Aka & Blue Type R

Coin-operated games and arcades.
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SuperPang
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Re: Aka & Blue Type R

Post by SuperPang »

JAMMA++
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zak
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Re: Aka & Blue Type R

Post by zak »

SuperPang wrote:
January 21st, 2020, 1:18 pm
JAMMA++
Beat me to it! :lol:
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cools
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Re: Aka & Blue Type R

Post by cools »

Surely FASTIO+
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Re: Aka & Blue Type R

Post by geotrig »

woodies beware ¬! :awe:
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<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"
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Re: Aka & Blue Type R

Post by Rocco »

MIKADO GAME CENTER has received it :D

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Re: Aka & Blue Type R

Post by zak »

Noice.
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Re: Aka & Blue Type R

Post by ArcadeSTG »

cools wrote:
January 21st, 2020, 1:36 pm
Surely FASTIO+
My wife just told me that she is going to close the forum if I keep looking to those boxes :-o
A piece of Akihabara in your Home?
http://akihabarainhome.com
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nem
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Re: Aka & Blue Type R

Post by nem »

SuperPang wrote:
January 19th, 2020, 4:39 pm
No posting links to private hosting either please.
Now I'm starting to doubt if you paid for your kit or not :think:

The problem for me is that nowhere during preordering was there any mention of streaming or gameplay videos not being allowed. If there was, I would have gladly respected that wish by not preordering. I'm sure their silly stance is fine in Japan where you have hundreds of local shmup players, but everywhere else in the world you're lucky if you have a handful. There's no way to learn from another player IRL because there is no local community. Videos would have gone a long way to bridge that gap. It's just a stupid decision, and frankly, I don't see the positive side to it all, even in Japan. Will people clear the game faster if they see a video of how it's done? That's absolutely possible. The thing is though, it's a scoring game, not a **** visual novel. I remember Shou saying something to the effect of it decreasing revenue when players are playing longer on one credit. Well, if lines are forming and it's popular, I'm sure exA would be more than happy to sell another kit to the op.

I wouldn't mind testing the waters and seeing if I'm going to get a copyright violation for streaming the thing, however, my first weekend turnout was 0. I don't know if players here are banding together with Japanese players to protest the video thing or if it has something to do with exA possibly **** over the Devil Engine dev. Maybe I'll ask around.
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Re: Aka & Blue Type R

Post by zak »

Drama aside, the majority of the western kit collectors will not 1cc or get a decent score with this in the first few months anyway :lol:

The only western vid so far is a credit feed with no strategy. I doubt that will get taken down.
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Re: Aka & Blue Type R

Post by Rocco »

zak wrote:
January 21st, 2020, 4:19 pm
Drama aside, the majority of the western kit collectors will not 1cc or get a decent score with this in the first few months anyway :lol:

The only western vid so far is a credit feed with no strategy. I doubt that will get taken down.

Maybe you’ll see a 1cc at Mikado Europe in April :awe:
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Re: Aka & Blue Type R

Post by Laudec »

zak wrote:
January 21st, 2020, 4:19 pm
Drama aside, the majority of the western kit collectors will not 1cc or get a decent score with this in the first few months anyway :lol:

The only western vid so far is a credit feed with no strategy. I doubt that will get taken down.

let me the time to do my best ;)
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Re: Aka & Blue Type R

Post by Rocco »

I played it yesterday and feels hard to calculate the mini hitbox point passing through the bullets .

Bomb system is very original and needs to be mastered

By the way , I want to try it in 4:3 CRT screen

I’m not used to LCD’s :awe:
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Jan
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Re: Aka & Blue Type R

Post by Jan »

Let me say it again, big thumbs up for the Exa support. Thx @Shou and thx to Ryan.
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Re: Aka & Blue Type R

Post by arcnl »

Glad your stuff works. The only thing more frustrating than shiny new toys that don't work are shiny new toys that don't work but seem to work for the rest of the people.
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Re: Aka & Blue Type R

Post by SuperPang »

Glad to hear you got it working Jan. I've moved the I/O related posts to Game Hardware for future reference.
viewtopic.php?f=26&t=41183
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Jan
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Re: Aka & Blue Type R

Post by Jan »

Wow, this is really hard, feels like an ultra mode :oops:

Need to dig into, definitly not a game for a quick go ( like the cellphone version)
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Re: Aka & Blue Type R

Post by Monstermug »

I wonder when the exa box protectors will start to emerge :awe:
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Re: Aka & Blue Type R

Post by Rocco »

Jan wrote:
January 22nd, 2020, 6:19 pm
Wow, this is really hard, feels like an ultra mode :oops:

Need to dig into, definitly not a game for a quick go ( like the cellphone version)


It cost me 4 runs to reach 2nd Boss 😂
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Re: Aka & Blue Type R

Post by zak »

Monstermug wrote:
January 22nd, 2020, 7:16 pm
I wonder when the exa box protectors will start to emerge :awe:
When people buy more kits I'll make a batch 8-)
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zak
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Re: Aka & Blue Type R

Post by zak »

Rocco wrote:
January 22nd, 2020, 7:40 pm
Jan wrote:
January 22nd, 2020, 6:19 pm
Wow, this is really hard, feels like an ultra mode :oops:

Need to dig into, definitly not a game for a quick go ( like the cellphone version)


It cost me 4 runs to reach 2nd Boss 😂
Same here! Mine arrived today. It's rock hard, but in a good way. I guess the focus is mastering the bomb charge.

I also think that you boys are lucky to have more than one vewlix! 😅 I wonder how this would play on a 4:3 CRT.

It's a very slick looking game. The exa system is so tiny, but so heavy :D
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