How is the ketsui PS3 port?

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CTN
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Re: How is the ketsui PS3 port?

Post by CTN »

Mine is still it the cupboard, sealed :palm:
The port is supposed to be good to great though, but without the board to compare it to...
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d123456
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Re: How is the ketsui PS3 port?

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Never read about the ps3 version, but the 360 version is terrible visually, all sort of weird unwanted processing filters and scaling. So if it ijust as good or the same, try before you buy.
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Re: How is the ketsui PS3 port?

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I thought the 360 version was pretty good thanks to Arika rescuing it.
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Re: How is the ketsui PS3 port?

Post by d123456 »

See my post here
http://shmups.system11.org/viewtopic.ph ... ketsui+360
yet I only played it yoko.
But I hardly doubt it will look alot better in tate, maybe a little better perhaps?
It was so unbearable I never scrolled more than half a screen.
As a matter of fact I have never encountered a more butched shmups port (visually) on any system ever.
Ibara and Mushi has terrible scaling artifacts on the ps2, but are way better than Ketsui on 360!

Again, this is just the xbox port, I know nothing about the ps3 port.
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Re: How is the ketsui PS3 port?

Post by SuperPang »

Yeah, never played the PS3 one.

Found the old thread from back when good games came out though http://forum.arcadeotaku.com/viewtopic. ... 40#p135654
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Re: How is the ketsui PS3 port?

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I have the PCB (in a cab) and the X360 version (on a tate'd PVM).. I've never really noticed a difference... :shifty:
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Re: How is the ketsui PS3 port?

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I found 360 version fine in Tate , only problem was it was interlaced
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Re: How is the ketsui PS3 port?

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I guess i have to try it then, huh.
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Re: How is the ketsui PS3 port?

Post by emphatic »

If you can TATE, why wait? :hinthint:

IMHO, the 360 port of Ketsui was fine, but the game runs too fast. The PGM hardware is 58hz or something, and has been sped up to 60hz. Also, 'twas the DOJ BL-EX port that was rescued by ARIKA, as the people hired to make the port for 5PB tried to get away by using ARIKAs source code.
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