NG: DEV.Team: Razion

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goatboy
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NG: DEV.Team: Razion

Post by goatboy » June 3rd, 2014, 6:46 pm

New from NG:DEV.TEAM and Hucast. Horizontal shooter.

http://razion.ngdevteam.com/"

Trailer:

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Re: NG: DEV.Team: Razion

Post by TeddyKGB » June 3rd, 2014, 7:07 pm

Autumn 2014 seems like an aggressive ETA considering their track record. Initial vid and screens look promising though and I hope the DC port (if there is one) is executed a little better than the XYX port. ;)

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Re: NG: DEV.Team: Razion

Post by jase » June 3rd, 2014, 7:12 pm

That looks really nice. :awe:
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Re: NG: DEV.Team: Razion

Post by emphatic » June 3rd, 2014, 7:35 pm

:lolno:

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Re: NG: DEV.Team: Razion

Post by pubjoe » June 3rd, 2014, 11:01 pm

Plasmic pump action @ 1:25 :fastlove:

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Re: NG: DEV.Team: Razion

Post by LegoYoda » June 3rd, 2014, 11:05 pm

That looks right up my street. DO they have a rep for delays then?
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Re: NG: DEV.Team: Razion

Post by Chempop » June 3rd, 2014, 11:15 pm

Nice soundtrack and art (I especially like that last terminator boss).

Too bad I'm boycotting this company due to the NeoXYX on DC port quality.

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Re: NG: DEV.Team: Razion

Post by emphatic » June 3rd, 2014, 11:21 pm

Chempop wrote:Too bad I'm boycotting this company due to the NeoXYX on DC port quality.
It's only their loss. But they will surely sell all copies without a problem, their fan base doesn't seem to care about game quality, only NICE PACKAGING. :problem:

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Re: NG: DEV.Team: Razion

Post by pubjoe » June 3rd, 2014, 11:34 pm

I dunno. The Gamer's editions (no packaging) were first to sell out. €50 for a shockbox though. :roll:

I like it. OTT and shameless. First time I've been tempted by one of these.

I gather that you can usually get your money back if you want to play an NGD game for a few months and then sell on?

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Re: NG: DEV.Team: Razion

Post by Chempop » June 3rd, 2014, 11:40 pm

pubjoe wrote:The Gamer's editions (no packaging) were first to sell out.
Adds to the irony, since the packaging is the "other" good quality about these titles (music being the main thing).

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Re: NG: DEV.Team: Razion

Post by Shou » June 4th, 2014, 2:10 am

They really need to work on their color schemes, it's so lacking. Also, the sprite size ratios just look too big at the moment.

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Re: NG: DEV.Team: Razion

Post by SuperPang » June 4th, 2014, 1:00 pm

This one doesn't appeal so I'll pass. It's a shame to hear about the Neo XYX port problems because I think the MVS is great.

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Re: NG: DEV.Team: Razion

Post by Ghegs » June 4th, 2014, 1:59 pm

After a bit of internal back-and-forth I decided to jump into the fray one more time and pre-order this. I do like my hori shmups.
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Re: NG: DEV.Team: Razion

Post by grendelrt » June 4th, 2014, 3:38 pm

It's a hard decision to make off a 4 min video, on the fence still, it's the first time I have had a mvs at a pre order.

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Re: NG: DEV.Team: Razion

Post by sicnarfkcin » June 4th, 2014, 8:09 pm

looked at the trailer, looks like a rehash of dux and Pulstar. I think that the gameplay should be polished and unique than Dux, then I will be more interested.

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Re: NG: DEV.Team: Razion

Post by grainflavour » June 4th, 2014, 10:13 pm

Looks like a bog standard shooter. Unremarkable from that vid

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Re: NG: DEV.Team: Razion

Post by crunchywasp » June 4th, 2014, 10:58 pm

grainflavour wrote:Unremarkable from that vid
The giant dildos at 1:33 are remarkable.
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Re: NG: DEV.Team: Razion

Post by pubjoe » June 5th, 2014, 1:15 am

...The giant mecha-fanny just after is remarkable too. And the sticky globules spraying around the next level.

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Re: NG: DEV.Team: Razion

Post by crunchywasp » June 5th, 2014, 8:12 am

and the gently thrusting robocock just before the dildos.
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Re: NG: DEV.Team: Razion

Post by arcnl » June 5th, 2014, 8:26 am

Shou wrote:They really need to work on their color schemes, it's so lacking. Also, the sprite size ratios just look too big at the moment.
Agree with that. Apart from that, the explosions look really meh and disappear very fast.

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