exA-Arcadia

Coin-operated games and arcades.
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yosai
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Re: exA-Arcadia

Post by yosai » July 29th, 2018, 6:01 pm

Original games are what is needed.
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SuperPang
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Re: exA-Arcadia

Post by SuperPang » July 29th, 2018, 6:38 pm

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Jan
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Re: exA-Arcadia

Post by Jan » July 29th, 2018, 7:38 pm

SuperPang wrote:Image
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And if you peruse AO, you should already know Jan's usual post style. You can ignore him just as easily.

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nem
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Re: exA-Arcadia

Post by nem » July 30th, 2018, 10:13 am

You do know that the original quote from the Kevin Costner movie is "If you build it, he will come.".

That doesn't really entail much success for the exA-Arcadia :awe:

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SuperPang
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Re: exA-Arcadia

Post by SuperPang » July 30th, 2018, 11:47 am

Alright Kevin Costner fan club, sorry if I offended you. :awe:

If they build it I will come. :fastlove:

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Jan
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Re: exA-Arcadia

Post by Jan » July 30th, 2018, 11:49 am

SuperPang wrote:
If they build it I will come EX

:thumbup:
And if you peruse AO, you should already know Jan's usual post style. You can ignore him just as easily.

jimmerd
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Re: exA-Arcadia

Post by jimmerd » July 31st, 2018, 10:20 pm

Cosmic Digger 3671 looks fun
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kazuo
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Re: exA-Arcadia

Post by kazuo » August 1st, 2018, 7:21 am

I still like the idea of the platform, but if they can't manage to get any notable titles ported to it... it's effectively dead in the water.

I don't think that the current lineup can generate any significant income for operators.

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Shou
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Re: exA-Arcadia

Post by Shou » August 5th, 2018, 1:46 am

kazuo wrote:I still like the idea of the platform, but if they can't manage to get any notable titles ported to it... it's effectively dead in the water.

I don't think that the current lineup can generate any significant income for operators.
Funny because every title we have put on test in Japan has performed with high income numbers. Aka & Blue would pay for itself within 2 weeks at higher occupancy locations in Tokyo.

What you think works and what actually works can be two different things. Many “notable” titles are actually money losers for most arcades.

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nem
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Re: exA-Arcadia

Post by nem » August 5th, 2018, 2:16 pm

That's really great to hear, because I had my doubts as well. Should hopefully pave the way for new games down the line.

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kazuo
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Re: exA-Arcadia

Post by kazuo » August 5th, 2018, 8:09 pm

Shou wrote:
August 5th, 2018, 1:46 am
kazuo wrote:I still like the idea of the platform, but if they can't manage to get any notable titles ported to it... it's effectively dead in the water.

I don't think that the current lineup can generate any significant income for operators.
Funny because every title we have put on test in Japan has performed with high income numbers. Aka & Blue would pay for itself within 2 weeks at higher occupancy locations in Tokyo.

What you think works and what actually works can be two different things. Many “notable” titles are actually money losers for most arcades.
Happy to hear that they're generating good income in Tokyo. I'm skeptical that would hold true in other markets, but I suppose one can't know for sure.

Still eager to see what's next!

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Re: exA-Arcadia

Post by jimmerd » August 14th, 2018, 9:41 pm

Have you been in contact with Bikkuri Software, I think Graze Counter EX would be perfect for the system?
Also triangle service always seem to make interesting games, that Pengo multiplayer was insane fun. :awe:

An 'in house' development team is one thing that other companies have used to get new systems going, so to guarantee A list / exclusive titles on launch, perhaps people would crowd fund a game in advance if a few well liked developers were involved.
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