New Jamma game - SKYCURSER

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mufunyo
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Re: New Jamma game - SKYCURSER

Postby mufunyo » April 8th, 2017, 8:24 pm

If it's encased in a metal box it's usually a PC. Example: Lindbergh, Type-X, Deathsmiles 2, Ringedge/Ringwide. :lol:
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AxBattler
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Re: New Jamma game - SKYCURSER

Postby AxBattler » April 9th, 2017, 10:00 am

yosai wrote:
pulstarx wrote:Here is a pic of the used PC. Seems to be just a JPAC clone adapter with a PC.

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Let's how that's a prototype, otherwise that's just ****.



Its a prototype.
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Re: New Jamma game - SKYCURSER

Postby spmbx » April 9th, 2017, 11:09 am

I'd be very surprised if the final hardware looks much different, no way a team like them has the resources to develop any significant custom hardware.
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Re: New Jamma game - SKYCURSER

Postby AxBattler » April 9th, 2017, 11:14 am

spmbx wrote:no way a team like them has the resources to develop any significant custom hardware.


true words.
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Re: New Jamma game - SKYCURSER

Postby Braintrash » April 9th, 2017, 12:52 pm

AxBattler wrote:
spmbx wrote:no way a team like them has the resources to develop any significant custom hardware.


true words.


My custom CPS1 multi B-board disagrees.
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Re: New Jamma game - SKYCURSER

Postby zak » April 9th, 2017, 1:40 pm

Braintrash wrote:
AxBattler wrote:
spmbx wrote:no way a team like them has the resources to develop any significant custom hardware.


true words.


My custom CPS1 multi B-board disagrees.


:pointup: What he said. One of the most impressive bits of custom Hardware I've seen.
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Re: New Jamma game - SKYCURSER

Postby nem » April 9th, 2017, 2:09 pm

Again, the game is made on GameMaker. Not sure what you guys are expecting. Who's going to engineer a X86 based motherboard when you can pick up a perfectly good one for 30 euros from the nearest computer store.
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Re: New Jamma game - SKYCURSER

Postby zak » April 9th, 2017, 3:29 pm

nem wrote:Again, the game is made on GameMaker. Not sure what you guys are expecting. Who's going to engineer a X86 based motherboard when you can pick up a perfectly good one for 30 euros from the nearest computer store.


Not saying they need to do otherwise, just agreeing with Braintrash about the amazing custom hardware used for the CPS1 multi ;)
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Re: New Jamma game - SKYCURSER

Postby spmbx » April 9th, 2017, 3:41 pm

Completely different thing. Also absolutely 0 indication you can expect something else than has already been shown.
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Re: New Jamma game - SKYCURSER

Postby Braintrash » April 9th, 2017, 5:10 pm

nem wrote:Again, the game is made on GameMaker. Not sure what you guys are expecting. Who's going to engineer a X86 based motherboard when you can pick up a perfectly good one for 30 euros from the nearest computer store.


Why a x86 motherboard? Many people know how to program something else and use less complex (but not less powerful) hardware which is truer to a real arcade experience.

And, to directly answer your question: real arcade enthusiasts, not people there only to make a large sum of money while surfing on a trend.
Not saying it's what they are, just that it is what they more and more look like to me.
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Re: New Jamma game - SKYCURSER

Postby jimmerd » April 10th, 2017, 12:12 am

Can't tell you how disappointed I was to see the price of the kit being over £550.
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Re: New Jamma game - SKYCURSER

Postby SuperPang » April 10th, 2017, 12:22 am

Mate I spent 200,000 Yen on Samurai Spirits Sen.
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Re: New Jamma game - SKYCURSER

Postby zak » April 10th, 2017, 1:23 am

SuperPang wrote:Mate I spent 200,000 Yen on Samurai Spirits Sen.


:fastlove:
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Re: New Jamma game - SKYCURSER

Postby phillv85 » April 10th, 2017, 7:54 am

SuperPang wrote:Mate I spent 200,000 Yen on Samurai Spirits Sen.



:( :( :lol:
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Re: New Jamma game - SKYCURSER

Postby spmbx » April 10th, 2017, 8:45 am

Tbh i'm not sure that's so much worse of a deal than this :think:
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Re: New Jamma game - SKYCURSER

Postby Olisan » April 10th, 2017, 11:58 am

NG DEV Team release MVS games for arround 450€. So Skycurser price is right for a three years game works with custom arcade plateform PCB.

Not agree with Trap15 review.
Game is really impressive. Gameplay is very good and that's a really impresive difference than all other indie games.
It's more a R-type memory game (with more speedy and rough action) than a CAVE danmaku style.
He's better than all NG dev team i played (no offense but true).
And developpers made update with evolution on scoring system, game design and gameplay (like combo for scoring, adjustment for weapons value, etc...).

Video of Superplayer A-M on September issue (without combo update)
https://www.facebook.com/coinoplegacy/videos/592374124303060/
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Re: New Jamma game - SKYCURSER

Postby crunchywasp » April 10th, 2017, 12:20 pm

SuperPang wrote:Mate I spent 200,000 Yen on Samurai Spirits Sen.

Fwhy me :whoa:

I think I might have your SSS kit now, unless you bought two of the turkeys :whoopsie:
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Re: New Jamma game - SKYCURSER

Postby SuperPang » April 10th, 2017, 2:11 pm

crunchywasp wrote:I think I might have your SSS kit now, unless you bought two of the turkeys :whoopsie:

You do. Certified anti-grail.
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Re: New Jamma game - SKYCURSER

Postby crunchywasp » April 10th, 2017, 3:57 pm

Destined to remain anti-Grail forevermore, just the way I like them. The poster's nice at least.
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Re: New Jamma game - SKYCURSER

Postby Braintrash » April 10th, 2017, 4:57 pm

Olisan wrote:NG DEV Team release MVS games for arround 450€. So Skycurser price is right for a three years game works with custom arcade plateform PCB.


This is just a cheap PC with some addons like the ones people use to put Mameboxes into cabs.
A MVS game is really custom hardware which you have to produce yourself with memory chips, all of this being way more expensive than a cheap PC.

I'm waiting to play the game myself to have an opinion about the playability, but the hardware side remains a joke.

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