Armed Police Batrider

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cools
Armed Police Buttrider
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Re: armed police batrider

Postby cools » July 15th, 2009, 3:28 pm

I need way more practice :)
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yosai
280bpm's too slow
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Re: armed police batrider

Postby yosai » July 15th, 2009, 3:40 pm

Nice scores DEL. :awe:
kernow wrote:I'd have my mouth on her **** quicker than a tramp on chips
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DEL
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Re: armed police batrider

Postby DEL » July 15th, 2009, 7:25 pm

^Thanks :) . They're not quite up to DMC's standards but Hey I'm gettin' old ;)
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markedkiller78
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Re: armed police batrider

Postby markedkiller78 » July 21st, 2009, 10:48 pm

Wow. The advanced socre is fantastic.

I've updated the table. I need to get better at this game. I can't even finish it now :? I'm pretty sure that I did a 4.6m without any of the extra bosses so 5.5m should be possible for me
Neo_Arcadia wrote:are you simple or something ?
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DEL
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Re: armed police batrider

Postby DEL » July 22nd, 2009, 8:49 pm

markedkiller78 - The key to scoring high in Advanced and Special Courses is to play with a team, one character from each of the types. Just copy my selection. The hard bit is staying alive :crazy: .
If you want to get a large score on Special Course, you can choose a team with the C button and stay on all 3 lives as long as possible. This gives you the best chance to trigger all 18 available stages. I managed a Stage 16 / 5.9mil on a practice run at IC09.
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Armed Police Buttrider
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Re: armed police batrider

Postby cools » July 31st, 2009, 6:35 pm

Normal course
CLS - 3420150 - ALL - Strawman (A)

First 1CC on any of my boards :D
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yosai
280bpm's too slow
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Re: armed police batrider

Postby yosai » July 31st, 2009, 7:29 pm

Good going mush. :thumbup:
kernow wrote:I'd have my mouth on her **** quicker than a tramp on chips
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markedkiller78
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Re: armed police batrider

Postby markedkiller78 » July 31st, 2009, 8:15 pm

First of many I hope :awe:

APB was my first shmup 1cc, I'm sure you could beat my 4m this week if you keep playing. I'm sure that I got a 4.6m, but cant find the pic.
Neo_Arcadia wrote:are you simple or something ?
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Re: armed police batrider

Postby cools » July 31st, 2009, 8:18 pm

1st credit after 2 weeks of no play/Psyvariar :D

2nd and third credits not so good, 3m + 2.6m respectively. Only messing around though, random chars.
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Armed Police Buttrider
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Re: armed police batrider

Postby cools » August 1st, 2009, 8:53 pm

3.91m, on a really poor run - I forgot to suicide before the extends :lol:
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markedkiller78
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Re: armed police batrider

Postby markedkiller78 » August 1st, 2009, 9:16 pm

You be gunning for me :?
Neo_Arcadia wrote:are you simple or something ?
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Re: armed police batrider

Postby cools » August 1st, 2009, 11:50 pm

Heh, I can see a 4.6 being reachable with stage edit and a bit of practice :)
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Re: armed police batrider

Postby cools » August 5th, 2009, 7:49 pm

Best so far.
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DEL
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Re: armed police batrider

Postby DEL » September 22nd, 2009, 8:31 pm

Found my SPESHUL COARSE proof pic:-
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6,978,500 - Stage 17 - Flying Baron / Miyamoto / Birthday

Put up a Stage 16 - 5.9mil at IC09.
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cools
Armed Police Buttrider
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Re: armed police batrider

Postby cools » October 17th, 2009, 6:15 pm

****, 3.92m on a poor run (lost the chain late on Sky High) with 3 bombs left on Sobut, and with full stock (1.5m and 3m and hidden extends) going in to Blunt!

*Annoyed isn't the word*
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cools
Armed Police Buttrider
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Re: armed police batrider

Postby cools » October 18th, 2009, 2:22 pm

Yay, a new number :D
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cools
Armed Police Buttrider
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Re: armed police batrider

Postby cools » October 21st, 2009, 8:48 pm

Pushed to 4.25 earlier, and I know I missed at least 70k through being cautious.

The two big ships at the end of Sky High - before the missile barrage - are causing me serious issues. Dodging is incredibly difficult, bombing them means I inevitably lose my medal chain. Getting past without dying or screwing up is proving a real problem. I'm normally at ~1-1.2m by then, so it's no huge issue dying with the Extend so close, but I royally hate it if they release a medal just before I miss.

Grr.
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markedkiller78
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Re: armed police batrider

Postby markedkiller78 » October 21st, 2009, 9:26 pm

Stay right and concentrate on that one. When it’s about 50-75% dead let off your bomb. You should have enough time to blow it up / drop medal before the one on the left pops.

Sometimes the right one will drop 2 medals & most of the time the left only drops one.

For the boss on Sky High do you know that you can shoot the shoulders on the outside of the body? Your option can destroy them & an arm pops out. The arms will release popcorn enemies that will drop medals also (small boost I know, but better than nowt)

I can’t beat the ninjas at the start of L5 without dropping 2 lives, they are absolute ball busters.
Neo_Arcadia wrote:are you simple or something ?
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cools
Armed Police Buttrider
Posts: 13453
Joined: August 17th, 2008, 4:49 pm
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Re: armed police batrider

Postby cools » October 21st, 2009, 9:40 pm

Yeah. I'm playing without trying to do any milking at the moment :) Also without using Garegga/Mahou characters (although Black Heart is a cinch, the Colosseum is a total waste of time entering.

I just want to break a straightforward 4.3m with or without the ALL. It shouldn't be much trouble, it's just proving elusive... Will give that tip a try tomorrow though - it's the only part of normal "Normal" that truly drives me nuts.
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cools
Armed Police Buttrider
Posts: 13453
Joined: August 17th, 2008, 4:49 pm
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Re: armed police batrider

Postby cools » November 3rd, 2009, 5:17 pm

(Mark sucks at this game :lol: )
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