Crimzon Clover - World Ignition (Out now on Steam)

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trev1976
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Re: Crimzon Clover - World Ignition (Out now on Steam)

Post by trev1976 »

emphatic wrote:I've only installed Steam and bought the game today (never had Steam before). I'm gonna try and run this in my EGRET II in 3:4 using my UVC. If I succeed, there will be some sort of guide written. ;)
Awesome
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Re: Crimzon Clover - World Ignition (Out now on Steam)

Post by emphatic »

Did I nail it? Well, a really quick test shows it's possible to do, I will try again when my son's not having a cold and wakes up every ten minutes.

Image

(^^never mind the weird colour balance, I had f.lux enabled on my laptop)

Image

* Plugged my laptop into the UVC, Windows 7 loaded 800x600 resolution (cloned screen)
* Lauched the Steam app in window mode (I have to figure out how to load the screen directly, any pointers?)
* Started Crimzon Clover
* Choose Windowed mode over Full Screen (I have to start somewhere)

In windowed mode, the game window needs to be moved about for a bit to fill the screen enough for the MS9 to handle, size- and position-wise. I'll investigate further when I get a chance.

Wow, does the game look marvelous on my MS9! :-o
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Re: Crimzon Clover - World Ignition (Out now on Steam)

Post by pubjoe »

What resolution does the UVC downscale to? Do you the MS9 set to 24k?
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Re: Crimzon Clover - World Ignition (Out now on Steam)

Post by emphatic »

pubjoe wrote:What resolution does the UVC downscale to? Do you the MS9 set to 24k?
I have it in 24k, yessir. So that's 640x384, I think. If possible, I'd love to run Steam in 480p and full screen, but we'll see if that works. If not, I'll try 800x600 and 1024x768. The best result = chicken dinner.
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Re: Crimzon Clover - World Ignition (Out now on Steam)

Post by pubjoe »

I once had my E2's MS9 running at 1280x768 (interlaced) directly connected to a PC using a weird soft15khz mode line. It was at 47hz or something so the frame rate might be off-putting (I only used it for navigating the Windows desktop). Switched to 24khz though I'm sure you get smooth FPS running at a high resolution in interlace mode if you wanted.

Though to be honest I think I'd prefer your above set up with a nice stable 640x384p anyway.

What's the game's native resolution anyway?
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Re: Crimzon Clover - World Ignition (Out now on Steam)

Post by ArcadeSTG »

pubjoe wrote:What's the game's native resolution anyway?

Sky Blazing Graphics: Beautiful retro-inspired arcade graphics, revived for the modern gamer in HD (1280x768).

Great work emphatic :awe: :thumbup:
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Re: Crimzon Clover - World Ignition (Out now on Steam)

Post by pubjoe »

ArcadeSTG wrote:1280x768
I thought that'd be the bordered horizontal widescreen mode.
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Re: Crimzon Clover - World Ignition (Out now on Steam)

Post by ArcadeSTG »

emphatic wrote:Did I nail it?
BTW, Kernow would be really proud of you :lolno:
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Re: Crimzon Clover - World Ignition (Out now on Steam)

Post by emphatic »

Apparently, running this game in Full screen forces the game's default res (I think), no matter what you've setup your desktop resolution too.

I settled on 480p + windowed mode in the end, as that was much easier to setup with the UVC. Even though you will have to re-size the window every time you feel like playing this in your cab, it takes about 2 minutes to do when you've already tweaked the screen controls of your cabinet to your liking, so it's not off putting, really. It looks amazing and plays wonderfully (although I suspect my laptop's not up to it, lots of slow down in Time Attack).

A quick Google came up with this tip (I've not yet tried it though):
If you set the desired window size and position and then hold down Ctrl and click the X in the top right to close the app, then this size and position become the default next time you open the app. With some non-standard apps you may have to do this twice to set it.
There's also an app that can remember your windows: http://www.desksoft.com/WindowManager.htm" but it's not freeware.

So for an easy setup, here's a guide:

* Setup Crimzon Clover WI to run in TATE
* Close Steam/Crimzon Clover WI
* Plug in your VGA cable from the UVC to your computer
* Set your computer to 480p 60hz (click Advanced settings, List all modes, click OK)
* Launch the game (I made a shortcut to the Crimzon Clover WI exe file directly)
* Select Windowed mode
* Scale the window down so the default size is changed
* Move the window until your monitor's controls can fill the game to your monitor perfectly
* Play!

When you're done playing:

* Close the window holding CTRL and click the X on the window and the position should be saved (I've yet to try this)
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Re: Crimzon Clover - World Ignition (Out now on Steam)

Post by Svovl »

Thanks for the guide emphatic!
Now the only hurdle is to find an UVC :-)
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Re: Crimzon Clover - World Ignition (Out now on Steam)

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Do you think this game would work with calamity drivers instead of a UVC ?
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Re: Crimzon Clover - World Ignition (Out now on Steam)

Post by emphatic »

trev1976 wrote:Do you think this game would work with calamity drivers instead of a UVC ?
I don't have that setup to try, but if you run it in 480i, I guess it would at least work (using my method). If you have the game already, try running it in a window and see how small you can make it. If you can scale it down to 240p, that would be really weird. And funny.
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Re: Crimzon Clover - World Ignition (Out now on Steam)

Post by Red5 »

Loving this Big Time, thanks Emp :awe:
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Re: Crimzon Clover - World Ignition (Out now on Steam)

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Ive got the set up , ill give it a go when I have time ;-)
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Re: Crimzon Clover - World Ignition (Out now on Steam)

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Well managed to get the screen size to adjust by using ALT Spacebar and then selected size and adjusted but it is only running 480I with flicker :( also my controls seem to be moving up and down on there own through the JPAC

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Re: Crimzon Clover - World Ignition (Out now on Steam)

Post by emphatic »

trev1976 wrote:Well managed to get the screen size to adjust by using ALT Spacebar and then selected size and adjusted but it is only running 480I with flicker :(
What's the significance of the ALT Spacebar? Is that a Calamity driver key combination?
trev1976 wrote:also my controls seem to be moving up and down on there own through the JPAC
What if you TATE it the other way around? :think:
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Re: Crimzon Clover - World Ignition (Out now on Steam)

Post by trev1976 »

I could only move the window with that keyboard shortcut, its not driver specific.

The contols are doing weird stuff on there own without me touching them ,not sure why

Ill have another mess around soon
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Re: Crimzon Clover - World Ignition (Out now on Steam)

Post by cools »

Alt space is a standard windows key shortcut to allow sizing with the arrow keys.

I gave it a go on 640x480 yoko full screen and its borked, doesn't scale down. Couldn't get windowed mode scaled perfectly either.

Likely easy fix for full screen since windowed mode behaves as it does, wonder if it'll happen.

The original plays fine on 640x480

Need to remap my keys though, guessing there's some middleware to do this?
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Re: Crimzon Clover - World Ignition (Out now on Steam)

Post by pubjoe »

I gave this a try tonight. Looks great.

It scaled fine without a UVC. 15k desktop resolutions such as 384x288 weren't a problem for windowed mode, and when fully stretched to screen, the layout (almost) transitions to 3:4 by cropping the widescreen-filling top/bottom borders. However, the borders do remain slightly, creating quite a square playfield. Is it supposed to be like this? I could stretch the screen and rid the borders, but it'd still waste precious pixels at low resolutions. I might try switching to 24khz later to compensate. Annoying though.
image.jpg
Like trev I also had an irritating poltergeist constantly tapping 'up' during the menus, but it doesn't affect gameplay. I'm using a JammASD.
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Re: Crimzon Clover - World Ignition (Out now on Steam)

Post by emphatic »

pubjoe wrote:It scaled fine without a UVC. 15k desktop resolutions such as 384x288 weren't a problem for windowed mode, and when fully stretched to screen, the layout (almost) transitions to 3:4 by cropping the widescreen-filling top/bottom borders. However, the borders do remain slightly, creating quite a square playfield. Is it supposed to be like this? I could stretch the screen and rid the borders, but it'd still waste precious pixels at low resolutions. I might try switching to 24khz later to compensate. Annoying though.
Cool. I'd love to see a close up of some 15kHz goodness if you're doing it again any time soon. I'm really curious how it looks in really low res.
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