trap15 wrote: ↑
November 27th, 2020, 1:49 am
To respond to this with a bit more clarity, that's not a good idea because then it creates uncertainty and inconsistency between games on the platform. Users are not going to know which game supports which exit combo, and having different games exit with different methods will be a very strange presentation. "Even if" the old combo still works, having a dedicated button for exiting which does not always exit is a really bad feeling.
Oh awesome, you're here too.
Here are my ideas. Take them as you will. And yes, my games are set to Free Play, I don't care how well your games work with credits, sorry.
1) make the Start + B1 combo context sensitive. So if the game is in the attract sequence, pressing both buttons will start a shorter timer than during actual game play. The timer should always give a visual cue of the countdown to the player. I haven't personally seen this, but if Shou says AtB has an on screen countdown, that's awesome. Every game should have it.
You could start doing this in your new games. It doesn't create any uncertainty to the player, because the countdown is there for the player to see. In some games it's three seconds, in some 15.
2) add a Home button to your new games. Home users will remember which games have it and which do not. Not a problem. As for arcade users that are new to the platform, then the responsibility lies with the op. For instance, if I had older games that don't use the Home button, I wouldn't put them in a setup that has one. I would have a unit set up with, say, AtB, Gimmick and Infinos and a note on the cab that you can exit back to the game selection by pressing Start and Button 1 for 15 seconds (15 seconds would be bolded and underlined, because it's a really long **** time).
Then I would have another
unit with your new games Muchi Muchi Pork exA Label, Milon's Secret exA Castle and Koihime Enbu exA Remix that all support the home button. I wouldn't need to put a note on the cab because anyone that's over five will understand what a Home button does.
I don't see how this is an issue. Your hardware doesn't support dozens of games at a time like Nesicaxlive or All.Net. It has four max.
Also, since we're talking about uncertainty and inconsistency, a bigger issue is that not all of your games are 2P. Personally, I'm not going to mix 1P only and 2P capable games on the platform. If I had a 2L panel on an exA machine with AtB, Gimmick and SDOJ, do you know how often people would come up to me to ask how can they get the second player to join in in AtB and Gimmick? ALL THE TIME
EDIT: took out the condescending bolded parts. It's a habit