exA-Arcadia

Coin-operated games and arcades.
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EOJ
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Re: exA-Arcadia

Post by EOJ » February 9th, 2020, 6:33 pm

SuperPang wrote:
February 9th, 2020, 1:08 MP
Lovely stuff. Zaarock's got skills. There does seem to be a decent amount of depth to it. Reducing your bombing and dodging more as you gain confidence so you can get the 999 chains. So yeah, lag's a biggie dodging patterns like that (and that's just stage two!)

Unfortunately I can't help but think that if Tanoshimasu could've improved it, they would've. It's not like they knocked this up in five minutes. I don't think they'll get back to you and say "oops, sorry, we forgot to optimise the settings in Unity".
The scoring system is quite similar to Daifukkatsu 1.51 (not 1.5). Chain through the stages, bomb on the bosses for score.

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Jan
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Re: exA-Arcadia

Post by Jan » February 9th, 2020, 6:59 pm

i need to play 1.51, looks cool. i must admit i have neglected most xbox exclusive modes :oops:

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Re: exA-Arcadia

Post by Zaarock » February 9th, 2020, 8:20 pm

EOJ wrote:
February 9th, 2020, 6:33 MP
The scoring system is quite similar to Daifukkatsu 1.51 (not 1.5). Chain through the stages, bomb on the bosses for score.

I think the bomb system is closer to Akai Katana Shin than anything else. You basically have the katana throw in that game: gauge instead of 'bomb' stock, player doesn't have invincibility, they generate score items while passing through enemy hitboxes and the player wants to pick up the items as quickly as possible. That's even down to items being drawn over the enemies in both games and Type-II being able to aim katanas while Type-I can't. Using on bosses is more of a coincidence of them having a big hitbox & no reason not to use up chain at the end of each stage. Just like AK using them on a cluster of enemies boosts the current chain a lot so you don't need to start in 999 to reach it mid bomb.


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EOJ
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Re: exA-Arcadia

Post by EOJ » February 9th, 2020, 9:03 pm

Good points about the comparison to Akai Katana Shin!
Zaarock wrote:
February 9th, 2020, 8:20 MP
Using on bosses is more of a coincidence of them having a big hitbox & no reason not to use up chain at the end of each stage.
That's no coincidence. That's game design. ;)
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SuperPang
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Re: exA-Arcadia

Post by SuperPang » February 10th, 2020, 4:47 pm

Bit of random information, I had assumed the Aka & Blue poster would be JB2 size but it's actually international A1, if anyone else is looking to frame Exa posters. I assume they will all be this size @Shou ?

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Re: exA-Arcadia

Post by geotrig » February 12th, 2020, 8:28 am

looks like it pang , AKYRIOS EXA by the looks has A1 AS well


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<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"

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Re: exA-Arcadia

Post by SuperPang » February 12th, 2020, 1:14 pm

Cool. I've ordered a frame.

Really like the software kits by the way. Fits nicely on the shelf, all the artwork is rolled, no extra poster tubes to store.

I'm skipping Akyrios btw. Have barely scratched the surface with A&B. Very tempted by Shikhondo though.

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Re: exA-Arcadia

Post by zak » February 12th, 2020, 3:00 pm

Did everyone get English and Japanese art with the Aka & Blue kit?

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SuperPang
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Re: exA-Arcadia

Post by SuperPang » February 12th, 2020, 5:02 pm

zak wrote:
February 12th, 2020, 3:00 MP
Did everyone get English and Japanese art with the Aka & Blue kit?
No.

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radiantsvgun
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Re: exA-Arcadia

Post by radiantsvgun » February 12th, 2020, 5:42 pm

zak wrote:
February 12th, 2020, 3:00 MP
Did everyone get English and Japanese art with the Aka & Blue kit?
I only got one art set.

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Laudec
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Re: exA-Arcadia

Post by Laudec » February 12th, 2020, 9:15 pm

first Test :D not bad

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Re: exA-Arcadia

Post by VxD » February 13th, 2020, 2:32 am

Laudec wrote:
February 12th, 2020, 9:15 MP
first Test :D not bad

Image
Your control panel looks great, but the sentences the characters say on the top marquee are (incorrectly) horizontally mirrored.

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Re: exA-Arcadia

Post by Laudec » February 15th, 2020, 9:48 pm

VxD wrote:
February 13th, 2020, 2:32 am


Your control panel looks great, but the sentences the characters say on the top marquee are (incorrectly) horizontally mirrored.
Arg.... that's the problem when you can't read Japanese

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