Cave and a desert island

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Re: Cave and a desert island

Post by Ikaru »

Gunwange and dodonpachi for me 8-)
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Re: Cave and a desert island

Post by Awbacon »

Progear
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Re: Cave and a desert island

Post by Rocco »

Batoru Garegga by miles :D
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Re: Cave and a desert island

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Rocco wrote: June 1st, 2019, 8:23 am Batoru Garegga by miles :D
Get off the Island Raizing boy! :D
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Re: Cave and a desert island

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Life on Raizing island is tough. The better you are at collecting food, the harder it gets.
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Re: Cave and a desert island

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But you can always suicide.
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Re: Cave and a desert island

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Cyanide capsules fall from the trees instead of coconuts ;)
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Re: Cave and a desert island

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Grinning Cat wrote: June 2nd, 2019, 4:34 pm Cyanide capsules fall from the trees instead of coconuts ;)
Or you get hit by coconuts that you can barely see ...
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Re: Cave and a desert island

Post by peg »

Ketsui for me. That was the pinnacle for both art direction and gameplay for Cave. Gotta love those weird little helicopter ships and lock on mechanics.
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Re: Cave and a desert island

Post by ArcadeSTG »

Ketsui 8-)
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Re: Cave and a desert island

Post by LupinTheThird »

I would play Progear, Pink Sweets, Muchi Muchi, Mushihime 1&2, & Death Smiles, and ESPRade one last time BEFORE leaving for the desert island. I would not want to take them with me. Otherwise I would hate them. Like that stupid coconut...

If I had to pick one probably Muchi Muchi Pork because it is so absurd and fun. But I would drown it in the ocean after a couple days. That way I would miss it and not grow to loathe my fav Cave shmup. Then I would be ispired to make it back to civilization to play it again!
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Re: Cave and a desert island

Post by Pete »

I would say all of the Cave games as all of that cardboard would burn nice to keep you warm at night :lol:
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Re: Cave and a desert island

Post by Wurstkopp »

Progear.
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Re: Cave and a desert island

Post by Dache »

DFK BL. Probably.

Maybe.
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Re: Cave and a desert island

Post by waiwainl »

Mushihimesama.
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Re: Cave and a desert island

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waiwainl wrote: July 6th, 2019, 7:21 am Mushihimesama.
Nice choice, I have always prefered Mushihimesama over Mushihimesama Futari.
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Re: Cave and a desert island

Post by ChurchOfSolipsism »

cthulhu wrote: July 6th, 2019, 8:34 am
waiwainl wrote: July 6th, 2019, 7:21 am Mushihimesama.
Nice choice, I have always prefered Mushihimesama over Mushihimesama Futari.
Why? Not trolling here, just interested in your opinion.
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Re: Cave and a desert island

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cthulhu wrote: July 6th, 2019, 8:34 am Nice choice, I have always prefered Mushihimesama over Mushihimesama Futari.
Same here. I prefer the soundtrack and the art. Also the first CAVE game I actually played properly and cleared (my first kit too)!
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Re: Cave and a desert island

Post by cthulhu »

ChurchOfSolipsism wrote: July 11th, 2019, 11:38 am Why? Not trolling here, just interested in your opinion.
I like the music better and I think the scoring system is much nicer. But the most important reason for me is that Mushihimesama feels like an epic journey that has a logical build up to the climax whereas Mushihimesama Futari feels more random. To me there's no real logic in the order of the stages and even the enemies seem random to me...first dino's/ dragons, then sea creatures, insects and then dino's/ dragons again. It doesn't make sense to me. The first game just feels more coherent in just about everything.
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Re: Cave and a desert island

Post by ChurchOfSolipsism »

cthulhu wrote: July 12th, 2019, 9:55 pm
ChurchOfSolipsism wrote: July 11th, 2019, 11:38 am Why? Not trolling here, just interested in your opinion.
I like the music better and I think the scoring system is much nicer. But the most important reason for me is that Mushihimesama feels like an epic journey that has a logical build up to the climax whereas Mushihimesama Futari feels more random. To me there's no real logic in the order of the stages and even the enemies seem random to me...first dino's/ dragons, then sea creatures, insects and then dino's/ dragons again. It doesn't make sense to me. The first game just feels more coherent in just about everything.
You make a couple of good points, it's indeed stylistically much more coherent (music's great as well, no doubt about it). At this point I've played so much Futari that I don't even notice that the ice level doesn't fit at all (especially considering the music would fit a laid-back beach level a lot more) though. I'm also not a fan of Mushi1's bosses, and I've never understood how the scoring System works. I have to say there's an **** boss in almost every Cave game, and I'm not even referring to pure difficulty, it's just that one boss you really get to hate. Futari doesn't have that, or at least I feel that way.
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