New Jamma game - SKYCURSER

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Aurich
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Re: New Jamma game - SKYCURSER

Postby Aurich » April 3rd, 2017, 6:15 pm

I wish it was a vertical game, easier to swap into my shmups cab, I have so many things competing for space in my horizontal cabs.

Think I'll wait for reviews, but tempted to order, I love the sprites.
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Re: New Jamma game - SKYCURSER

Postby cools » April 3rd, 2017, 6:24 pm

The game looks interesting but I can't help feeling that the whole custom hardware thing is simply an ego-trip. I think the fact there's a development blog with perfectly crisp captured screenshots, (underpowered) hardware specs known and it's being advertised as an hobbiest indy on a "standard" engine is severely dampening any enthusiam I could muster for it.

A little mystery would go a long way - poorly photographed screenshots, a blog that doesn't stretch back years and detail changes, a development team with experience...

That said, it is cheap for an arcade release.
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Re: New Jamma game - SKYCURSER

Postby pulstarx » April 3rd, 2017, 7:15 pm

What custom hardware?
When someone says he made a JAMMA PCB, I want an FPGA based system with custom GPU and SPU. CPU doesn't matter it has not much impact to the soul of a game nowadays. Everything on one nice PCB and no glued on JAMMA adapter with a shelf mini PC.

Underpowered for 15khz? It's a 1.6Gigahertz PC thingy? It's "100x" more powerful than SH3 or so...
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Re: New Jamma game - SKYCURSER

Postby nem » April 3rd, 2017, 7:36 pm

$110 for shipping. Uhh, no thanks.

pulstarx wrote:Trap15 has access to it in a private arcade and "reviewed" the game on shmups discord server.


So what did he say? I would guess the hardcore Shmups crowd won't be super impressed by it.
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Re: New Jamma game - SKYCURSER

Postby cools » April 3rd, 2017, 7:41 pm

I've not seen the final innards but "custom" is a bit of a stretch on what seems to be the case aye.

The shipping put me off entirely. The chassis likely triples the weight.
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Re: New Jamma game - SKYCURSER

Postby pulstarx » April 3rd, 2017, 7:50 pm

nem wrote:So what did he say? I would guess the hardcore Shmups crowd won't be super impressed by it.


He ripped it a new one...

I don't consider this game a shmup at all. It's an action game with 90% of the time you will use 2 melee weapons (shotgun+katana).
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Re: New Jamma game - SKYCURSER

Postby phillv85 » April 3rd, 2017, 8:12 pm

pulstarx wrote:
nem wrote:So what did he say? I would guess the hardcore Shmups crowd won't be super impressed by it.


He ripped it a new one...

I don't consider this game a shmup at all. It's an action game with 90% of the time you will use 2 melee weapons (shotgun+katana).


Do you have a link to the review, or the text you can paste somewhere? I'd be interested in having a read.
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Re: New Jamma game - SKYCURSER

Postby pulstarx » April 3rd, 2017, 8:48 pm

I don't really want to post this here. I haven't played the game and don't want to **** on those guys parade.
It's not a proper review either, just some ranting.
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Re: New Jamma game - SKYCURSER

Postby SuperPang » April 3rd, 2017, 9:10 pm

Some people hate Neo XYX and I love it so I'll judge this when I've played it. I'll post a review here. Whether you fancy the game or not, surely new JAMMA hardware is a good thing.
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Re: New Jamma game - SKYCURSER

Postby spmbx » April 3rd, 2017, 11:40 pm

At the risk of sounding too negative (i really appreciate new games), xyx did a much much better job of loosing the typical homebrew look&feel. Skycurser really looks like homebrew. At almost 700 balls the chances of me playing this are almost nonexistant, unless it turns up elsewhere
Last edited by spmbx on April 3rd, 2017, 11:43 pm, edited 1 time in total.
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Re: New Jamma game - SKYCURSER

Postby Kretinou » April 3rd, 2017, 11:41 pm

virtvic wrote:The other 2 missions will be available in the future via a free download - as will be the 2 player addition.

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Re: New Jamma game - SKYCURSER

Postby spmbx » April 3rd, 2017, 11:50 pm

On the positive side, the game seems to have a lot of parallax background and i'm a sucker for parallax.
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Re: New Jamma game - SKYCURSER

Postby nem » April 5th, 2017, 5:40 pm

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Re: New Jamma game - SKYCURSER

Postby Kretinou » April 5th, 2017, 7:57 pm

:lol: it's not a review, it's just a trauma !
I wish him a speedy recovery
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Re: New Jamma game - SKYCURSER

Postby pulstarx » April 7th, 2017, 9:00 pm

Here is a pic of the used PC. Seems to be just a JPAC clone adapter with a PC.

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Re: New Jamma game - SKYCURSER

Postby wombat » April 7th, 2017, 10:01 pm

I was really anticipated for the launch of SKYCURSER. But with it's current price tag and those first impressions of trap15... I'll hold off for the time being.
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Re: New Jamma game - SKYCURSER

Postby yosai » April 8th, 2017, 12:38 am

pulstarx wrote:Here is a pic of the used PC. Seems to be just a JPAC clone adapter with a PC.

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Let's how that's a prototype, otherwise that's just ****.
kernow wrote:I'd have my mouth on her **** quicker than a tramp on chips
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nem
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Re: New Jamma game - SKYCURSER

Postby nem » April 8th, 2017, 2:02 pm

What else do you expect to find inside?

The game's built on GameMaker. There's bound to be some cheap PC inside. Add a JPAC clone and voila, "all new professional hardware platform Airframe" :lol:

(For the record, a lot of good games are made on GameMaker.)
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Re: New Jamma game - SKYCURSER

Postby Johnnychaos » April 8th, 2017, 4:27 pm

I don't see a big issue with those innards, it's a small team and why develop a PC like system when you can just use a PC.
But they should be more open about it. I was under the impression it was supposed to be custom hardware which would have justified the price more.
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Re: New Jamma game - SKYCURSER

Postby Jan » April 8th, 2017, 6:01 pm

:think:
A paranoid schizophrenic walks into a bar...

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