Re: GroovyMAME/UME for dummies
Posted: January 11th, 2017, 3:59 pm
Thanks Keropi I'm going to upgrade to Win7 anyway, completely new setup
-video d3d is not really needed if you have it on mame.ini , did you use VMMAKER to export settings there? also be sure to make a NEW directory for GM everytime you upgrade or really pay attention to mame.ini.extrude wrote:Thanks for your input keropi!lowest lag in general is the D3D9ex version , you can read more here: http://geedorah.com/eiusdemmodi/forum/v ... d=986#p986
arcade-only is a build with ONLY mame (that means no MESS so no consoles or home computers)
I do have some problems with the d3dex version tho:
First problem: I use "-video d3d" and screen is not automatically stretched horizontally, do I need to set "resolution 2560x0" in a "ini-file" for each game or machine to fix this?
Second problem: The game runs at over 600% speed, do I need to set anything in the mame.ini to fix this?
Do groovymame 1.80 and up, use the setting for frame_delay? I guess that I also need to set that depending on game also.
What's new in SwitchRes v0.016 final (January 2017)
- Increased granularity of integrated audio resampler, to avoid or reduce over-/underruns due to the use of -syncrefresh with the new PortAudio implementation for low latency audio [intealls].
This one is a big release, due to the integration of the PortAudio module in mainline MAME, contributed by our friend intealls over the initial implementation of R.Belmont.
PortAudio provides low latency audio, with similar results to the ASIO implementation, but without the licensing issues, and the best of all, it's really straightforward to set up.
So for those of you who've been stubbornly sticking to older versions due to the ASIO feature, there's no excuse not to update.
Besides, all known issues with Switchres 0.016 have finally been fixed, so I've labelled this version as "final", seeing that "alpha" in the name was scaring a lot of people for some reason.
I consider this 0.016_final version as stable, and from now on we'll be focusing on 0.017, which is going to involve some important refactoring. Doozer is helping me on the SDL side, so we keep both Linux and Windows features on par.
Notice that version 0.016 most relevant feature is the adaptation of GM to take advantage of the new scaling features contributed by me to mainline MAME during last year. So it's important that everyone gets updated, otherwise you'll be running versions with obsolete features (-cleanstretch), making troubleshooting a pain.
In order to configure the new PortAudio stuff, on Windows, you can use one of these examples:
Or better play with the settings at your will. Only caution, from my own experience, is not to set fractional values of -audio_latency below 1 (it makes GM crash here).Code: Select all
mame64 -sound portaudio -pa_api "Windows WASAPI" -pa_latency 0.003334 -audio_latency 1 or mame64 -sound portaudio -pa_api "Windows WDM-KS" -pa_latency 0.001 -audio_latency 1
Any of the example configurations above makes an immediately noticeable difference on my setup. Enjoy!
latest version atm is 0.183 - we wait for 0.185 or betterYodd wrote:Anyone have updated binaries for the 0.185 GroovyMame?
Rebuilding one machine at long last. Thanks for thiskeropi wrote:GM 0.186 is out
I have compiled an arcade-only X64 D3D9ex no-nag version: http://www.mediafire.com/file/873jqj1cx ... 0186-k.rar
if anyone needs another version I will compile it upon request
Thanks for the offer! I usually download gm from your posts, so I check this thread frequently.keropi wrote:Calamity has not released a 0.188 GM patch - latest is 0.186 . I can try and apply it to 0.188 source, should be ok until an official updated version comes out.
X64/D3D9ex/no-nag/arcade-only flavor is what you need right?
For 7 you go with the D3D9ex version as it's the one that offers the lowest lag. Arcade- only means that there is no MESS integrated ( meaning no consoles and home computers, just arcade games)armorharmer wrote:Guys,
I'll go with Windows 7 instead of XP, I have C2D Dell Optiplex 755 with CRTEemudriver patched ATI graphic card.
So, which version should I get?
GroovyMAME64 D3D9ex version: https://www.mediafire.com/?87jz2q3629b2392
GroovyMAME64 D3D9ex arcade-only version: https://www.mediafire.com/?0w1wxh6cinsyz7d
GroovyMAME64 version: https://www.mediafire.com/?5162tw23b0i88xk pop
GroovyMAME64 arcade-only version: https://www.mediafire.com/?5dsh36937khbbfd
Thanks!
So I have compiled my personal favorite version: arcade-only , x64 , d3d9ex with MKChamp's nonag patch , you can grab it here: http://www.mediafire.com/file/yp3x4q9in ... 0189-k.rarGroovyMAME 0.189 is out:
What's new in SwitchRes v0.017e (August 2017)
- Some code changes in response to the ongoing overhaul in baseline options system.