A new Neo Geo game just announced...

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SuperPang
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Re: A new Neo Geo game just announced...

Postby SuperPang » June 9th, 2015, 10:17 pm

Spoiler: show

This video shows an early development version.
Due to a change to a different musician team all music is extremely early.
We are going this time with a FM/chip tune sounding soundtrack.
The music is done by the team Groovemaster303 and Jredd.


Game play:

As we got mixed reactions for the last video trailer we worked very hard to improve on all fronts.

Differences to MS games:

As some people think this is a blatant MS clone,here are some differences listed:

- Mask feature. Wear different masks to change your characters abilities, your weapons, change your surroundings and enemy behaviors.

Examples:

- Chicken mask: become John Chickenstein and rescued chicks will join forces with their Gatling guns. You can also float slightly down with your feather power and drop big egg grenades.

- 13th Splatterguy mask: turn the fight into a blood carnage with your super charged long range machete. Rage flows early through your body. Knife throwing chick sidekicks.

- Wolf mask: supercharge your weapon power and make the grunts your little pigs. Rage flows early through your body. May have reduced scoring potential, but is easier to play.

- Pig mask: sniffle out secrets like a truffle pig and don't get eaten by the big bad wolves. Your tasty bacon body withstands a few bullet hits. Reduces difficulty in a passive way.

- Japanese "Tengu" demon mask: Jump as high and fast like a Ninja, use a Katana for close range attack and lay fused bombs (use them tactical). Also 3-way shuriken throwing ninja chicks.

Currently we have 5 mask implemented, but we plan to add 4-6 more, like "Vampire Hunter" mask (chain whip in the dictator's castle?), "Gunlord" mask (maybe with his wheel bombs?), "Uncle Sam", "McKraken Nerd mask", "Chainsaw killer mask". The possibilities are endless.

- Rescued chicks can act as sidekicks (depends on the mask). For example they shoot a Gatling gun, throw shurikens and knives. The amount of chicks attached change also their behavior.

- Contra style controls and game play elements such as:

8 way aiming
Aim lock (lock the weapon in a direction to better shoot enemies from above)
You can hold 2 weapons and switch between them anytime. If you die, you only loose the active one. (adds a nice tactical component)
With holding the lever in direction you can throw grenades further away
You can drop down from ledges/objects and outmaneuver enemies from above.
Faster pacing
Weapons like 3-way, scatter particle shotgun, arch grenades and others
Lot's of mini bosses (a little bit boss fest style here and there)
Spawning run-in enemies in some run'n'gun sequences.
1 mid boss per stage
2-3 scenario changes per stage
Different characters may have slightly different abilities (like speed/jump height)


- 2 players can co-op/interact with each other, like standing on the shoulders of each other to reach higher places. The score counter is shared for maximum co-op feels.


- Mission bosses are mostly based on German WW2 "Wonder Weapons". Like "Der Mörser „Karl“ (Gerät 040/041)", The "Bismarck", "Schweres 80-cm-Kanone (E) „Sondergeschütz“ Dora". We also added a few fantasy bosses like WW2 style mechas

- Mid bosses and mini bosses are more fantasy based like War-hot-air balloon, WW2 style mechas "Schneeläufer Ausf. B", "Über Soldiers", "Russian War Bears".

- Stages are up to 9000 pixel long pixel art drawings (no tiles, just like a huge fighting game background)
It's probably one of the most ambition pixel arts games made in a long time. No other company out there besides us is doing real 16 pixel art arcade games anymore and especially not in this scope.

- choose up to 3 different routes/difficulties with changes in length/map design/enemies and attack patterns.

- physic simulation for dead bodies/body parts, a first on NEOGEO! and a first on 16 bit? (currently in BETA)

- 60FPS/60Hz twice as fluid, twice as responsive, zero the lag of MS games.

- one of the biggest and most ambitious games developed for NEOGEO since SNK's unfortunate demise in 2000.


If you still think it's just a clone, just think of it as an in-official sequel. But with completely new engine, completely new graphics,completely new music, completely new stages, completely new enemies and completely new game play.

We want this game to become our masterpiece and tribute to NEOGEO and we are willing to continuing work very hard for it. If you have any feedback how we can further improve or cool ideas for mask items please don't hesitate to contact us. You can contact us anonymous too: http://www.ngdevdirect.com/contact_us.php (just use some bogus email).

If you don't follow us on social medias, you can find some new CRT screen shots and product photos here: http://www.kraut-buster.com

TL;DR: Kraut Buster will be awesome!

Best regards,
NGDEV

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Re: A new Neo Geo game just announced...

Postby crunchywasp » June 9th, 2015, 10:39 pm

- Chicken mask: become John Chickenstein and rescued chicks will join forces with their Gatling guns. You can also float slightly down with your feather power and drop big egg grenades.

- 13th Splatterguy mask: turn the fight into a blood carnage with your super charged long range machete. Rage flows early through your body. Knife throwing chick sidekicks.

- Wolf mask: supercharge your weapon power and make the grunts your little pigs. Rage flows early through your body. May have reduced scoring potential, but is easier to play.

- Pig mask: sniffle out secrets like a truffle pig and don't get eaten by the big bad wolves. Your tasty bacon body withstands a few bullet hits. Reduces difficulty in a passive way.

- Japanese "Tengu" demon mask: Jump as high and fast like a Ninja, use a Katana for close range attack and lay fused bombs (use them tactical). Also 3-way shuriken throwing ninja chicks

New Slipknot lineup :think:
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Re: A new Neo Geo game just announced...

Postby meijin » June 10th, 2015, 12:22 pm

Dear Customers,
well this didn't go as expected. Kraut Buster AES CE was sold out within ~1h.
After the harsh critics of the first video and the price increase we didn't expected to sell that fast and well. We thought it will take at least 24h.
While that's good for us on first glance, it's also a serious problem. A lot of our best long time customers didn't got a CE unit. Due to a bug in the shop system we are also overbooked by more than 10 copies.
So what should we do? Cancel those units? Cancel the known investors? We can't really cancel them as they are very important to us too, whether some people like it or not, they help quickly raise the money that's needed for development.
To give our long time customers a chance we decided to increase the limitation.
All extra proceeds will go into increasing the quality further and also adding new content.
For example adding the female character, maybe a nice pixel intro as well. This type of game is eating money away like
nothing else. So it will be a welcome help.
It's both in the interest of gamers and "investors" a like. If you are an investor and want to cancel due to the increase, we will immediately comply and refund.
We will go with a maximum of 22-42 extra units. We will close it latest on June 19th no matter if we sold less. The certificate card will be adjusted accordingly. Numbers will be given in order of payment.
We sincerely think that this is in the best interest of everyone and especially for the NEOGEO community. Only with large sales numbers we can create the games the NEOGEO deserves.
Regarding the music.
It's really extremely early. The new musicians basically only had 2 long weekends to create what you heard in the trailer. Imagine what they can do in the next 6 month!
The reason we switched the musician is that Rafael unfortunately needed to retire from making commercial video game music for now, due to private and job obligations. We will miss his music for sure. He already promised to return for Gunlord 2, if we ever make it. Good news is that we have 2 SHMUPs in our secret vault with Rafael's completed music that will be released in the next years.
Best regards,


be fast ;)
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Re: A new Neo Geo game just announced...

Postby geotrig » June 10th, 2015, 12:53 pm

I think its looking and sounding pretty good so far 8-) oh to have 600 quid spare to splurge
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Re: A new Neo Geo game just announced...

Postby wombat » June 10th, 2015, 2:23 pm

"All MVS versions are limited to one print run. The game will be licensed in 2016 to another arcade platform for Japan/Asia."
This is probably also the reason for the lack of reprints for NEO XYX. Awesome achievement for NGDEV; from indie releases on MVS to releases on a active arcade distribution platform. :slowclap:
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Re: A new Neo Geo game just announced...

Postby mastercello » June 10th, 2015, 3:03 pm

wombat wrote:"... to releases on a active arcade distribution platform. :slowclap:


And what platform could that possible be? :roll:
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Re: A new Neo Geo game just announced...

Postby meijin » June 10th, 2015, 3:39 pm

and sold out again :-o
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Re: A new Neo Geo game just announced...

Postby LEGENOARYNINLIA » June 13th, 2015, 9:14 am

Nevermind.
Last edited by LEGENOARYNINLIA on June 20th, 2015, 11:43 pm, edited 1 time in total.
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Re: A new Neo Geo game just announced...

Postby kazuo » June 20th, 2015, 10:42 pm

Buyer beware on those Neo Ayato conversions.

Yes, I said conversions. :awe:
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Re: A new Neo Geo game just announced...

Postby LEGENOARYNINLIA » June 20th, 2015, 11:41 pm

kazuo wrote:Buyer beware on those Neo Ayato conversions.

Yes, I said conversions. :awe:


Agreed. Will remove the link after reading up on these guys..
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Re: A new Neo Geo game just announced...

Postby SuperPang » June 16th, 2016, 5:19 pm

Suck it up, haters :awe:

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Re: A new Neo Geo game just announced...

Postby trev1976 » June 16th, 2016, 6:40 pm

Looks awesome
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Re: A new Neo Geo game just announced...

Postby Shadolf » June 16th, 2016, 7:44 pm

I like it. Sadly it seems I will never ever have the opportunity to play it.

They could become something like the german SNK. Their team just has to grow and the games must be available to more people. And the games do need a little more balancing and more gamemodes, a bigger team could solve this. I like game modules but MVS AES is just to expensive, to big and to exclusive for most people and sadly there aren't much arcades in the west today.
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Re: A new Neo Geo game just announced...

Postby gundarN » June 16th, 2016, 8:52 pm

trev1976 wrote:Looks awesome

Looks stupidly difficult...
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Re: A new Neo Geo game just announced...

Postby trev1976 » June 16th, 2016, 9:19 pm

gundarN wrote:
trev1976 wrote:Looks awesome

Looks stupidly difficult...


I like it hard :hinthint:
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Re: A new Neo Geo game just announced...

Postby Moonwalker » June 16th, 2016, 11:15 pm

I love what I see until now, great work and an improvement in every aspect from the last trailer.
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Re: A new Neo Geo game just announced...

Postby rugdoctor » June 16th, 2016, 11:26 pm

the death animation looks incredibly grim...bleeding from the eyes. :-o
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Re: A new Neo Geo game just announced...

Postby spmbx » June 17th, 2016, 4:58 am

...
Last edited by spmbx on October 19th, 2016, 10:03 pm, edited 1 time in total.
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Re: A new Neo Geo game just announced...

Postby trev1976 » June 17th, 2016, 8:21 am

I take it there' isnt going to be a DC version for us peasents?
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Re: A new Neo Geo game just announced...

Postby LEGENOARYNINLIA » June 17th, 2016, 9:37 am

The player character sprites don't quite match the new and improved backgrounds and enemies.

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