Super Nintenbros!

Console, handheld and computer games, retro and modern.
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geotrig
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Re: Super Nintenbros!

Postby geotrig » March 4th, 2017, 10:02 pm

cools wrote:

The demo of Snipperclips has gone down well as a system intro to family.

Ha gave the demo a go as well. Seems fun as well ,even if we are as cordinated as cod eyes
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Re: Super Nintenbros!

Postby kernow » March 4th, 2017, 10:15 pm

Apparently there's five neo games on there?

Waku waku 7 is a weird but good choice

Mm portable neo
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Re: Super Nintenbros!

Postby Alex » March 4th, 2017, 10:52 pm

kernow wrote:Mm portable neo

720p = 240x3 considering the high ppi (237, higher than retina display) Switch screen has, retro stuff with scanlines would look great, but seems a thing nobody cares... hamster included, which is porting all the retro stuff
Last edited by Alex on March 4th, 2017, 10:56 pm, edited 1 time in total.
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Re: Super Nintenbros!

Postby spmbx » March 4th, 2017, 10:55 pm

They look and play like **** according to your friends on the neo forum :) For 6,something you could always try one out yourself i suppose.
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Re: Super Nintenbros!

Postby SuperPang » March 4th, 2017, 11:08 pm

Spent the day playing Switch with a couple of mt8s. The hardware is nice. Connection with the dock isn't as sound as it could be but everything else feels good. No sync issues here thankfully.

Zelda: Very good indeed. Draws on many ideas of its contemparies yet still has a style of its own and feels very fresh.

Bomberman: Horrible aesthetic but they've not messed with the core gameplay. Still a hoot.

1-2 Switch: Quite possibly the worst first party launch title ever. One or two games are interesting, the rest are a naff, passive, often cringeworthy experience. There's clever hardware at work here that deserves a much better showcase.
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Re: Super Nintenbros!

Postby spmbx » March 5th, 2017, 12:45 pm

Shame they didn't include something like streetpass on 3ds. I always found it strangely amusing to see who you'd run into on the road, but maybe i was the only one :)
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Re: Super Nintenbros!

Postby thegreathopper » March 5th, 2017, 3:10 pm

kernow wrote:Apparently there's five neo games on there?

Waku waku 7 is a weird but good choice

Mm portable neo


It looks great, there are lots of options for screen size, filters etc, with filters turned off it looks and plays great on the Switch screen.
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Re: Super Nintenbros!

Postby SuperPang » March 5th, 2017, 6:34 pm

Fast RMX is a must if you skipped the Wii U version.
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Re: Super Nintenbros!

Postby skykappah » March 5th, 2017, 7:12 pm

Fast RMX is so hard... Mainly because almost all the buttons are used and having to switch between blue and amber boosts manually.... Harder than Wipeout and F-zero at the moment.
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Re: Super Nintenbros!

Postby thegreathopper » March 5th, 2017, 7:14 pm

I may give it a try, havent played a good racing game for ages.
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Re: Super Nintenbros!

Postby cools » March 6th, 2017, 10:25 am

skykappah wrote:Fast RMX is so hard... Mainly because almost all the buttons are used and having to switch between blue and amber boosts manually.... Harder than Wipeout and F-zero at the moment.
Managed to put in about 10 hours on BOTW over the weekend (17 shrines and I'm on the boss in the "first" dungeon) and my single complaint is that I'm still muddling various buttons up because they have similar but different results (slate/pause menu, rune/weapon/shield/ammo switch).
cools wrote:Myahm Agana Shrine. Motion controls argh.
Took me about 30 minutes of retries. Interestingly the sensitivity seemed to change whether the JoyCon were attached or loose. May have just been placebo, but tabletop mode dedicated the motion control to the right JoyCon and was about ten times as twitchy as when in handheld mode.
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Re: Super Nintenbros!

Postby ssephi » March 6th, 2017, 2:45 pm

Alex wrote:Which are the opinions of the real players? definately want a Switch considering Vita is starting to lack new games, but I can't thrust in "paid" media... what I have read:

Pros:
Nice and high quality components. The screen looks great and menus go fast. It is easy and Switches really fast between docked and portable. Zelda is awesome and lots of indie games being developed

Cons:
I have read it has uncomfortable controls, some wifi problems, no led to check if the battery is charging, you can't switch off at all when docked, and battery drains quickly
Software side, some lag and unprecise controls in Bomberman R and low fps in Dragon Quest I&II


Re Cons:
Controls are fine for me and I have average sized hands (Large in motorcycle gloves). The battery lasted around 3 hours of continuous play through on Zelda (which I find acceptable), that's with 60% brightness and 50% volume with WI-FI connected.

Bomberman plays a little odd with analogue controls - use the 4 buttons on the left controller for slightly better accuracy (when in single player mode obviously) not played it multiplayer yet.

I've had no wifi problems at all. Connected to my home wifi immediately updated fine. Connected to a friends known flaky wifi and it was flawless.

Zelda runs fantastically in handheld mode though there are some performance drops sometimes (when there's a lot going on). In Docked mode it's not so fluid but I fully expect it to get patched.

There is a big caveat here - I bought my Switch to replace my n3DSXL not a Wii/U or Gamecube. I think it's a great bit of kit.
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Re: Super Nintenbros!

Postby cools » March 6th, 2017, 5:49 pm

cools wrote:
cools wrote:Myahm Agana Shrine. Motion controls argh.
Took me about 30 minutes of retries. Interestingly the sensitivity seemed to change whether the JoyCon were attached or loose. May have just been placebo, but tabletop mode dedicated the motion control to the right JoyCon and was about ten times as twitchy as when in handheld mode.
And I've just discovered there are at least another two other ways of solving this particular puzzle, one of which doesn't require any waggle control whatsoever. :awe:
Game is a masterpiece.
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Re: Super Nintenbros!

Postby markedkiller78 » March 6th, 2017, 7:26 pm

cools wrote:
cools wrote:
cools wrote:Myahm Agana Shrine. Motion controls argh.
Took me about 30 minutes of retries. Interestingly the sensitivity seemed to change whether the JoyCon were attached or loose. May have just been placebo, but tabletop mode dedicated the motion control to the right JoyCon and was about ten times as twitchy as when in handheld mode.
And I've just discovered there are at least another two other ways of solving this particular puzzle, one of which doesn't require any waggle control whatsoever. :awe:
Game is a masterpiece.


I spent 30 mins hunting a boar. Messed up the recipe and had to spend another 20 mins tracking boar. That had better be the last animal hunt I need to do :problem:
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Re: Super Nintenbros!

Postby cools » March 6th, 2017, 7:49 pm

Better make sure I take a photo of the next boar I see.

Took me an hour to nail the first boss. Basic premise = git gud.
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Re: Super Nintenbros!

Postby geotrig » March 7th, 2017, 10:35 am

amazon order finally arrived today so might get a chance to get a game of this today :awe: :awe: :awe: .actually spent a bit of time with it in handheld mode last night and really think its a fantastic pice of kit , the sound is excellent off it something i didnt appreciate up until then. trying to get the bloody grip strap things off the joycons is the only thing i struggle with so far :oops:
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Re: Super Nintenbros!

Postby spmbx » March 7th, 2017, 9:00 pm



:awe:
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Re: Super Nintenbros!

Postby Rossyra » March 7th, 2017, 9:43 pm

Clearly those people all have aquariums.
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Re: Super Nintenbros!

Postby crunchywasp » March 7th, 2017, 10:02 pm

I was really torn between the Switch and my fish.
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Re: Super Nintenbros!

Postby LEGENOARYNINLIA » March 7th, 2017, 11:25 pm

Well, weighing my options and considering all the features and portability etc I decided I'd rather be seen with a fish in my pocket in public.

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