Cave and a desert island
Re: Cave and a desert island
Gunwange and dodonpachi for me
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Re: Cave and a desert island
Progear
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Re: Cave and a desert island
Batoru Garegga by miles
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Re: Cave and a desert island
Life on Raizing island is tough. The better you are at collecting food, the harder it gets.
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Re: Cave and a desert island
Cyanide capsules fall from the trees instead of coconuts
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Re: Cave and a desert island
Or you get hit by coconuts that you can barely see ...Grinning Cat wrote: ↑June 2nd, 2019, 4:34 pm Cyanide capsules fall from the trees instead of coconuts
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Re: Cave and a desert island
Ketsui for me. That was the pinnacle for both art direction and gameplay for Cave. Gotta love those weird little helicopter ships and lock on mechanics.
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Re: Cave and a desert island
I would play Progear, Pink Sweets, Muchi Muchi, Mushihime 1&2, & Death Smiles, and ESPRade one last time BEFORE leaving for the desert island. I would not want to take them with me. Otherwise I would hate them. Like that stupid coconut...
If I had to pick one probably Muchi Muchi Pork because it is so absurd and fun. But I would drown it in the ocean after a couple days. That way I would miss it and not grow to loathe my fav Cave shmup. Then I would be ispired to make it back to civilization to play it again!
If I had to pick one probably Muchi Muchi Pork because it is so absurd and fun. But I would drown it in the ocean after a couple days. That way I would miss it and not grow to loathe my fav Cave shmup. Then I would be ispired to make it back to civilization to play it again!
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Re: Cave and a desert island
I would say all of the Cave games as all of that cardboard would burn nice to keep you warm at night
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Re: Cave and a desert island
DFK BL. Probably.
Maybe.
Maybe.
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Re: Cave and a desert island
Mushihimesama.
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Re: Cave and a desert island
Nice choice, I have always prefered Mushihimesama over Mushihimesama Futari.
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Re: Cave and a desert island
I like the music better and I think the scoring system is much nicer. But the most important reason for me is that Mushihimesama feels like an epic journey that has a logical build up to the climax whereas Mushihimesama Futari feels more random. To me there's no real logic in the order of the stages and even the enemies seem random to me...first dino's/ dragons, then sea creatures, insects and then dino's/ dragons again. It doesn't make sense to me. The first game just feels more coherent in just about everything.ChurchOfSolipsism wrote: ↑July 11th, 2019, 11:38 am Why? Not trolling here, just interested in your opinion.
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Re: Cave and a desert island
You make a couple of good points, it's indeed stylistically much more coherent (music's great as well, no doubt about it). At this point I've played so much Futari that I don't even notice that the ice level doesn't fit at all (especially considering the music would fit a laid-back beach level a lot more) though. I'm also not a fan of Mushi1's bosses, and I've never understood how the scoring System works. I have to say there's an **** boss in almost every Cave game, and I'm not even referring to pure difficulty, it's just that one boss you really get to hate. Futari doesn't have that, or at least I feel that way.cthulhu wrote: ↑July 12th, 2019, 9:55 pmI like the music better and I think the scoring system is much nicer. But the most important reason for me is that Mushihimesama feels like an epic journey that has a logical build up to the climax whereas Mushihimesama Futari feels more random. To me there's no real logic in the order of the stages and even the enemies seem random to me...first dino's/ dragons, then sea creatures, insects and then dino's/ dragons again. It doesn't make sense to me. The first game just feels more coherent in just about everything.ChurchOfSolipsism wrote: ↑July 11th, 2019, 11:38 am Why? Not trolling here, just interested in your opinion.