leonardoliveira wrote:Released:
Dungeons and Dragons: Shadow Over Mystara (Brazil 960223)
Nice to see another brazilian version preserved! Thank you very much!!
Will we also have Darkstalkers: The Night Warriors (EURO 940705 or ASIA 940705) preserved since USA and JAPAN versions of the same game were already done?
You can use a different region code to get your game going again even if the region your board is from isn't decrypted.... I just used the Japan Marvel Super Heroes vs Street Fighter ROM set to revive a grey Asia region board that had suicided
xodaraP wrote:You can use a different region code to get your game going again even if the region your board is from isn't decrypted.... I just used the Japan Marvel Super Heroes vs Street Fighter ROM set to revive a grey Asia region board that had suicided
He really meant preserve the original code. It's one of my objectives preserve all variations. Even now with the possible reprogramming of keys in the horizon people still feel it's safer to preserve the games battery less. So I'll keep working those on.
Regarding regional variations, some games like the VS series have the exact same program code across all regions so it's easy to region change mod them.
The D&D games are a different case because each regional variation had a completely different program code.
Interesting to know that some games can be region modded and others not so much - I had assumed that wouldn't be possible due to the language differences between regions
I used the Japan code on my board because the Asia region wasn't available (Marvel Super Heroes vs Street Fighter Asia 970620) but would prefer to use the correct code if it becomes available at a later date, but it's not urgent since the board currently works
leonardoliveira wrote:Trust me, you don't want the Asia version... (grunts instead of japanese attack names being spoken on audio)
But it's possible to region change the particular version you have because the ROM is identical for all regional variations.
lol didn't realize the Asia version was that bad... I think I would prefer to have English text and everything instead of Japanese though, so perhaps the US or Europe version when it's decrypted is a better option.
Marvel vs Capcom (USA 971222)
Marvel vs Capcom (JAPAN 980112)
Marvel vs Capcom (JAPAN 980123)
Marvel vs Capcom (EURO 980123)
Marvel vs Capcom (HISPANIC 980123)
Marvel vs Capcom (BRAZIL 980123)
Marvel vs Capcom (USA 971222)
Marvel vs Capcom (JAPAN 980112)
Marvel vs Capcom (JAPAN 980123)
Marvel vs Capcom (EURO 980123)
Marvel vs Capcom (HISPANIC 980123)
Marvel vs Capcom (BRAZIL 980123)
Marvel vs Capcom (USA 971222)
Marvel vs Capcom (JAPAN 980112)
Marvel vs Capcom (JAPAN 980123)
Marvel vs Capcom (EURO 980123)
Marvel vs Capcom (HISPANIC 980123)
Marvel vs Capcom (BRAZIL 980123)
Multi-region Hyper Combo!
The only hard one was the (USA 971222)... Because it's code is different from the other ones.
Even with Arcade Hacker's tool for writing keys, having a battery on the board still exposes it to catastrophic failure. I believe that getting rid of the battery is the only really safe way of preserving the games.
leonardoliveira wrote:Has anyone noticed that Hyper Street Fighter 2 AI is dumber on MAME than it is on the real board?
Would be interested to know more about this
Quoting myself leo, can you share some light on this comment?
I wish I knew what is going on, but I really don't lol. Just noticed that some games are easier on mame then on the real board. I'd bet it boils down to some obscure detail on the emulated 68000 CPU versus the real one.
Verified and confirmed correct:
Street Fighter Zero (JAPAN 950627) (Motzilla)
Street Fighter Zero (ASIA 950627) (Motzilla)
Street Fighter Zero (JAPAN 950727) (Mine)