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Re: exA-Arcadia

Posted: February 26th, 2020, 1:20 pm
by geotrig
Jan wrote: February 26th, 2020, 1:15 pm i recently learned a new word from my son, Hypebeast. :hinthint:
thought you were going to say Cynthia ! :awe:

no one cares about **** contracts , they fall apart and are crap for the most part always !

Re: exA-Arcadia

Posted: February 26th, 2020, 2:57 pm
by MrJBRPG
I did read through all perspectives about the Dangen issue, plus spoke with the developer of Devil Engine behind those gossips and rumors; somehow, that unfortunate incident has been most likely a one-off issue from creative differences. I always do take those perspectives with a grain of salt, meaning I do not blindly side with one part of the story.

With video game business, all parties are expected to be careful with communication so it does not turn into an escalating conflict spiral, especially when following contracts. Even more important for Exa Arcadia as a young company with big plans. They cannot afford any more slip-ups from this point or else negative image could spell doom.

However, there seems to be more positive reactions from different developers than the negative ones so far.

For instance, an article by Wilcox Arcade had an interview with Onion Soup Interactive on Nippon Marathon Turbo Hyper Running:

https://www.wilcoxarcade.com/single-pos ... ia-Updates


Plus more of the games are being put on pre-order which is a heathy sign for now.

If Exa Arcadia want to stay in healthy business, they should more thoroughly look at the developer and publishers' proposals first, they shall spend time to understand the game for a little while, and then they come up with some suggestions to allow healthy negotiations with all parties. Additionally, if the game is published through a different publisher, Exa Arcadia should contact them about publishing the arcade version, and wait for a "YES" response.

It is also the developer's responsibility to check their games with a publisher, if not self published about the arcade version. For developers that self-publish the games, negotiations often become much easier with Exa Arcadia. Ultimately it is the developer that decides whether it is worth doing an arcade version with additional work to change the game balance and add in new content, and more to fit the arcade environment.


As much as I want to make arcade video games, I would rather play safe first by doing mobile and PC/Console before delving into Exa Arcadia. Besides, Exa Arcadia has higher barriers and harder requirements compared to game consoles like Nintendo Switch, PS4, and Xbox One.


(P.S. I sometimes cannot even tolerate some forum goers on the shmups forum, some being outright troll/hateful comments, especially with the recent Devil Engine post they brought up)

Re: exA-Arcadia

Posted: February 26th, 2020, 4:29 pm
by yosai
MrJBRPG wrote: February 26th, 2020, 2:57 pm If Exa Arcadia want to stay in healthy business, they should more thoroughly look at the developer and publishers' proposals first.
They should probably look at obtaining some original content too. It's not like Windows is new or difficult to develop for.

Re: exA-Arcadia

Posted: February 26th, 2020, 5:39 pm
by SuperPang
If the launch goes well (which it looks like it has), I'm sure the new games will come. Nobody's going to invest a couple of million in developing a new arcade only game without testing the water first.

Can't we draw a line under the silly speculation and just look forward to Cave finally breaking cover instead? :shifty:

Re: exA-Arcadia

Posted: February 26th, 2020, 8:44 pm
by zak
SuperPang wrote: February 26th, 2020, 5:39 pm
Can't we draw a line under the silly speculation and just look forward to Cave finally breaking cover instead? :shifty:
:pointup:

Re: exA-Arcadia

Posted: February 26th, 2020, 10:52 pm
by bloodhokuto
Im sure there will be a port of flappy birds to tide over hardcore shooter fans till CAVE provides us with their golden t̶u̶r̶d̶ egg.

I am genuinely interested on how things go on this platform, and anything CAVE related.

Re: exA-Arcadia

Posted: February 28th, 2020, 2:04 pm
by Sumez
Cool finally seeing a decent Aka to Blue video. This game looks a lot better than I'd expected, and I'm glad to hear it's possible to turn off all that annoying chatter, too. Hoping to see a good port some time eventually, in spite of exA's devious contracts. :)

Weren't people complaining about the bullet patterns being super fast? These look notably slower than most Cave games to me.

Re: exA-Arcadia

Posted: February 28th, 2020, 2:22 pm
by zak
Sumez wrote: February 28th, 2020, 2:04 pm
Weren't people complaining about the bullet patterns being super fast? These look notably slower than most Cave games to me.
We're just crap.

Re: exA-Arcadia

Posted: February 29th, 2020, 2:46 am
by brentsg
SuperPang wrote: February 26th, 2020, 1:09 pm And those who slagged it off then bought one :awe:

Seriously though, I struggle to take any of this seriously from a developer who is quoted as calling Shou a c*nt and saying he took advantage of his dyslexia. :lol: Talk about airing your dirty laundry in public.
I read that stuff and wonder about NDAs and such.

I've been through some absolutely **** situations with customers of varying sizes, and I've worked for more than one company that wanted me to do illegal stuff for them (quit one job over it). I still have a lot of the receipts but I'm not taking them to Twitter.

Anyways the system is terrible because I don't have one, nor do I have a cab for it anyways. :D

Re: exA-Arcadia

Posted: February 29th, 2020, 10:40 am
by arcnl
Quite tragic that we have a new system but there’s mainly talk about who screws over who, regardless who’s right.

Re: exA-Arcadia

Posted: February 29th, 2020, 12:55 pm
by SuperPang
arcnl wrote: February 29th, 2020, 10:40 am Quite tragic that we have a new system but there’s mainly talk about who screws over who, regardless who’s right.
Leave the drama to shmups is what I say, but then I've been accused of being an Exa shill as well so watch yourselves.

Re: exA-Arcadia

Posted: February 29th, 2020, 2:32 pm
by radiantsvgun
SuperPang wrote: February 29th, 2020, 12:55 pm Leave the drama to shmups is what I say
Probably for the best.

I will agree with what others have stated, Exa is going to need some exclusives. The touched up steam ports can only go so far.

That being said, I’ve put in lots of time with Aka to Blue and it’s really good. Hopefully they (Exa) can keep the momentum going.

Re: exA-Arcadia

Posted: February 29th, 2020, 4:40 pm
by MrJBRPG
SuperPang wrote: February 29th, 2020, 12:55 pm
arcnl wrote: February 29th, 2020, 10:40 am Quite tragic that we have a new system but there’s mainly talk about who screws over who, regardless who’s right.
Leave the drama to shmups is what I say, but then I've been accused of being an Exa shill as well so watch yourselves.
I am glad that I am not alone in being accused as a shill.. I too am not going to participate in such forum drama until that beating on the dead horse has stopped... again...

I ever have enough money, I would want to operate one game, and that supports 2 players simultaneously, whether it be co-op or versus.

-------------

Anyways, I wanted to post something that I forgot, but will mention anyways for those who want to make games for the Exa Arcadia platform.

Disclaimer - I do not have an Exa Arcadia dev kit nor have much experience for console game development. The information presented are confirmed and revealed publicly across forums and websites

Exa Arcadia has more stringent requirements than modern consoles, such as the following, but not limited to:
* Exclusive content is mandatory to stand out from other versions
* Adjust the game balance to fit the arcade market, satisfying both operators and players
* Games must support horizontal orientation as default, vertical games can be optimized by developer
* Aspect ratio of 16:9 and 4:3 are implemented, with horizontal being default
* Attract Mode and Tutorials are mandatory
* Configuration set-up is implemented
* The maximum input lag from game logic cannot exceed 4 frames (60 Htz with 1 frame per 16.67ms, totaling ~66.68 ms), despite that hardware can do 2 frames of input lag

To me, Exa Arcadia really wants to seek high quality work on each one, especially on the input lag quota, which I do not remember or know being an essential requirement for other consoles.

Re: exA-Arcadia

Posted: February 29th, 2020, 4:51 pm
by Jan
I am glad that I am not alone in being accused as a shill.
Anyways, I wanted to post something that I forgot, but will mention anyways for those who want to make games for the Exa Arcadia platform.

Disclaimer - I do not have an Exa Arcadia dev kit nor have much experience for console game development. The information presented are confirmed and revealed publicly across forums and websites

Exa Arcadia has more stringent requirements than modern consoles, such as the following, but not limited to:
* Exclusive content is mandatory to stand out from other versions
* Adjust the game balance to fit the arcade market, satisfying both operators and players
* Games must support horizontal orientation as default, vertical games can be optimized by developer
* Aspect ratio of 16:9 and 4:3 are implemented, with horizontal being default
* Attract Mode and Tutorials are mandatory
* Configuration set-up is implemented
* The maximum input lag from game logic cannot exceed 4 frames (60 Htz with 1 frame per 16.67ms, totaling ~66.68 ms), despite that hardware can do 2 frames of input lag

To me, Exa Arcadia really wants to seek high quality work on each one, especially on the input lag quota, which I do not remember or know being an essential requirement for other consoles.

:lol: :lol: :thumbup:

Re: exA-Arcadia

Posted: March 2nd, 2020, 9:49 pm
by connor
MrJBRPG wrote: February 29th, 2020, 4:40 pm
SuperPang wrote: February 29th, 2020, 12:55 pm
arcnl wrote: February 29th, 2020, 10:40 am Quite tragic that we have a new system but there’s mainly talk about who screws over who, regardless who’s right.
Leave the drama to shmups is what I say, but then I've been accused of being an Exa shill as well so watch yourselves.
I am glad that I am not alone in being accused as a shill.. I too am not going to participate in such forum drama until that beating on the dead horse has stopped... again...
If you don't think you're a shill for Exa paid or unpaid you are absolutely insane.

Re: exA-Arcadia

Posted: March 3rd, 2020, 12:07 pm
by Nomax
connor wrote: March 2nd, 2020, 9:49 pm
MrJBRPG wrote: February 29th, 2020, 4:40 pm
SuperPang wrote: February 29th, 2020, 12:55 pm
Leave the drama to shmups is what I say, but then I've been accused of being an Exa shill as well so watch yourselves.
I am glad that I am not alone in being accused as a shill.. I too am not going to participate in such forum drama until that beating on the dead horse has stopped... again...
If you don't think you're a shill for Exa paid or unpaid you are absolutely insane.
No, he's just very enthusiastic about it. ;-)

Re: exA-Arcadia

Posted: March 3rd, 2020, 12:29 pm
by zak
I got "Power to the EXA" tattoos on my biceps. I have since been getting free games and invitations to trade shows. I pose with Japanese cosplayers and fist pump for all their photos. All expenses paid. Life is good.

8-)
not true :lol:

Re: exA-Arcadia

Posted: March 6th, 2020, 1:02 pm
by SuperPang

Re: exA-Arcadia

Posted: March 6th, 2020, 1:36 pm
by LEGENOARYNINLIA
Well, that looks kind of fun.

Re: exA-Arcadia

Posted: March 6th, 2020, 3:18 pm
by zak
Wish I had a spare grand :D