New Cave Game "Red Sword" / Akai Katana

Coin-operated games and arcades.
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cools
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Re: New Cave Game "Red Sword" / Akai Katana

Post by cools »

Possibly. I think I'd prefer if bombs were completely eliminated in this. They serve no real purpose.
SuperPang wrote:
cools wrote: 2) Less bullets. Pang should know the reason why, I'll leave everyone else to figure that one out.
Because if you're playing well the last two levels crawl along? :lol: No wonder there's no second loop. It's quite funny how after the first loke test footage we were all saying how little slowdown there is and how it may even be new hardware. Cave have found SH-3s limit here.
That's one half of it yes. :shh:
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Re: New Cave Game "Red Sword" / Akai Katana

Post by Chi »

markedkiller78 wrote:You can go "bomba" in Ibara & still die 1 sec before the **** lets off.
*offtopic* In Ibara it depends on ship and variant, of course - some are instantaneous, others are a full 1 second lag and most are inbetween...
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Re: New Cave Game "Red Sword" / Akai Katana

Post by cools »

Chi is right. I've not had that trouble with Bond A type.
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Re: New Cave Game "Red Sword" / Akai Katana

Post by markedkiller78 »

You live & learn.

D has lag.
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Re: New Cave Game "Red Sword" / Akai Katana

Post by Chi »

markedkiller78 wrote:D has lag.
Aye... Dyne D in particular has über lag :{
"TO THE untrained eye Christian Cooper might have been stamping out a small fire " - The Times, 7th Feb, 2004
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Re: New Cave Game "Red Sword" / Akai Katana

Post by cools »

Final form of the L5 boss. Don't think I'll manage the clear before the cabs leave for Blackpool :lol:

2nd form is utter, utter craziness.

Nearly no-missed both extends except for a STUPID DEATH (went full speed ahead after a ninja mode reflect exit)
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Re: New Cave Game "Red Sword" / Akai Katana

Post by cools »

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Last credit before the cabs being moved. Finally topped 80m.

If this was cheaper I'd buy one, it's great fun.
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Re: New Cave Game "Red Sword" / Akai Katana

Post by SuperPang »

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I really need to try more than one character.
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Re: New Cave Game "Red Sword" / Akai Katana

Post by cools »

Type C is awful, her laser is amazing but the option is a nightmare to use, too slow.

Not tried a whole lot with A. Option seems better but the ship seems twitchy.

Type B is the most mental of the lot. The option is awesome normally and in ninja you can drop it next to a big enemy and run to safety.

Really enjoyed playing this, thanks man :) Hope everyone else gets a buzz from it this weekend!
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Re: New Cave Game "Red Sword" / Akai Katana

Post by markedkiller78 »

cools wrote:Type C is awful, her laser is amazing but the option is a nightmare to use, too slow.

Not tried a whole lot with A. Option seems better but the ship seems twitchy.

Type B is the most mental of the lot. The option is awesome normally and in ninja you can drop it next to a big enemy and run to safety.

Really enjoyed playing this, thanks man :) Hope everyone else gets a buzz from it this weekend!
I just hope to get on the HS table :evil:
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Re: New Cave Game "Red Sword" / Akai Katana

Post by kernow »

I just hope to get a credit with all the cave goobers going :problem: :awe:
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Re: New Cave Game "Red Sword" / Akai Katana

Post by brentsg »

SuperPang wrote:
cools wrote: 2) Less bullets. Pang should know the reason why, I'll leave everyone else to figure that one out.
Because if you're playing well the last two levels crawl along? :lol: No wonder there's no second loop. It's quite funny how after the first loke test footage we were all saying how little slowdown there is and how it may even be new hardware. Cave have found SH-3s limit here.
DFK BL pretty well kicked SH3 too.
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Re: New Cave Game "Red Sword" / Akai Katana

Post by cRacKh0rN »

I was lucky enough to get a few goes of this at R3play (thank you Superpang)
I thought it was really good and especially liked the huge red laser beam patterns on the bosses.
I would liken it to Progear on meth. Now I just need to rob a bank to finance my own board :palm:
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Re: New Cave Game "Red Sword" / Akai Katana

Post by davewellington »

http://www.andriasang.com/e/blog/2010/1 ... _purchase/"
Cave Offering Arcade Shooter Akai Katana For General Purchase
Special version has balance adjustments, stage select and eliminates option for coin-based play.

Limited Edition!!! :awe: :palm:
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Re: New Cave Game "Red Sword" / Akai Katana

Post by cools »

There goes Superpangs spare kidney.
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Re: New Cave Game "Red Sword" / Akai Katana

Post by markedkiller78 »

Now that's just mean. It's the same price as the money making original.

360 version with 1.0, special & BL please
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Re: New Cave Game "Red Sword" / Akai Katana

Post by cRacKh0rN »

markedkiller78 wrote:Now that's just mean. It's the same price as the money making original.

360 version with 1.0, special & BL please
Yeah. I was quite excited until I realised it was 1,700 quid still :S
I wonder how they have balanced the game in this version
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Re: New Cave Game "Red Sword" / Akai Katana

Post by SuperPang »

If anyone wants to buy mine for £1325 I'll buy one and let you know what its like :awe:
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Re: New Cave Game "Red Sword" / Akai Katana

Post by Jan »

i`m irritated.


its more expenive than the "arcade version" ? shouldn`t it be cheaper with free-play only ? :wtf:
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Re: New Cave Game "Red Sword" / Akai Katana

Post by SuperPang »

Totally. I get the impression someone programmed this in their lunch hour.
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