DoDonpachi PCB

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kernow
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DoDonpachi PCB

Postby kernow » December 30th, 2008, 1:34 pm

Code: Select all

01 - 70,092,810 - chempop             - C-S - 2-4 - 398 Hit
02 - 67,393,380 - Smraedis            - C-S - 2-3 - 338 Hit
03 - 58,881,090 - charlie chong       - C-S - 2-2 - 389 hit
04 - 45,937,120 - MAD                 - C-S - 2-3 - 395 hit
05 - 42,205,630 - Akraten(BAD)        - C-S - 2-1 - 401 Hit
06 - 35,085,430 - Kidpanda            - ?-? - A-1 - 290 hit
07 - 34,255,280 - jpj                 - C-S - 1-6 - 187 Hit
08 - 32,525,440 - Rocco(TOM)          - C-S - 1-6 - 288 Hit
09 - 30,422,520 - Bort(RHS)           - 1-6 - C-S - 148 Hit
10 - 21,009,020 - TWJ                 - C-S - 1-5 - 196 Hit
11 - 18,851,380 – markedkiller78(MAL) - A-L - 1-5 - 180 Hit
99 - 18,238,330 - kern(KRN)           - C-S - 1-5 - 187 Hit


I am last \o/
Last edited by yosai on February 16th, 2014, 9:09 am, edited 5 times in total.
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Re: DoDonpachi (International) PCB

Postby cools » December 30th, 2008, 1:42 pm

DDP Japanese is identical to export, other than language.
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Re: DoDonpachi (International) PCB

Postby Bort » December 30th, 2008, 1:55 pm

yep, no reason to split the DDP's up.

16,746,320 - Bort(RHS) - C-S - 1-5 - 155

Normal with auto fire on a JPN board.
Pic.

I was aiming to reach 25 mil before the end of the year but DP(HK) consumed most of early december for me.
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Re: DoDonpachi (International) PCB

Postby kernow » December 30th, 2008, 2:38 pm

good point, I was thinking of donpachi
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Re: DoDonpachi PCB

Postby Bort » December 30th, 2008, 8:30 pm

/me pats kernow on the head. Come on old son!

22,750,640 - Bort(RHS) - C-S - 1-5 - 155 Hit

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Re: DoDonpachi PCB

Postby kernow » December 30th, 2008, 9:09 pm

:x

I haven't played this for a long **** time, DOJ has been in (which I suck at too)

maybe its time .. to put this back in. and fail :awe:

nice work man!

you might still reach your 25mill by the end of the year haha.

I like these threads, it motivates me to actually play some games for once. :D
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Re: DoDonpachi PCB

Postby Smraedis » December 30th, 2008, 9:18 pm

Hey, I am okay at shooting games :lol:

67,393,380 - Smraedis - C-S - 2-3 - 338 Hit
pic - replay on youtube

Tis an old score, I could prolly do better if I tried more.
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Re: DoDonpachi PCB

Postby charlie chong » January 5th, 2009, 10:49 am

charlie chong-58,881,090-C-S-2-2-389 hit :awe:

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Re: DoDonpachi PCB

Postby markedkiller78 » January 12th, 2009, 12:42 pm

Here is my pathetic DDP score. I’ve only played one credit in the last 3-6 months, so it’s more of a benchmark

14,631,680 – markedkiller78(MAL) - A-L - 1-5 - 125 Hit
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Re: DoDonpachi PCB

Postby markedkiller78 » January 12th, 2009, 10:21 pm

16,912,960 – markedkiller78(MAL) - A-L - 1-5 - 136 Hit

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Re: DoDonpachi PCB

Postby markedkiller78 » January 15th, 2009, 11:12 am

17,420,730 – markedkiller78(MAL) - A-L - 1-5 - 168 Hit

Slowly but surely I’m getting there. I wouldn’t bother editing the score board until I beat someone :awe:
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Re: DoDonpachi PCB

Postby markedkiller78 » January 15th, 2009, 11:14 am

You all take the Blue ship in Shot mode then?

I tried it the other day & it seemed really underpowered when you use the lazer. I guess it’s a lot easier to clear the screen though.

I might give it a go tonight
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Re: DoDonpachi PCB

Postby charlie chong » January 15th, 2009, 11:27 am

it takes longer to beat bosses but is much better for clearing the screen.. i also find it easier to chain with than the other choices..

if you can actually stay alive through stage 5 without bombing with c-s you can easy get 2
250-400+ chains without really paying attention to anything but dodging bullets.. and if you try you can join them 2 chains up.. it's a pretty important level for scoring but easy to mess up..same goes for the 6th level but you have to put a bit more thought in your chaining.
if you can no miss/no bomb up to level 4 your score will already be quite high (usually about 10-16 million depending on your chaining) and you can afford to let off a bomb on 4 cos theres a couple to get the bomb multiplier going again..
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Re: DoDonpachi PCB

Postby markedkiller78 » January 15th, 2009, 11:35 am

I’m at this horrible stage where I’m able to play pretty well, but can’t nail the hit box. It feels too far back imo. I guess I just need to get used to it. I’m letting things hit me on boss fights because of it :?

I’m really enjoying playing this again. I just need an LS32 in the Egret & get use to the hitbox & I’m positive I’ll be better at this. The Sanwa’s are far too loose for DDP.

Just now I can chain some of L1, L2 but that’s it. 183 on L1 is my best & similar on L2
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Re: DoDonpachi PCB

Postby charlie chong » January 15th, 2009, 11:48 am

hah i neve get a good grip on my hitbox ..im better with it on ddp than esperade tho

187 is about as good as you can get on level 1 .. the hard bit on 2 is chaining through the tank and then keeping it going till the buildings at the end... when the tank changes form destroy the buildings to the left with your lazer then lazer the tank till it dies trying not to destroy the helicopters coming in and the buildings on the right.. then when it blows up hit the stuff on the right then cross over to the left with the lazer hitting all the popcorn enemies on the way to the big buildings on the left .if you get the timing right you can chain till the end easy from there with the shot!
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Re: DoDonpachi PCB

Postby markedkiller78 » January 15th, 2009, 11:53 am

charlie chong wrote:hah i neve get a good grip on my hitbox ..im better with it on ddp than esperade tho

187 is about as good as you can get on level 1 .. the hard bit on 2 is chaining through the tank and then keeping it going till the buildings at the end... when the tank changes form destroy the buildings to the left with your lazer then lazer the tank till it dies trying not to destroy the helicopters coming in and the buildings on the right.. then when it blows up hit the stuff on the right then cross over to the left with the lazer hitting all the popcorn enemies on the way to the big buildings on the left .if you get the timing right you can chain till the end easy from there with the shot!


I can get 140 after the tank, so that’s easy.

I actually have a decent superplay at home (from the Superplay website I think) I need to watch it some more. It’s from VHS so quality is cack
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Re: DoDonpachi PCB

Postby markedkiller78 » February 4th, 2009, 4:57 pm

No longer bottom :awe:

18,851,380– markedkiller78(MAL) - A-L - 1-5 - 180 Hit
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Re: DoDonpachi PCB

Postby kernow » February 4th, 2009, 5:29 pm

updated scoreboard

:x

:(

I'd better put this back in my cab soon..

cough
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Re: DoDonpachi PCB

Postby Bort » February 8th, 2009, 10:28 pm

Just popped DDP back in my EII for the first time this year.

Lots of really bad runs but I just almost equalled my previous best (100k less) and for the first time I got to 1-6 on one credit. :awe:

My technique has really improved since I've last played, I just need to relearn everything. Holding long on the cancelling is really saving my **** at the moment.
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Re: DoDonpachi PCB

Postby kernow » February 8th, 2009, 10:39 pm

Bort wrote:I got to 1-6 on one credit. :awe:


:x

Bort wrote:Holding long on the cancelling is really saving my **** at the moment.


:?:




















:awe:

I will put this back in soon, I have a hankering for teh DDP
David... The wind blows... The wind blows... Bits of your... life awayee

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