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Important Capcom CPS2 Announcement

Posted: April 30th, 2016, 2:00 pm
by idc
Dear colleagues,

It is our pleasure to announce a very important milestone in arcade conservation, the successful reverse engineering of Capcom's CPS2 security programming. A major development giving full hardware control of this popular platform over to the community, and helping preservation by enabling the clean desuicide and restoration of any dead games without hardware modifications.

This achievement has been made possible thanks to the help, support and collaboration of many dedicated individuals who just like you have an altruistic passion about arcade games, their hardware, history and legacy. All the discoveries and results generated by this project will be soon shared publicly, free of charge.

Over the coming days the project will see a limited release to selected testers to help ensure maturity before the public disclosure happens.

Stay tuned to further details.

The ArcadeHacker project

http://arcadehacker.blogspot.com


CPS2 project credit goes to: Artemio Urbina, Ian Court and Eduardo Cruz, with the key collaboration of Digshadow, Ougun, Brizzo, Rockman, Tayoken, and the valuable donations by Juan Felix, Alberto Fuentes, Alex Cmaylo, Bill de Leo, Alexander Schütz, François Lefebvre, Tormod Tjaberg, Felix Vazquez and Pau Oliva.

Re: Important Capcom CPS2 Announcement

Posted: April 30th, 2016, 2:11 pm
by cools
Impressive stuff. It'd be about 17-18 years since I was uploading CPS2 stuff to geoshock,

I'm guessing this now enables bit-perfect conversions? ;)

Re: Important Capcom CPS2 Announcement

Posted: April 30th, 2016, 2:17 pm
by idc
cools wrote:I'm guessing this now enables bit-perfect conversions? ;)
Yes. Whether or not the community regards that as good bad is, of course, open to debate. In any case, dead boards can now be restored - the "correct" way - which can only be a good thing. :awe:

Re: Important Capcom CPS2 Announcement

Posted: April 30th, 2016, 2:22 pm
by cools
Boards can be converted back into originals :awe:

Original labels now most valuable part of CPS2 hardware o/

Re: Important Capcom CPS2 Announcement

Posted: April 30th, 2016, 3:13 pm
by Rocco
Enhorabuena!

Congratulations :D

Do you know personally Pau Olive?

Is a very nice friend of mine

Re: Important Capcom CPS2 Announcement

Posted: April 30th, 2016, 3:17 pm
by mastercello
Excellent news and congratulation to the whole team - really stunning work! :awe: :thumbup:

Re: Important Capcom CPS2 Announcement

Posted: April 30th, 2016, 3:27 pm
by pulstar
Fantastic news :D Unless this implementation makes use of the battery, surely it would make sense for all CPS2 B boards to under go this process.

Congratulations to the team, I can't begin to imagine the amount of work that has been put into this (and the CPS1 project as well).

Re: Important Capcom CPS2 Announcement

Posted: April 30th, 2016, 3:39 pm
by idc
Thanks to all for your comments. :)
pulstar wrote:Fantastic news :D Unless this implementation makes use of the battery, surely it would make sense for all CPS2 B boards to under go this process.
It does involve the use of the battery. It writes the keys to a dead/blank board in the same manner that Capcom did.

It may make further research, and hence other cool stuff, possible/easier.

Kabuki, CPS1 QSound and CPS2 down. What next? ;)

Re: Important Capcom CPS2 Announcement

Posted: April 30th, 2016, 3:42 pm
by cools
CV1000

Re: Important Capcom CPS2 Announcement

Posted: April 30th, 2016, 3:43 pm
by pulstar
idc wrote:Thanks to all for your comments. :)
pulstar wrote:Fantastic news :D Unless this implementation makes use of the battery, surely it would make sense for all CPS2 B boards to under go this process.
It does involve the use of the battery. It writes the keys to a dead/blank board in the same manner that Capcom did.
I can see a drought of batteries from RS etc soon :lol:
idc wrote:It may make further research, and hence other cool stuff, possible/easier.

Kabuki, CPS1 QSound and CPS2 down. What next? ;)
Whatever it is, I can't wait :D

Re: Important Capcom CPS2 Announcement

Posted: April 30th, 2016, 7:28 pm
by Asure
cools wrote:CV1000
That would be as easy as jtag + rewrite. It's just not documented perfectly (yet).

I've no idea how often you can rewrite those chips on the board. Maybe a small daughterboard would sort that.

Re: Important Capcom CPS2 Announcement

Posted: April 30th, 2016, 8:41 pm
by system11
idc wrote:Kabuki, CPS1 QSound and CPS2 down. What next? ;)
Try to crack the SuNA protection before they're all stone dead.

Re: Important Capcom CPS2 Announcement

Posted: April 30th, 2016, 9:06 pm
by emphatic
:clap:

Re: Important Capcom CPS2 Announcement

Posted: April 30th, 2016, 9:10 pm
by fluxcore
Awesome work to all those involved!
idc wrote:Kabuki, CPS1 QSound and CPS2 down. What next? ;)
Creating CPLD replacement chips for the CPS1 a-board and c-board PPUs :)

Re: Important Capcom CPS2 Announcement

Posted: May 1st, 2016, 9:33 am
by Alpha1
Well done to all! I know there's other stuff other than Capcom but can't help feel CPSIII is coming.

Re: Important Capcom CPS2 Announcement

Posted: May 1st, 2016, 12:56 pm
by nem
Excellent work, congrats!

Re: Important Capcom CPS2 Announcement

Posted: May 1st, 2016, 7:54 pm
by tony starks
Well done guys :thumbup: :thumbupright:

Best news so far this year.

Starks out...

Re: Important Capcom CPS2 Announcement

Posted: May 2nd, 2016, 11:09 am
by darksoft
:)))))))))))))

Great news.

Re: Important Capcom CPS2 Announcement

Posted: May 2nd, 2016, 6:50 pm
by wigsplitta
Another milestone of reverse engineering.
:awe: :slowclap:
Bloody brilliant work from all involved.

Re: Important Capcom CPS2 Announcement

Posted: May 2nd, 2016, 9:55 pm
by devtty0
Can't wait to read all the gritty technical details, amazing work :awe: