Aquario of the Clockwork /Tokei Jikake no Aquario

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Chris
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Aquario of the Clockwork /Tokei Jikake no Aquario

Post by Chris »

Any Ryuichi Nishizawa/ WonderBoy fans here? Here is an interesting article discussing the possibility of german publisher releasing Westone's lost SEGA system18 game: 'Aquario of the Clockwork".


http://www.hardcoregaming101.net/aquari ... oming-out/
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Re: Aquario of the Clockwork /Tokei Jikake no Aquario

Post by Shadolf »

Oh boy, how I love such news.
Do they release for Consoles or PC and I assume it will be a physical release?!
By the way, I read about Limited Run Games working on a license for the M2 Shoot Trigger games like Battle Garegga etc. for a physical.
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Re: Aquario of the Clockwork /Tokei Jikake no Aquario

Post by Flinnster »

Ah, very interesting. This has been rumourmill for the last 5 or so years I think! Nice to see things are actually bubbling up!
Of course it'll hit the download stores + next-gen consoles won't it..... I'd love to play it on a 15Khz screen cab though!
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Re: Aquario of the Clockwork /Tokei Jikake no Aquario

Post by nem »

It's maybe getting finally released soon?



For anyone not familiar with it, it's a forced scrolling 3-player platformer made by Westone, similar to Monster Lair. It failed location testing back in the day and was shelved. M2's had it for a while.
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Re: Aquario of the Clockwork /Tokei Jikake no Aquario

Post by MrJBRPG »

nem wrote:
May 29th, 2020, 10:15 am
It's maybe getting finally released soon?



For anyone not familiar with it, it's a forced scrolling 3-player platformer made by Westone, similar to Monster Lair. It failed location testing back in the day and was shelved. M2's had it for a while.
From the looks of the UI elements, it's a 2 player simultaneous game with 3 playable characters. Unless there is an option for a 3 simultaneous characters, where else would the timer go instead of the upper center area between two players?
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nem
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Re: Aquario of the Clockwork /Tokei Jikake no Aquario

Post by nem »

Wondered about that too. Maybe something was lost in translation and it was just a 2-player game with three characters to choose from. Does make more sense that way.

https://www.unseen64.net/2014/08/05/clo ... cancelled/
Last edited by nem on June 4th, 2020, 11:02 am, edited 1 time in total.
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Re: Aquario of the Clockwork /Tokei Jikake no Aquario

Post by geotrig »

They probably couldnt ever find a 3rd person to play it :awe:

how bad could it be that it failed a location test ! have they seen some of the crap that got released into arcades !
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Re: Aquario of the Clockwork /Tokei Jikake no Aquario

Post by nem »

geotrig wrote:
June 4th, 2020, 11:01 am
how bad could it be that it failed a location test ! have they seen some of the crap that got released into arcades !
It wasn't necessarily a bad game. The timing was certainly bad. It would have released early 1994, during the fighting game craze.

A good arcade game is also one that makes money to ops. Platformers are difficult genre in that regards. Make it too easy and the player gets too much playtime over one credit, make it too hard and the player will not likely put another credit in it.
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Re: Aquario of the Clockwork /Tokei Jikake no Aquario

Post by geotrig »

yeah I've just always wondered where the line was drawn on these ,what was the check list cause I'm sure their list was different than mine ,Ops where getting my money either way it was just a matter when .
/me as a spotty teenager in the early 90's wanted my 10p /20p to go far as possible and impress the ladies :whoa: :whoopsie: when i was down last few pennies no way would I would be throwing my 20p into a cutesy platform instead of mortal kombat 2 !
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Re: Aquario of the Clockwork /Tokei Jikake no Aquario

Post by geotrig »

I probably would have played the cutesy platformer :shifty: ,who am i kidding
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Re: Aquario of the Clockwork /Tokei Jikake no Aquario

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Re: Aquario of the Clockwork /Tokei Jikake no Aquario

Post by cools »

Strictly Limited have got it. Its not clear whether its the actual ROM or a rework from source. I'll be trying to get a Switch copy at least, Westone did some great stuff.
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Re: Aquario of the Clockwork /Tokei Jikake no Aquario

Post by Dache »

The Gematsu article has the press release where it says:
Some parts (including sound, music, and several graphics) were not recoverable from the source code, so the particular emphasis is placed on involving as many members of the original Westone team as possible in the project to be true to the game—from the chief programmer, Takanori Kurihara, to the musical genius, Shinichi Sakamoto, to Mr. Wonder Boy himself, Ryuichi Nishizawa, who expressed his joy and excitement about seeing the title screen again after 27 years on Twitter.
I read that as built from what was left of the source code and art plus new materials to fit in the gaps, and not singularly based on any of the ROMs that were on location test or anything 'final' beyond that... a bit of a shame, but if it's rebuilt from the source with many of the original team members involved, that's interesting in its own way. An improved version of what was lost?
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Re: Aquario of the Clockwork /Tokei Jikake no Aquario

Post by cools »

Let's call it a developers cut.
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