Shou wrote: February 7th, 2020, 1:24 amCabinet monitors, JVS IO boards and each individual game play a factor in the end experience. Optimizing for each piece will give the best experience.
We benchmark on every major modern Japanese cabinet type using M2’s lag calculating setup and will not ship a game that is beyond 4 frames of lag. Our hardware is capable of 2 frames of input lag just like double buffered JAMMA PCBs of the past. Games like Strania EX and Gimmick have already proven that.
A game like Battle Garegga has 4 frames of lag on the original PCB but no Yagawa fan is going to say that is trash because the game is implemented around that so lag isn’t the be all end all in every case.
Monitors and IO boards I can understand, but how I do as the end user optimize the individual game?
Anyway, while Battle Garegga is by no means the gold standard when it comes to input lag, I would love to have A&B atleast perform at that level. Unfortunately, I'm not seeing that here.
Because I remembered you mentioning the fastest JVS IOs at some point, I went through a ton of posts on here and on Shmups. I finally found the post
here. However, even armed with a Sega JVS Type 3 and a CRT we're still getting 5 frames. So naturally, I wrote to your support. I would have been perfectly happy with a reply from your support mentioning that the exA is more than capable of hitting two frame responses, and you're talking with Tanoshimasu to try to get A&B performing at that level, and in the mean time, here's the hardware to get the best performance out of the game: [hardware]. But nope. Instead I, in my opinion, got a somewhat condescending reply about how "there is no issue with input lag on our hardware" and how it has been "verified by dozens of Japanese top players who have 1cc’ed this game with no issues".
I don't know, maybe I'm thin skinned, but I read this as you downplaying both my players and the hardware we paired up with the exA. For the record, Zaarock, the only one who decided to stick with the game, lag and all, currently has
18 billion in the game and is well on his way to being the first person to clear the game outside Japan. He really likes the game, but I'm sure he'll be the first to mention the lag affecting the more difficult bullet patterns. As for the hardware, I specifically bought a Vewlix F from Japan because I remember you saying the original Sanwa monitor performs better than any Diamond one you've tested (again, found
here), and bought the very latest JVS IO from Taito (which I think they've only been manufacturing for a few months). And just to be mega-sure of everything, we contacted one of the Japanese players that has 1CC'd the game and he agreed that the game doesn't feel as snappy as something like a Cave game and totally got us when we compared it to the lackluster 360 ports.
It's a really cool game, and high-level play looks amazing (would love to stream this on Twitch). I just want to see it perform as good as it can. If I spoke Japanese, I would write to Tanoshimasu. But I don't, and I have a really hard time believing they would give me a second of their time if I wrote to them in English about input lag (honestly, I'm pretty sure they give **** all about the western market).
EDIT: clarification