NG: DEV.Team: Razion

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SuperPang
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Re: NG: DEV.Team: Razion

Post by SuperPang » October 11th, 2014, 5:30 pm

emphatic wrote:At this point, they could make a tic-tac-toe game (but with their signature sloppy gameplay) and release it in a fancy package and the collectors would line up. :lol: I hope someone makes a homebrew loading cart for the NEO-GEO so we can get some talented game designers in the loop.
Right, that's it. Would you like to borrow my Neo XYX MVS emph? I don't know what went wrong with the port but the MVS is as good as most Toaplan games. I was sure you'd love it.

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Re: NG: DEV.Team: Razion

Post by emphatic » October 11th, 2014, 11:46 pm

SuperPang wrote:I don't know what went wrong with the port but the MVS is as good as most Toaplan games. I was sure you'd love it.
They re-used the work of someone talented that time yet they still managed to **** up basic gameplay stuffs like not having the ship move faster diagonally than in left, right, up, down. :problem: Regarding the port, I enjoyed it a lot, but to be fair, I haven't had time to play it properly. I know it has game breaking issues, but I haven't run in to them knowingly. They could pretty much tweak it, re-release it as a Black Label and charge the collector's community lots for it without anyone batting an eye.

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Re: NG: DEV.Team: Razion

Post by Ghegs » October 12th, 2014, 7:55 am

emphatic wrote:
SuperPang wrote:I don't know what went wrong with the port but the MVS is as good as most Toaplan games. I was sure you'd love it.
They re-used the work of someone talented that time yet they still managed to **** up basic gameplay stuffs like not having the ship move faster diagonally than in left, right, up, down. :problem:
They fixed that in 1.2 patch and we're up to 1.3 already, you can even select the old style if you preferred that. That's the good thing about their MVS releases, they do patch 'em. Both Gunlord and Fast Striker got patches, though I understand those changes also made it to the DC ports.
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Re: NG: DEV.Team: Razion

Post by LorisBiaggi » October 12th, 2014, 9:14 am

SuperPang wrote: Right, that's it. Would you like to borrow my Neo XYX MVS emph? I don't know what went wrong with the port but the MVS is as good as most Toaplan games. I was sure you'd love it.
If you really want to sell it i might be interested :oops:
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Re: NG: DEV.Team: Razion

Post by Ghegs » December 10th, 2014, 6:25 pm

Game's out! And personally, I like it.

Here's a direct-feed video showing roughly the first half of the game on Maniac difficulty: http://youtu.be/EPf3waKjDzU

Bear in mind that since Youtube can't display a video like this in 60 FPS some of the graphical effects, like the gold icons flickering when they're about to disappear, aren't displayed properly.
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Re: NG: DEV.Team: Razion

Post by TMallu » December 11th, 2014, 7:30 am

Thanks for the video!

So, anyone tested with 4 slot mobo? Does it work normally with other MVS carts?

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Re: NG: DEV.Team: Razion

Post by TMallu » December 12th, 2014, 2:07 pm

TMallu wrote:Thanks for the video!

So, anyone tested with 4 slot mobo? Does it work normally with other MVS carts?
from NG DEV:

it's the same like with our other carts from this year. On some multislot systems and with some games it works.
We recommend to only have our game in the slot and leave all others empty.

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Re: NG: DEV.Team: Razion

Post by ninn » December 12th, 2014, 2:51 pm

who would ever want 3 other games besides that?!

thanks for the video, i especially like the music and the poppy :wtf: colors. really makes me wish to do a game like that too. :oops:

I'd buy it.
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Re: NG: DEV.Team: Razion

Post by ninn » December 12th, 2014, 2:58 pm

but I dont like the bullets at all. big problem. :problem:

just another xenon megablast rip-off. :eh:
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Re: NG: DEV.Team: Razion

Post by geotrig » December 12th, 2014, 3:04 pm

i kept following the missiles thinking it was the ship :palm:
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<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"

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Re: NG: DEV.Team: Razion

Post by ninn » December 12th, 2014, 4:18 pm

i want to listen to the music again! 8-)

i like the music. 8-)
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Re: NG: DEV.Team: Razion

Post by Spectre » December 16th, 2014, 5:45 pm

geotrig wrote:i kept following the missiles thinking it was the ship :palm:
Had the exact same reaction, makes me feel ill watching it.

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Re: NG: DEV.Team: Razion

Post by ninn » December 18th, 2014, 3:12 pm

just a thought:
maybe this effect is not as bad when you are actually playing the game, as opposed to just "watching" it.
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Re: NG: DEV.Team: Razion

Post by zouzzz » August 16th, 2015, 11:44 am

Hi,
I suggest you to give a maximum of RAZION bugs (MVS release). The link will then be given to the German dev team to hope have a 1.2 update.
I have began the list of the problems discovered on the game (some are maybe not really bugs) : BUGS Report RAZION / BUGS Report RAZION.
Of course you can post your feedback here with photos / videos / explanations, I will update the post link.
This message is posted on several forums for the maximum feedback.
Thank you for your participation.

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Re: NG: DEV.Team: Razion

Post by zouzzz » August 28th, 2015, 6:46 am

New video bug added.

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