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New Cave Interview

Posted: November 4th, 2015, 1:40 am
by Devil Soundwave
"I feel it's too difficult to make enough sales from a new console or
arcade shooter to justify the cost of development. Most of the
shooting game makers, Cave included, who were looking at those
platforms
as their business base would naturally come to the
conclusion that shooting was not viable anymore."

Dai Ogura - Mushihimesama Producer, Cave

Guess that kills any hope of new Cave pcbs then. :(

http://www.mcvuk.com/news/read/q-a-cave ... am/0158449

Re: New Cave Interview

Posted: November 4th, 2015, 7:57 am
by OlDirty
Maybe if a lot of games will be sold on Steam they change their mind.

Re: New Cave Interview

Posted: November 4th, 2015, 12:06 pm
by Devil Soundwave
OlDirty wrote:Maybe if a lot of games will be sold on Steam they change their mind.
Unlikely. If a lot of games sell on Steam, they will just make more games for Steam.

Re: New Cave Interview

Posted: November 4th, 2015, 1:10 pm
by pubjoe
...and come to the conclusion that shooting is viable.

Re: New Cave Interview

Posted: November 4th, 2015, 1:21 pm
by Dexa
if you look for example at crimzon sales wise it doesnt look too bright :(
http://steamspy.com/app/285440

in addition it was part of humble already.
I wouldnt expect big sales numbers.

Re: New Cave Interview

Posted: November 4th, 2015, 1:31 pm
by SuperPang
They confirmed on Facebook that CV1000 parts are no longer available and I can't see them investing in new hardware development, particularly after DS2. If there are to be any more Cave arcade releases, they'll be on Nesica or similar sadly.

Re: New Cave Interview

Posted: November 4th, 2015, 2:56 pm
by pulstarx
Dexa wrote:if you look for example at crimzon sales wise it doesnt look too bright :(
http://steamspy.com/app/285440

in addition it was part of humble already.
I wouldnt expect big sales numbers.
Afair CC had ~15k sales before the humble bundle. But this was before steam refunds where a thing.

Now it looks really bad on steam:

The mighty Raiden IV: http://steamspy.com/app/323460
Eschatos: http://steamspy.com/app/378770
XIIZEAL: http://steamspy.com/app/364250

Re: New Cave Interview

Posted: November 4th, 2015, 3:31 pm
by CTN
SuperPang wrote:They confirmed on Facebook that CV1000 parts are no longer available
:(

CV1000 was good enough for me. I think the CV1000 still has some mileage left, especially for arcade operators still using CRT Cabs and enthusiasts like us. It would be interesting to know what the break-even was for a CV1000 game.

Re: New Cave Interview

Posted: November 4th, 2015, 3:42 pm
by NGAES
Kickstarter! :awe:

Re: New Cave Interview

Posted: November 4th, 2015, 4:56 pm
by TadCool
NGAES wrote:Kickstarter! :awe:
“We would certainly consider it if Mushihimesama performs well,” Ogura states. “This release [of Mushihimesama] is an experimental foray in a new business area. We are checking to see if there is a market for shooting outside of the smartphone, but since the game is not released yet it is still too early to tell. We certainly feel it would be worthwhile to crowdfund if the conditions are right.”

Re: New Cave Interview

Posted: November 5th, 2015, 12:05 am
by RMRM
SuperPang wrote:They confirmed on Facebook that CV1000 parts are no longer available and I can't see them investing in new hardware development, particularly after DS2. If there are to be any more Cave arcade releases, they'll be on Nesica or similar sadly.
Or they could try PGM3, it's the only IGS hardware they are missing :awe: