Blast City kick harness wiring

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Blast City kick harness wiring

Postby Prosolis » February 8th, 2010, 1:16 am

Hey guys. I've tried reading the old posts on this topic but none of them are very clear (or perhaps I'm thick). :? Currently, I'm under the assumption that I must wire up a kick harness from the option connector located inside the control panel beside the 1P connector to the connector on the terminal board inside the cab here:

Image

Is this correct? If so, How do I get button 6 from p1/p2 through to the Sega I/O board since button 6 supposedly (from the wiring diagrams) isn't passed through on the JAMMA connector? :think:
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Re: Blast City kick harness wiring

Postby Prosolis » February 9th, 2010, 12:43 am

reworded a bit since my original post wasn't clear..
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Re: Blast City kick harness wiring

Postby penrhos » February 10th, 2010, 7:38 pm

As far as I remember the oblong connector under the CP is where the kick loom is connected to the buttons on the CP and you have a CPS2 kick harness and a connector that fits to the PCB on the side of the cash box.

Unfortunatley I haven't had or seen the correct loom.

Its the same if you have the JVS/JAMMA -001 loom - it only has buttons 1-4 wired up to the plugs under the CP.
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Re: Blast City kick harness wiring

Postby Prosolis » February 11th, 2010, 3:27 am

Thanks for the response, penrhos. One more question and I think I'm good. How did you wire your kick buttons to the Sega JVS I/O? Did you modify the Jamma harness or solder directly to the Sega I/O for buttons 4/5 and use CN3 (I believe) for button 6? Only buttons 1-3 work for me in the JVS test screen and I'm using the -001 harness.
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Re: Blast City kick harness wiring

Postby Prosolis » February 11th, 2010, 4:24 am

Nevermind.. I'm buying a Capcom I/O board instead. :think:
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Re: Blast City kick harness wiring

Postby scogon » March 5th, 2010, 1:50 am

Prosolis wrote:Hey guys. I've tried reading the old posts on this topic but none of them are very clear (or perhaps I'm thick). :? Currently, I'm under the assumption that I must wire up a kick harness from the option connector located inside the control panel beside the 1P connector to the connector on the terminal board inside the cab here:

Image

Is this correct? If so, How do I get button 6 from p1/p2 through to the Sega I/O board since button 6 supposedly (from the wiring diagrams) isn't passed through on the JAMMA connector? :think:


Anyone know the pinout this? I'll continue to look and will post it if I find it.
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Re: Blast City kick harness wiring

Postby scogon » March 10th, 2010, 12:50 am

ok, sorted out the pin out for this I/O.

8 - Ground
7 - ?
6 - P2 Heavy Kick
5 - P1 Heavy Kick
4 - P2 Medium Kick
3 - P1 Medium Kick
2 - P2 Light Kick
1 - P1 Light Kick

Generic 8 pin molex connector fits this just fine, so it's easy to terminate your CPS2 Kick harness directly to this IO.
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Re: Blast City kick harness wiring

Postby penrhos » March 24th, 2010, 12:15 pm

CPS1/CPS2 you would want the standard kick loom for CPS2 but the other end would have an 8*1 molex wired for the Sega pinout - This would also work with the Capcom JVS-JAMMA adapter.

For a J-PAC you would wire the 8*1 molex to the screw terminals.

For a Sega V1 i/o you would take button 6 to CN3 the rest are available on the JAMMA connector (but your looms would have to have buttons 1-5 wired in).
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