Xeno Crisis - Bitmap Bureau (MVS)

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jimmerd
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Xeno Crisis - Bitmap Bureau (MVS)

Post by jimmerd » February 22nd, 2019, 8:41 am

New game coming to multiple platforms, including a NeoGeo MVS release.

Some footage from Mega Drive version


£200 for an MVS kit.

https://shop.bitmapbureau.com

[media]<iframe width="560" height="315" src="https://www.youtube.com/embed/_zXxR2B-IJc" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>[/media]
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ChurchOfSolipsism
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Re: Xeno Crisis - Bitmap Bureau (MVS)

Post by ChurchOfSolipsism » February 22nd, 2019, 1:54 pm

I preordered the Mega Drive version. Really looking forward to playing the game, Henk Nieborg did the spritework and the soundtrack is sensational:


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goatboy
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Re: Xeno Crisis - Bitmap Bureau (MVS)

Post by goatboy » February 22nd, 2019, 3:23 pm

Thank you! ;)

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nem
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Re: Xeno Crisis - Bitmap Bureau (MVS)

Post by nem » February 22nd, 2019, 6:04 pm

goatboy wrote:
February 22nd, 2019, 3:23 MP
Thank you! ;)
Mind blown

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Re: Xeno Crisis - Bitmap Bureau (MVS)

Post by cthulhu » February 22nd, 2019, 6:44 pm

Ordered the MVS Collectot's Edition. The Megadrive version looks fantastic, can't wait to play it on the MVS.
My Arcade games

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Re: Xeno Crisis - Bitmap Bureau (MVS)

Post by goatboy » February 22nd, 2019, 9:40 pm

Cheers for that! Cthulhu is actually present in the game. :) (Design your Boss pledge)

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Re: Xeno Crisis - Bitmap Bureau (MVS)

Post by sven666 » February 24th, 2019, 11:08 am

This looks unbelievable for a MD game!!?

Definetly buyong the mvs if it runs equally smooth!

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Re: Xeno Crisis - Bitmap Bureau (MVS)

Post by goatboy » February 24th, 2019, 12:48 pm

sven666 wrote:
February 24th, 2019, 11:08 am
This looks unbelievable for a MD game!!?

Definetly buyong the mvs if it runs equally smooth!
Cheers for that! :) MVS will certainly run at 60fps. I'm a sucker for 60fps. :D

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Re: Xeno Crisis - Bitmap Bureau (MVS)

Post by geosnow » February 24th, 2019, 10:19 pm

I ordered the aes one. :)

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Re: Xeno Crisis - Bitmap Bureau (MVS)

Post by jimmerd » February 25th, 2019, 8:26 pm

I went for the MVS standard kit. 8-)

If they could add a slight zoom/shrink of the play field as you run around that would be next level coolness.
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Re: Xeno Crisis - Bitmap Bureau (MVS)

Post by aerobert » March 11th, 2019, 3:34 pm

A scaling effect would be awesome but is it really necessary? I mean...you see the entire room on one screen.

Maybe only add it when transitioning from a cleared room into a new one?

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Re: Xeno Crisis - Bitmap Bureau (MVS)

Post by jimmerd » March 11th, 2019, 9:21 pm

aerobert wrote:
March 11th, 2019, 3:34 MP
A scaling effect would be awesome but is it really necessary? I mean...you see the entire room on one screen.

Maybe only add it when transitioning from a cleared room into a new one?
You are probably right in terms of the level design.

..but any excuse for some crazy zoom action, Super Dodge Ball is a particular master at this style.

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goatboy
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Re: Xeno Crisis - Bitmap Bureau (MVS)

Post by goatboy » March 12th, 2019, 6:54 pm

I also love that typical Neo Geo zoom effect but with Xeno Crisis it's quite important to have full-screen all the time because of the action. :)

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