Xbox 360 to Cabinet CP tutorial!

Arcade cabinet hardware and accessories
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Psykick
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Xbox 360 to Cabinet CP tutorial!

Post by Psykick »

So here is a small neat little tutorial for those of you who want to import a Japanese 360 and let it run on a Candy cab. Of course you can also build in a pal version, but you'll be missing out on a lot of nice verticals. Anyway this tutorial is mainly on how to make the controls work and I know that there have been some tuts here and there on how to make it work or convert joypads to sticks, but none of them show what you need to do when you have several things in your cab and want to throw in a 360 alos. I'll be very brief on how I hooked it up to my screen and how I connected the sound. I have a Tri-Sync monitor so all I did was plug in the VGA cable for 360 and hook up my audio plugs into my audioswitcher, alongside my DC, GC and JAMMA plugs.
So I run JAMMA, Dreamcast, Gamecube and MAME all in the same cabinet and started the 360 project by looking here and there how to hack the controller. I found some info and that was very useful, especially where the signal and ground points were located. All the other things in my cab have a signal lead and the ground leads are lead to one common ground point. The problem with the 360 is that they all have separate ground points, which really complicates the whole operation when you want them all to run in the same cab. so I was very anxious to hookup the 360 and wanted to be done quickly, after some connecting and disconnecting and a whole lot of wires coming out of my CP I realized this wasn't going to be done the easy way and I knew I hade to rewire the CP form scratch. This was how it looked like when I first started to experiment...

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So I had to use 12 pinned molex type connectors to hook and unhook my 360 and the rest when I wanted to play either one of 'em. That's the easiest way to do it, still need to open the CP and switch to connectors, but hey that's a matter of seconds. The connectors the former owner used were like this, it was a disastrous piece of ****, with awfull soledring work, but hey it worked then and I thought if it ain't broken, don't fix it. It allways nagged somehow to renew the whole thing, so this was the perfect oppurtunity...

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It's also very convenient that he used green wire for everything, but hey the multimeter still does a good job and I left that like that, otherwise I had to rewire the whole cab and that's just too much for now, maybe if I get bored after I finish all my projects. Here's another pic of the old wiring...

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So I found dome tutorials on how to hack the controller and this one was particularly handy, 'cause it tells you what is ground and what's signal.

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The wired controller is really opened easily, just some philips screws of which one is hidden under the small rectangular sticker and you're in. There are several ways to scratch away the black stuff on the soldering points. The best and safest way I find is with a glassfiber pen. With this tool it comes of really easy and you can apply really gentle pressure and don't need to be afraid you damage anything. Just scrub gently until you get to the copper points where you apply your solder on later. The pen looks like this..

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For the smaller points I personally used a preciser tool, but it's not really necessary, but still if your that perfectionist, this is your tool. It's a penlike tool with a very sharp tip, which you scratch of smaal things from prints...

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When you've scratched away all the black stuff start presoldering your points, this is very important if you want solder to melt into one with you wire. Btw this a pile of wires you need to start working with ;)

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Like I said it's really important to presolder all your soldering points and also the stripped cable ends. You will have perfectly soldered points that won't come of easy, this how it should look like...

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Now you're done soldering we need to get them in a molex type connector, the look like this...

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These connectors come with small male and female pins, it's a lot of work to get these soldered and in the right place, but it's the best solution, especially when you want switch connectors between sources now and then. It's very easy to plug in the soldered pins, but getting them out is not so easy. For this you need a special tool which is somewhere around 20 Euro. You can also do without, then you'll just have to push the pin further to the front so it comes out the front where you can desolder or cut of the cable. It's also very handy to have a holder that holds the pins so you can solder them easily, these are cheap and also come with a magnifying glass most of the time. It's allways handy to have one of those around the house. The holder with a pin clamped in...

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If you soldered everything and seperated signal form ground it should look like this...

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I've arranged the signals in the following order, form the top of the connector down ;

up, down, left, right
A, B, X, Y
LB, RB, Guide, Start

Then you also don't have to really worry about which colour you have used for what, of course if you have enough coloured cables it's also nice to match the colours.

So now you're done with controllers, all you have to do now is make the contra connectors with the buttons and stick coming from the CP. I don't have a really good pic of it yet, but kinda looks like this...

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When making the female connector from the CP I encountered a problem, which was that the new type sticks from Sanwa and Seimitsu use the 5 pin cables, these have one common ground pin, which is not what we want of course. So I had to take apart the stick and cut the traces where the ground between the four pins were connected. Just use a sharp cutting knife and cut where the traces are the smallest, then get your multimeter and see if they're still connected. After that you still solder the signal and ground points seperately to your female connector...

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Here I'm presoldering the switches...

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After that put it back together. This is a pic of the ground points on the outside of the stick, they're marked as "com" the rest are the corresponding signals.

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When everything is soldered and neatly tied up it looks like this...

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I shall continue tomorrow with connecting the 2nd player and the other connectors, hoefully I'll get it done within a day or 2!
For now you can at least hookup your 360 ;)

Have fun!
Last edited by Psykick on June 30th, 2009, 4:28 pm, edited 1 time in total.
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DandySephy
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Re: Xbox 360 to JAMMA tutorial!

Post by DandySephy »

Newer 360 pads have common ground btw, but great tutorial anyway!
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Psykick
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Re: Xbox 360 to JAMMA tutorial!

Post by Psykick »

Oh yeah Iforgot to mention that, stupid :roll: I also wanted to metion that the Madcatz controllers have common ground. Makes life alot easier, but I had 3 of these lying around and that was also a waist of course.
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Re: Xbox 360 to JAMMA tutorial!

Post by capcomguru »

When I made my Playstation 2 to Jamma adapter, I didn't ground any of the points on the controller, I only ran signal lines. Any reason that won't work on the 360?

The reason I did that is so I can have everything wired through the jamma edge without mixing ground wires (cab and console).
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zenzen
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Re: Xbox 360 to JAMMA tutorial!

Post by zenzen »

is there anyplace i can buy the same molex male/female connectors you've used for your padhacks in the U.S.? or a place i can get these quickly? any info will help thanks.

I need them for general use, such as vewlix/astro cities/ etc..
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zenzen
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Re: Xbox 360 to JAMMA tutorial!

Post by zenzen »

also, if i were to do a similar setup as youve done here, but with a common ground, would i still need a seperate molex for ground? i'll be using the madcatz "common ground" pads for this similar job?
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Re: Xbox 360 to JAMMA tutorial!

Post by joeks »

The Amp connectors are available through www.starcab.net. A store in France, Europe. Don't know any US stores out the top of my head.
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Re: Xbox 360 to JAMMA tutorial!

Post by doutor »

.......
Last edited by doutor on July 2nd, 2009, 6:30 pm, edited 1 time in total.
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zenzen
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Re: Xbox 360 to JAMMA tutorial!

Post by zenzen »

Thanks guys, ordering them now
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Re: Xbox 360 to JAMMA tutorial!

Post by emphatic »

Not really a JAMMA tutorial, as there's no JAMMA connector involved at all. :P But very nice work on this.
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Re: Xbox 360 to JAMMA tutorial!

Post by tetsujin »

emphatic wrote:Not really a JAMMA tutorial, as there's no JAMMA connector involved at all. :P But very nice work on this.

I was just gonna post that! :D


Also, why bother with hardwiring wire to the sticks etc when there are many solutions to make everything backwards compatable?
I have a DC pad hack in my Naomi and had the wiring from the pad hack match up to the female amp connector and also a female Naomi/Sega Kick harness so that I can swap very easy the DC pad hacks back to the JVS/NAOMI std in 30 sec's. :)
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Psykick
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Re: Xbox 360 to JAMMA tutorial!

Post by Psykick »

Hehehe exactly no JAMMA involved :shifty: , just called it that for easy understanding, anyways can you explain what you mean Tetsujin? If you have 360 pads in there, which are not common ground, it's impossible to have multiple devices hooked up to your CP, without separating the grounds of the sticks and buttons?

It's a pitty I saw this thread too late, because I don't use the molex system anymore and am in the middle of changing it to an easier system! The molex are easy on the eye, but hard to work with, they don't close completely when you connect them and first you have to hook the cable up to the pins and then put them in the connector, so Ckong said why don't you use 15 pin d-sub and I said to myself why didn't I think of that, how simple!! They were there in the first place, but I didn't bother to work with those back then, but with good soldering skills and nice housings, I really think it's the best solution! These are the connectors

http://www.kls-connector.com/showing_41 ... -TYPE.html

Very easy to solder on, connects well and dirt cheap ;) I also have nice housings for them so they also look good 8-)

I'll post some pics when it's all finished. I also see that the DC pads have input lag on the triggers, but I've tested this, but can't seem to notice it. Does it only happen with certain games or what?

So I'm hard at work to have all sorts of padhacks available soon, but the CP needs to have all ground and signals separated, this is not really hard and you only have to do this once, well at least you'll be getting a complete starters kit. Can you give me some input on demand and if there is a market for this. Like I said I'll post pics later this week so you'll see the end result!
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Re: Xbox 360 to JAMMA tutorial!

Post by doutor »

............
Last edited by doutor on July 2nd, 2009, 6:29 pm, edited 1 time in total.
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Psykick
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Re: Xbox 360 to Cabinet CP tutorial!

Post by Psykick »

I know it's not from proper wiring, but just if you soldered on the PCB it would bring up lag when pressing a switch instead of pulling the original trigger. So you're saying that for fighting games and some vertical shooters, which are of course mainly going to used in cabs, there would be no problem, because those games are all programmed to use the triggers as switches instead of dosing the squeeze of the trigger? Thnx!
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Re: Xbox 360 to JAMMA tutorial!

Post by Ramza »

Psykick wrote:It's a pitty I saw this thread too late, because I don't use the molex system anymore and am in the middle of changing it to an easier system! The molex are easy on the eye, but hard to work with, they don't close completely when you connect them and first you have to hook the cable up to the pins and then put them in the connector, so Ckong said why don't you use 15 pin d-sub and I said to myself why didn't I think of that, how simple!! They were there in the first place, but I didn't bother to work with those back then, but with good soldering skills and nice housings, I really think it's the best solution! These are the connectors

http://www.kls-connector.com/showing_41 ... -TYPE.html

Very easy to solder on, connects well and dirt cheap ;) I also have nice housings for them so they also look good 8-)

I'll post some pics when it's all finished. I also see that the DC pads have input lag on the triggers, but I've tested this, but can't seem to notice it. Does it only happen with certain games or what?

So I'm hard at work to have all sorts of padhacks available soon, but the CP needs to have all ground and signals separated, this is not really hard and you only have to do this once, well at least you'll be getting a complete starters kit. Can you give me some input on demand and if there is a market for this. Like I said I'll post pics later this week so you'll see the end result!
Any news on this? Really would like to see the result :awe:
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Psykick
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Re: Xbox 360 to Cabinet CP tutorial!

Post by Psykick »

The week after IC I'll have some updates, sorry for the dealy, but really am too busy lately ;)
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Re: Xbox 360 to Cabinet CP tutorial!

Post by emphatic »

Me and a friend bought hacked pads from dj_johnnyg.

We soldered our pads to JAMMA fingerboards, here's mine:

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I've since put mine in a cardboard box, but when I saw what my pal did, I'm gonna buy one of these boxes too:

http://shmups.system11.org/viewtopic.php?f=6&t=27103
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Re: Xbox 360 to Cabinet CP tutorial!

Post by Psykick »

So finally in all chaosI managed to find some time to get me cabs done. I went on with the Neo 29 to start with and did a lot all over again. All padhacks and CP work is done now. I just need to check later if I want to have a MAME setup in there or not, still not sure :think:
Anyway the CP is wired so it can take anything that has common ground aswell as separate ground, so everything is covered that way. I'm gonna do all my CP's like that in the end so I have one standard and it's always interchangeable. It'll be universal so every padhack that I do will fit. This is how it looks like now

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I added the 360 Guide button underneath the CP where the adjustments for the monitor are to avoid pressing them constantly while playing. It looks like this



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The cab is now running a 360, a Dreamcast and Wii. The Wii is the most surprising of them all. I got it running games of a USB hardrive now and play games on it like Tatsunoko of course, Oboro Muramasa and very cool to play gunshooters on it, no hassle with cables and all and no annoying visible cables of guns and all :twisted:

Here are some pics of the internals, will add some later when completely done and in action :awe:


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Re: Xbox 360 to Cabinet CP tutorial!

Post by lacanian »

Psykick what controllers did you hack for your Wii?

Are you using a VGA switch box? Are there any advantages or disadvantages of using one or the other?

Thanks.