama)

Posted: June 10th, 2015, 6:55 am
by funkycochise
mastercello wrote:That would be awesome! :-)
Here it is :

https://mega.co.nz/#!SAIT0Jqa!WlxA1eoUr ... KNI_7OT85U

Re: Darksoft's CPS2 Multikit Tech Support Thread (No Killing B-Boards!)

Posted: June 10th, 2015, 7:36 am
by mastercello
Cheers, my dear Mister! :awe:

Re: Darksoft's CPS2 Multikit Tech Support Thread (No Killing B-Boards!)

Posted: June 10th, 2015, 9:22 am
by funkycochise
mastercello wrote:Cheers, my dear Mister! :awe:
you're welcome !

I have reduced the country localization to a single letter
Main goal was to have a single line with maximum information for each title.

I hope you'll find this useful

Re: Darksoft's CPS2 Multikit Tech Support Thread (No Killing B-Boards!)

Posted: June 10th, 2015, 10:51 am
by Spectre
funkycochise wrote:I hope you'll find this useful
Great work, thanks. Just a small critique, for those games with shorter names you could add some spaces after the game name so that the region code is always the last character on the lcd. Makes it a bit more user friendly when scanning through all the games on the lcd :awe:

Re: Darksoft's CPS2 Multikit Tech Support Thread (No F'ing Drama)

Posted: June 10th, 2015, 10:54 am
by emphatic
funkycochise wrote:Here it is

:thumbup: 8-) :thumbupright:

Re: Darksoft's CPS2 Multikit Tech Support Thread (No Killing B-Boards!)

Posted: June 10th, 2015, 2:41 pm
by Spectre
Avalaunch guys, just a query on the existence of both vsavjdi and vsavjdl? Is one of those sets mislabeled and should be r1 or something, or are you guys so keen you're doubling up? :awe:

Re: Darksoft's CPS2 Multikit Tech Support Thread (No Killing B-Boards!)

Posted: June 10th, 2015, 4:48 pm
by HarumaN
MitsurugiW wrote:
HarumaN wrote:Got on hands on a suicided Xmen COTA board... now just have to wait on the kit to show up.

It's a revision 3 board, with an F-pal... gotta figure out what I need to do to prep it.
Just watch my video and it should be pretty easy for you. If you don't have a G pal then the easiest thing to do is probably solder the wire from the kit to the F pal as described towards the end of the video.
Yeah, I watched your video once so far, now that I know which revision mine is and that it has an F pal I'm going to watch again. :awe:

Re: Darksoft's CPS2 Multikit Tech Support Thread (No Killing B-Boards!)

Posted: June 10th, 2015, 5:12 pm
by gojira54
Got the SD card extension... works fine & easy to mount 8-)

Image

Re: Darksoft's CPS2 Multikit Tech Support Thread (No Killing B-Boards!)

Posted: June 10th, 2015, 6:04 pm
by Spectre
Nice :awe:

Re: Darksoft's CPS2 Multikit Tech Support Thread (No Killing B-Boards!)

Posted: June 10th, 2015, 6:43 pm
by monouchi
Very nice!

Re: Darksoft's CPS2 Multikit Tech Support Thread (No Killing B-Boards!)

Posted: June 10th, 2015, 6:43 pm
by emphatic
Neat! :awe:

Re: Darksoft's CPS2 Multikit Tech Support Thread (No Killing B-Boards!)

Posted: June 10th, 2015, 7:24 pm
by idc
Spectre wrote:Avalaunch guys, just a query on the existence of both vsavjdi and vsavjdl? Is one of those sets mislabeled and should be r1 or something, or are you guys so keen you're doubling up? :awe:
http://forum.arcadeotaku.com/viewtopic. ... 21#p424721 :)

Re: Darksoft's CPS2 Multikit Tech Support Thread (No Killing B-Boards!)

Posted: June 10th, 2015, 7:34 pm
by CPS2
undamned wrote:Kit is installed and running, but I don't want to take photos because at this point there's nothing unique about my setup. When I have the case done up, I'll do some showing off :D
-ud
Would love to see it running on a UD-CPS2, that would be sweet :awe:

Re: Darksoft's CPS2 Multikit Tech Support Thread (No Killing B-Boards!)

Posted: June 10th, 2015, 7:51 pm
by wigsplitta
Anyone else having issues with the sound?
I'm getting a lot of background crackling/clicking/distortion. It is completely silent when there's no sound, for example in the menu, but as soon as music/effects come on, there's quite a lot of background crackling going on. I've changed my setup in various ways, but they all have the same outcome.
Audio through Jamma loom
Audio through RCA outputs, Qsound amp (two)
Audio through RCA outputs, standard stereo amp
Different motherboard
Different Cab, and repeated all the above on my second cab
Re-seated board several times
Reloaded game(s)
Rev. 6 PAL G Board

Here's a link to a quick sound recording to try and highlight what i'm hearing. (not sure why it's so damn quiet, playback on phone phone is really loud...bloody iPhones!)
http://we.tl/1HseHdQYbn
Any suggestions would be greatly appreciated :D

Re: Darksoft's CPS2 Multikit Tech Support Thread (No Killing B-Boards!)

Posted: June 10th, 2015, 10:39 pm
by Spectre
idc wrote:
Spectre wrote:Avalaunch guys, just a query on the existence of both vsavjdi and vsavjdl? Is one of those sets mislabeled and should be r1 or something, or are you guys so keen you're doubling up? :awe:
http://forum.arcadeotaku.com/viewtopic. ... 21#p424721 :)
Oic, bit of a pain for the long filenames... guess I'll add ST (for Sound Test) to the name of the Leo one.

Re: Darksoft's CPS2 Multikit Tech Support Thread (No F'ing Drama)

Posted: June 10th, 2015, 10:47 pm
by swisstoni
Thanks for posting this :)
funkycochise wrote:
mastercello wrote:That would be awesome! :-)
Here it is :

https://mega.co.nz/#!SAIT0Jqa!WlxA1eoUr ... KNI_7OT85U

Re: Darksoft's CPS2 Multikit Tech Support Thread (No Killing B-Boards!)

Posted: June 11th, 2015, 2:14 am
by ReplicaX
wigsplitta wrote:Anyone else having issues with the sound?
I'm getting a lot of background crackling/clicking/distortion. It is completely silent when there's no sound, for example in the menu, but as soon as music/effects come on, there's quite a lot of background crackling going on. I've changed my setup in various ways, but they all have the same outcome.
Audio through RCA outputs, Qsound amp (two)
Reloaded game(s)
Rev. 6 PAL G Board
I can confirm this on my Capcom GrandQ-25 via RCA to it's Qsound amp and switched to JAMMA audio as well.
- Tried another A Board
- reseated Boards
- Reloaded ROMs
- Tested on my JNX SuperGun thru my XM29
Issue persists

Tried my original Mega Man 2 on both A Boards used with the Multi and no sound issues.

Rev. 4 B board jumpered with an original G Pal. Progear conversion on the B board prior to the multi had no sound issues as well.

Re: Darksoft's CPS2 Multikit Tech Support Thread (No Killing B-Boards!)

Posted: June 11th, 2015, 3:07 am
by mrjamma
Hi @ReplicaX . What if you remove the jumper wire completely, take out the G pal chip, bend pin 9 upwards, reinsert the chip without that pin inserted, solder directly onto that pin 9, and connect the other end of the wire to J17 pin (from memory) on the multi kit - does this fix your audio issue?
This workaround appears to have fixed other peoples audio issues with rev 3/4 boards using G pals with jumper wire

Re: Darksoft's CPS2 Multikit Tech Support Thread (No Killing B-Boards!)

Posted: June 11th, 2015, 12:44 pm
by darksoft
mrjamma wrote:Hi @ReplicaX . What if you remove the jumper wire completely, take out the G pal chip, bend pin 9 upwards, reinsert the chip without that pin inserted, solder directly onto that pin 9, and connect the other end of the wire to J17 pin (from memory) on the multi kit - does this fix your audio issue?
This workaround appears to have fixed other peoples audio issues with rev 3/4 boards using G pals with jumper wire
That looks to me like a problem with the PAL or the jumpers. Which Pal do you have and where is the cable attached?