New Cave Interview

Coin-operated games and arcades.
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Devil Soundwave
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New Cave Interview

Post by Devil Soundwave » November 4th, 2015, 1:40 am

"I feel it's too difficult to make enough sales from a new console or
arcade shooter to justify the cost of development. Most of the
shooting game makers, Cave included, who were looking at those
platforms
as their business base would naturally come to the
conclusion that shooting was not viable anymore."

Dai Ogura - Mushihimesama Producer, Cave

Guess that kills any hope of new Cave pcbs then. :(

http://www.mcvuk.com/news/read/q-a-cave ... am/0158449

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OlDirty
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Re: New Cave Interview

Post by OlDirty » November 4th, 2015, 7:57 am

Maybe if a lot of games will be sold on Steam they change their mind.

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Devil Soundwave
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Re: New Cave Interview

Post by Devil Soundwave » November 4th, 2015, 12:06 pm

OlDirty wrote:Maybe if a lot of games will be sold on Steam they change their mind.
Unlikely. If a lot of games sell on Steam, they will just make more games for Steam.

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pubjoe
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Re: New Cave Interview

Post by pubjoe » November 4th, 2015, 1:10 pm

...and come to the conclusion that shooting is viable.

Dexa
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Re: New Cave Interview

Post by Dexa » November 4th, 2015, 1:21 pm

if you look for example at crimzon sales wise it doesnt look too bright :(
http://steamspy.com/app/285440

in addition it was part of humble already.
I wouldnt expect big sales numbers.

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Re: New Cave Interview

Post by SuperPang » November 4th, 2015, 1:31 pm

They confirmed on Facebook that CV1000 parts are no longer available and I can't see them investing in new hardware development, particularly after DS2. If there are to be any more Cave arcade releases, they'll be on Nesica or similar sadly.

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pulstarx
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Re: New Cave Interview

Post by pulstarx » November 4th, 2015, 2:56 pm

Dexa wrote:if you look for example at crimzon sales wise it doesnt look too bright :(
http://steamspy.com/app/285440

in addition it was part of humble already.
I wouldnt expect big sales numbers.
Afair CC had ~15k sales before the humble bundle. But this was before steam refunds where a thing.

Now it looks really bad on steam:

The mighty Raiden IV: http://steamspy.com/app/323460
Eschatos: http://steamspy.com/app/378770
XIIZEAL: http://steamspy.com/app/364250

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CTN
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Re: New Cave Interview

Post by CTN » November 4th, 2015, 3:31 pm

SuperPang wrote:They confirmed on Facebook that CV1000 parts are no longer available
:(

CV1000 was good enough for me. I think the CV1000 still has some mileage left, especially for arcade operators still using CRT Cabs and enthusiasts like us. It would be interesting to know what the break-even was for a CV1000 game.

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NGAES
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Re: New Cave Interview

Post by NGAES » November 4th, 2015, 3:42 pm

Kickstarter! :awe:
Looking for Super Neo 29 parts, any version - let know if you have any!
1P control panel especially.

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Re: New Cave Interview

Post by TadCool » November 4th, 2015, 4:56 pm

NGAES wrote:Kickstarter! :awe:
“We would certainly consider it if Mushihimesama performs well,” Ogura states. “This release [of Mushihimesama] is an experimental foray in a new business area. We are checking to see if there is a market for shooting outside of the smartphone, but since the game is not released yet it is still too early to tell. We certainly feel it would be worthwhile to crowdfund if the conditions are right.”
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RMRM
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Re: New Cave Interview

Post by RMRM » November 5th, 2015, 12:05 am

SuperPang wrote:They confirmed on Facebook that CV1000 parts are no longer available and I can't see them investing in new hardware development, particularly after DS2. If there are to be any more Cave arcade releases, they'll be on Nesica or similar sadly.
Or they could try PGM3, it's the only IGS hardware they are missing :awe:

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