Sega Model 3 at Home

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Blades
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Sega Model 3 at Home

Postby Blades » January 23rd, 2017, 11:34 pm

Hello,

Long time lurker here. I want to bring a Model 3 game home, specifically Sega Super GT. The emulators are lacking and the timing is very off.

I don't know what this could possibly entail. What would I need at a minimum?
spmbx
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Re: Sega Model 3 at Home

Postby spmbx » January 24th, 2017, 7:44 am

the absolute mininum would probably mean some cablehell hackjob that would be a challenge to play. get a driving cab that supports the game or don't do it (imho)
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tinchen3112
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Re: Sega Model 3 at Home

Postby tinchen3112 » January 24th, 2017, 7:46 am

Hi,
Scud Race (Super GT) is lacking on supermodel?
I modified a Scud Race cabinet based on this Emulator, in my opinion the Game runs perfect, throught the Widescreen and Full HD Option it even Looks 10x better than the original. The only compromise is, that linking is (atm) not possible.
I have the Scud Race original Gameboard at home, too.
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Shou
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Re: Sega Model 3 at Home

Postby Shou » January 24th, 2017, 8:55 am

Blades wrote:Hello,

Long time lurker here. I want to bring a Model 3 game home, specifically Sega Super GT. The emulators are lacking and the timing is very off.

I don't know what this could possibly entail. What would I need at a minimum?


Monitor that supports 24kHz or an upscaler that does
Power Supply that supports 3.3v, 5v, 12v
Some kind of IO interface for the controls - both digital and analog
Analog Steering Wheel
4 Gear Shifter with 3 Switches
Analog Pedals

I made my own setup to play at home that is universal across all of my driving PCBs with multiple gear shifters for different publishers' standards.

Image
Blades
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Re: Sega Model 3 at Home

Postby Blades » January 24th, 2017, 1:11 pm

Shou wrote:Monitor that supports 24kHz or an upscaler that does
Power Supply that supports 3.3v, 5v, 12v
Some kind of IO interface for the controls - both digital and analog
Analog Steering Wheel
4 Gear Shifter with 3 Switches
Analog Pedals

I made my own setup to play at home that is universal across all of my driving PCBs with multiple gear shifters for different publishers' standards.

Image


This is perfect. How much did all that run you?

Also, what is the game itself? Is it a board? I have no idea.

Hi,
Scud Race (Super GT) is lacking on supermodel?
I modified a Scud Race cabinet based on this Emulator, in my opinion the Game runs perfect, throught the Widescreen and Full HD Option it even Looks 10x better than the original. The only compromise is, that linking is (atm) not possible.
I have the Scud Race original Gameboard at home, too.


Supermodel runs too fast, and the music plays too slow. This can be checked with a stopwatch and the original soundtrack.
spmbx
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Re: Sega Model 3 at Home

Postby spmbx » January 25th, 2017, 7:10 am

Model3 isn't exactly the hardware you should begin with if you don't have a clue how it all works or it even looks like. I'd suggest try building a normal JAMMA supergun first to get some idea of the work involved, i think the scud race is a bit much to start with, and also a great risk at demotivation/giving up. Also google "sega model 3" and read up on what the boards look like etc. Ofcourse you could try to source the hardware and components already.
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Shou
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Re: Sega Model 3 at Home

Postby Shou » January 25th, 2017, 7:44 am

Blades wrote:
This is perfect. How much did all that run you?

Also, what is the game itself? Is it a board? I have no idea.



The steering wheel and pedals are XBOX 360 ones. They cost me something like $100 back in the day, not sure how much it would cost now but you need the older models which actually use analog pots.

The gear shifter is an original from a Daytona USA cabinet, you will have to look on eBay for it but probably $50+.

Mod work was done by my wife.

The Model 3 PCB is usually in a large metal shield case. Scud Race uses an additional sound board in addition to this. As someone else posted, I do not recommend starting with this game. You need a high level of knowledge to understand everything and get it working.
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Re: Sega Model 3 at Home

Postby Ferndy » January 27th, 2017, 7:03 am

Shou wrote:
Blades wrote:Hello,

Long time lurker here. I want to bring a Model 3 game home, specifically Sega Super GT. The emulators are lacking and the timing is very off.

I don't know what this could possibly entail. What would I need at a minimum?


Monitor that supports 24kHz or an upscaler that does
Power Supply that supports 3.3v, 5v, 12v
Some kind of IO interface for the controls - both digital and analog
Analog Steering Wheel
4 Gear Shifter with 3 Switches
Analog Pedals

I made my own setup to play at home that is universal across all of my driving PCBs with multiple gear shifters for different publishers' standards.

Image


That's so cool.
Blades
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Re: Sega Model 3 at Home

Postby Blades » January 28th, 2017, 8:38 pm

Shou wrote:
Blades wrote:
This is perfect. How much did all that run you?

Also, what is the game itself? Is it a board? I have no idea.



The steering wheel and pedals are XBOX 360 ones. They cost me something like $100 back in the day, not sure how much it would cost now but you need the older models which actually use analog pots.

The gear shifter is an original from a Daytona USA cabinet, you will have to look on eBay for it but probably $50+.

Mod work was done by my wife.

The Model 3 PCB is usually in a large metal shield case. Scud Race uses an additional sound board in addition to this. As someone else posted, I do not recommend starting with this game. You need a high level of knowledge to understand everything and get it working.


I have no interest in other arcade games. This is the only one.

What kind of mod work was necessary?
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Dache
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Re: Sega Model 3 at Home

Postby Dache » January 28th, 2017, 9:28 pm

You might be better off actually buying the cab entirely, instead of the boardset and attempting to mod home controls for it, especially if you don't have any experience doing anything similar. Would you have room for the upright version? Although I've never seen a US Super GT upright, so if it was never released that way where you are, that might not be feasible.
Blades
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Re: Sega Model 3 at Home

Postby Blades » January 28th, 2017, 9:36 pm

Dache wrote:You might be better off actually buying the cab entirely, instead of the boardset and attempting to mod home controls for it, especially if you don't have any experience doing anything similar. Would you have room for the upright version? Although I've never seen a US Super GT upright, so if it was never released that way where you are, that might not be feasible.


I just have no interest in having a giant cab.

I'm a medical student with a chemical engineering background. I have worked in medical research labs and in engineering (where I designed circuits from scratch to prototype, often building them myself). I do not think wiring up an arcade game would be more difficult than that. I just need the documentation and experience, which is quite hard to come by (except for the very intelligent people on this forum).

From what I can see, the boards are available on eBay. The main board has a metal cage. The power supplies don't. There is also a sound board. Is there anything else?

Thank you all.
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geosnow
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Re: Sega Model 3 at Home

Postby geosnow » January 28th, 2017, 11:18 pm

everybody can do this but why hassle with ugly xbox controls. 8-)
spmbx
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Re: Sega Model 3 at Home

Postby spmbx » January 29th, 2017, 10:03 am

In that case a search should have brought this page up, which contains everything you need to know.

viewtopic.php?t=30311
RoZioN
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Re: Sega Model 3 at Home

Postby RoZioN » February 2nd, 2017, 3:56 pm

Source a manual, either PDF of physical and get to it.

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